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View Poll Results: Whats the MAX Nuke destruction Radius that would be appropriate/good?
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1 square
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5 |
6.49% |
2 squares
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23 |
29.87% |
3 squares
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18 |
23.38% |
4 squares
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15 |
19.48% |
Global Killer
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12 |
15.58% |
Berry Nukes
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4 |
5.19% |
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October 6, 2001, 22:53
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#1
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Chieftain
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Australia, Perth
Posts: 48
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Bigger Nukes!!
I wasnt watching Apolyton discussions for a few months, so I must bring this up again!
Since there will be no Futuristic action in Civ3, I guess we'll leave the nukes at 2sq radius.
This is how I think it should be:
Adv_Nuclear Fission
gives unit_Atomic Bomb/missile Total destruction and deadening of tiles in 1sq radius.
Adv_Mass Destruction
gives unit_Hydrogen Bomb/missile Total destruction+tile deadening in 2 sq radius.
Its a bit more reallistic that way, especially on gigantic maps. and you have something to be afraid of
how many sqares radius MAX do you think it should be?
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October 6, 2001, 23:07
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#2
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Prince
Local Time: 15:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
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Nukes should be more powerful than Civ II in order to reflect the true terror today's nuclear weapons can unleash upon the world.
There are two types of nukes, tactical missiles and ICBMs, and the ICBMs should be more powerful yet less accurate than tactical missiles.
Firaxis: I wouldn't object to a nuclear winter addition
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"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
Proud member of the Pink Knights of the Roundtable!
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October 6, 2001, 23:13
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#3
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Prince
Local Time: 07:17
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Edmonton, Canada
Posts: 390
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I always hated nukes and planet busters. After building up a great city the computer would somehow always find it and nuke/planet bust it even though I never did a thing to it. It sucked!! If the computer would play a little more cautious with these weapons I may support a larger radius than the 2 which I chose. But for now I choose 2 max.
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"One day you may have to think for yourself and heaven help us all when that time comes" Some condescending jerk.
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October 6, 2001, 23:13
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#4
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Chieftain
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Australia, Perth
Posts: 48
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ICBMs should be 3 aquares!
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October 6, 2001, 23:18
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#5
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Chieftain
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Australia, Perth
Posts: 48
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yes I think 2 sq is max, but if the game goes until 2250 AD or sumthing, the max radius should be 3sq for more advanced nukes. but the PC only nukes a lot in CTP2, other games its not a problem
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October 6, 2001, 23:20
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#6
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King
Local Time: 10:17
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Cincinnati
Posts: 2,015
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4 squares
ndai...
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October 6, 2001, 23:28
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#7
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Prince
Local Time: 15:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
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I read a few months ago that the nuclear part of the game will be more of a phase where you don't use nukes unless absolutely necessary, but you have a few stored "just in case." I had suggested it was because of a "Star Wars"-type minor wonder which makes all cities immune (or nearly immune) from nuclear attack. I think Firaxis has implemented this in the game. It's a great improvement over Civ II, where if you had nukes, they were a lingering threat until the end of the game or until they were dropped, but I never really had a problem with it because I usually won the game well before the computer got anywhere close to researching Rocketry.
__________________
"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
Proud member of the Pink Knights of the Roundtable!
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October 6, 2001, 23:58
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#8
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Emperor
Local Time: 09:17
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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incineration: 1 square
major damage: 3 squares
unit death: 4 squares
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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October 7, 2001, 01:14
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#9
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Prince
Local Time: 08:17
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
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with adv. of fusion = 2 squares
with adv. of fission = 3 squares
(or is it the other way around? i always forget )
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October 7, 2001, 01:25
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#10
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Prince
Local Time: 14:17
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 604
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nuclear fission involve splitting of the nucleus, and fusion is the fuse of smaller nucleus to make bigger atom, which can unleash comsiderable more enegy, usually 4 times greater than fission.
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October 7, 2001, 01:39
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#11
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Prince
Local Time: 08:17
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
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Quote:
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Originally posted by Dida
nuclear fission involve splitting of the nucleus, and fusion is the fuse of smaller nucleus to make bigger atom, which can unleash comsiderable more enegy, usually 4 times greater than fission.
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cool, thanks. like i said i always forget which is which. i actually did not realize that fusion was 4 times more powerfull (i hadnt realized it was that much of a difference...but i suck at science, so what do i know ). in that case, then
with the advent of fission = 2
with the advent of fusion = 4 (ok this should be 8 but it is a game after all...and 1 was too little for fission, and 8 was too great for fusion, imho)
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October 7, 2001, 01:53
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#12
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Prince
Local Time: 15:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
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Remember: FUSION is when you FUSE the atoms and FISSION is splitting up the atom like you split up a fish after you go FISHIN' . A little note of historical interest: the word "atom" comes from Greek meaning "unable to be cut/split" to whoever came up with that word.
__________________
"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
Proud member of the Pink Knights of the Roundtable!
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October 7, 2001, 01:58
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#13
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King
Local Time: 14:17
Local Date: October 31, 2010
Join Date: Apr 2001
Location: of shreds and patches
Posts: 1,771
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What is a Berry Nuke?
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'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson
'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
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October 7, 2001, 05:23
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#14
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Warlord
Local Time: 09:17
Local Date: October 31, 2010
Join Date: May 2001
Location: U.K.
Posts: 237
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Quote:
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Originally posted by SITS
What is a Berry Nuke?
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Don't know, but George has just decided to spend $20b making one just in case.
As long as they kill everyone in the city's full 21 square radius, obliterates the cityand all its improvements completely, and leave me feeling superior, I'm not that fussy.
