View Poll Results: Pick the best combo
Romans Militaristic & Commercial 3 4.69%
Greeks Commercial & Scientific 4 6.25%
Germans Militaristic & Scientific 7 10.94%
Chinese Militaristic & Industrious 2 3.13%
Aztec/Japanese Militaristic & Religious 2 3.13%
Indians Commercial & Religious 1 1.56%
Iroquois Expansionist & Religious 2 3.13%
Egyptians Religious & Industrious 3 4.69%
Babylonians Scientific & Religious 1 1.56%
Russians Expansionist & Scientific 6 9.38%
Americans Expansionist & Industrious 2 3.13%
French Commercial & Industrious 13 20.31%
Persians Industrious & Scientific 13 20.31%
Zulus Militaristic & Expansionist 2 3.13%
English Commercial & Expansionist 3 4.69%
Voters: 64. You may not vote on this poll

 
 
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Old October 6, 2001, 23:07   #1
Pembleton
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Which Civ has the best Abilities?
The poll that asked what civ people will play first doesn't seem to indicate what civ-specific abilities those people think are the best.
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Old October 6, 2001, 23:42   #2
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Why the French of course! Commercial + Industious = Lots of Bonuses = HUGE Advantage For Me Vive l'empire français!

The Persians are a close second.

BTW, how in the world did you get 16 options? Isn't there a 10-option maximum?

Edit: I love the French civ so much I got myself a French knight custom avatar
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Old October 7, 2001, 04:19   #3
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I like a fast-spreading culture and a territory full of irrigation and mines. So the Egyptians´religious/industrious combo will suit my play-style.
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Old October 7, 2001, 04:58   #4
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Quote:
Originally posted by JellyDonut

BTW, how in the world did you get 16 options? Isn't there a 10-option maximum?
I'm special.

Seriously, though, they changed the number of options after someone made a poll about the civs and could only list 10. Later, the other 6 "magically" appeared to make the poll complete, and now we can all make a poll with up to 16 options.
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Old October 7, 2001, 05:38   #5
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I voted on the Russians, because the combination of
expansion and science is actually quite interesting.
Why? You can advance smoothly in science, without
having to suffer in the expansion. Of course science and
religion (Babylonians) is also an option, but I'm keen
on expanding my empire rapidly, so the Russians
are better for that.
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Old October 7, 2001, 05:52   #6
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All three: French, Greek, Babylonians, would suit my playing style
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Old October 7, 2001, 18:20   #7
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i really dislike the french, but their abilities are really powerful
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Old October 8, 2001, 04:22   #8
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I voted for French, but if Expansionistic ability is done properly,
Americans can be RELLY powerfull:
10 turn: gettivng city from goody hut, before everyone (better stuff from villages)
30 tun: other civs have 2 cities you have 4 cities
etc...
Anyway quick production of settler and goody huts, plus quick
infrastucture building make great civ.
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Old October 8, 2001, 04:29   #9
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I don't think that Scientific is too powefull.
A few extra technologies isn't that much compared to other abilities.
Science building are cheatper to make, but after everybody builds them,
you wont't have lead in science anymore (no bonus science).
Actually, in early game Commercial civ will have better science than Scientific.
Still, to balance that old scientific buildings generate culture so this abylity isn't bad at all.
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Old October 8, 2001, 04:33   #10
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Technology dosn't mean anything if you don't have enough gold any production to use it.

P.S. Still you can bribe enemy civs with tours superior technology.
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Old October 8, 2001, 04:37   #11
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Religious abylity look a little weak compared to others.
It is usefull in wars to swich govenments.
That culture bonus because quicker building of religious bonus is, a little bit
more powerfull, then same bonus for Scientific, but scentific also gain sciense from their buildings, wich is more compared to happines bonus.
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Old October 8, 2001, 04:39   #12
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Maybe holy war option wich would be equivalent of nationalism?
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Old October 8, 2001, 09:21   #13
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Can you conclude from this poll, which CSA is most favored? I would conclude Industrious, because the two most popular civilizations are both Industrious + something... although I guess there has already been a CSA poll (shoot me I am a newbie)
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Old October 8, 2001, 13:30   #14
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First, since none of us know how the specific attributes will actually play out, it's very hard to judge which are best.

Still, I picked the Germans, because at least in Civ2, my thing was to have the biggest military and be ahead in science. Although I think the Germans should be Commercial more then militaristic, if you want to be more accurate. So I would swap their abilities with the Greeks (commercial? Athens, maybe, but not really...)

Expanionist seems to me to be the least-attractive ability.

Cheers.
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Old October 8, 2001, 14:32   #15
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Quote:
Originally posted by Boris Godunov
First, since none of us know how the specific attributes will actually play out, it's very hard to judge which are best.
Well I agree with this and I've stated such in other threads concerning civ ablities. However, it's still fun to see what people think now. We can see later if we were close or very wrong in our predictions.

It's also possible some abilities will be tweaked in future patches if one or another ability is too strong or too weak.
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Old October 8, 2001, 22:28   #16
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Quote:
Originally posted by Be Quicker
(shoot me I am a newbie)
You really need more self-confidence if you're going to post at Apolyton.

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(P.S. Welcome!)

(P.P.S. I need to work on my grammar skills, too ) ("your" to "you're")
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Old October 8, 2001, 22:32   #17
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Wow, this is much more weighted than I expected. 3 civs are controlling the poll, all others with less than 2 votes!
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Old October 9, 2001, 01:55   #18
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I'm surprised the Zulus haven't gotten more votes. Where did all the militophiles go?
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Old October 9, 2001, 12:47   #19
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Quote:
Originally posted by JellyDonut
I'm surprised the Zulus haven't gotten more votes. Where did all the militophiles go?
Given the game's supposed emphasis on non-military means of winning, as well as the increased difficulty of rapid civ expansion, perhaps people realize such tactics may not work well in Civ3?
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