David
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"War: A by-product of the arts of peace." Bierce
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October 7, 2001, 06:38
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#15
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Deity
Local Time: 15:17
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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Quote:
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Originally posted by SITS
What is a Berry Nuke?
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Berry, berry powerful I will check but it sounds like it has something to do with berylium...
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Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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October 7, 2001, 07:04
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#16
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King
Local Time: 14:17
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Uni of Wales Swansea
Posts: 1,262
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Planetbusters, Planetbusters!
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October 7, 2001, 07:17
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#17
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Local Time: 01:17
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Star Imploders!! If my civilization cant win, then noone else can either!!! Muwahahaha!!!
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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October 7, 2001, 07:25
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#18
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King
Local Time: 14:17
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Uni of Wales Swansea
Posts: 1,262
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LOL!
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October 7, 2001, 07:42
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#19
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Prince
Local Time: 17:17
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Athens Greece
Posts: 856
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But you don't need NUKES to nuke a city (if it has no SDI).
You just build a cheapo spy and nuke them via rail.
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"In a time of universal deceit, telling the truth is a revolutionary act."
George Orwell
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October 7, 2001, 07:49
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#20
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Deity
Local Time: 15:17
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seouenaca, Cantium
Posts: 12,426
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Quote:
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Originally posted by UberKruX
incineration: 1 square
major damage: 3 squares
unit death: 4 squares
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I like the idea of tiered damage levels.
Although as you have setup you could target a square 4 tiles away from a city, destroy all the units but leave the city intact.
If you target between two cities the same happens. It would be ok if you can build a nuclear bunker improvement that protects units not hit directly.
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"Everybody knows you never go full retard. You went full retard man. Never go full retard"
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October 7, 2001, 08:53
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#21
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Deity
Local Time: 16:17
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 11,112
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I just think the AI should be more cautios with using nukes, this means only use nukes if there is no other way out of it...and a nuke war can really change the regard of other nations against the "nuke user" (to the lower), cuz it's really annoying to see the AI shoot 10+ nukes against another nation just because they want to take over the cities
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This space is empty... or is it?
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October 7, 2001, 10:09
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#22
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Warlord
Local Time: 09:17
Local Date: October 31, 2010
Join Date: May 2001
Location: U.K.
Posts: 237
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Quote:
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Originally posted by axi
But you don't need NUKES to nuke a city (if it has no SDI).
You just build a cheapo spy and nuke them via rail.
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Is that you Osama?
David
__________________
"War: A by-product of the arts of peace." Bierce
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October 7, 2001, 10:16
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#23
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Prince
Local Time: 09:17
Local Date: October 31, 2010
Join Date: Mar 1999
Location: NJ
Posts: 426
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Quote:
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Originally posted by UberKruX
incineration: 1 square
major damage: 3 squares
unit death: 4 squares
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This sorta model looks good.
Nukes should not be the toys that the ai used to play around with carelessly in civ 2. There need to be REAL diplomatic consequences. It looks like these will be in, given the statement some firaxian made about the nuclear age as being just a stage in the game that you pass through rather than the end it was in civ 2.
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October 7, 2001, 10:24
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#24
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King
Local Time: 14:17
Local Date: October 31, 2010
Join Date: Apr 2001
Location: of shreds and patches
Posts: 1,771
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I think once you get the tech/build the wonder (and make it quite expensive) then nukes should be very cheap to build. This would model the real world where there are 1000's of nukes each side. In Civ3 anyone starting a nuke war will have to consider the consequences of the other civ's having 50 nukes to reply with.
__________________
'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson
'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
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October 7, 2001, 10:25
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#25
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Warlord
Local Time: 09:17
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Amherstburg, Ontario
Posts: 240
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Quote:
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Originally posted by axi
But you don't need NUKES to nuke a city (if it has no SDI).
You just build a cheapo spy and nuke them via rail.
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Unless you can nuke through the espionage menu, you do need nukes. There are no spies in Civ 3.
Also, Via Rail is Canada's national passenger railline. hmm...
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Retired, and it feels so good!
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October 7, 2001, 10:34
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#26
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King
Local Time: 14:17
Local Date: October 31, 2010
Join Date: Apr 2001
Location: of shreds and patches
Posts: 1,771
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Quote:
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Originally posted by Provost Harrison
Berry, berry powerful I will check but it sounds like it has something to do with berylium...
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__________________
'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson
'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
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October 7, 2001, 11:24
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#27
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King
Local Time: 14:17
Local Date: October 31, 2010
Join Date: Apr 2001
Location: of shreds and patches
Posts: 1,771
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One idea, which is probably far too late to include, is if you nuke an oppounts Capitial then they are unable to send nukes your way for a turn which gives you another shot of wiping them off the face of the earth. This hand-in-hand with cheap nukes would make civ very interesting indeed!
__________________
'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson
'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
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October 7, 2001, 11:37
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#28
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King
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of anchovies
Posts: 1,478
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Why one square:
One square in Civ III isn't a 2km per 2km area! It's all the center of a city. Look at the urban part of New-York city, excluding all the less urban surrounding areas: it's huge...
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October 7, 2001, 11:39
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#29
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King
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of anchovies
Posts: 1,478
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forgot...
I forgot.
I mean 1 square for the direct consequences, but the surrounding areas will have some serious problems too... Atomic bombs have areas of action. The center may destroy all, and radioactivity on sides, etc... Does much more than simply destroy.
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October 7, 2001, 11:41
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#30
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King
Local Time: 14:17
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Uni of Wales Swansea
Posts: 1,262
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Will we be able to drill a whole to the centre of the Earth and put a nuke in it, Dr. Evil style?
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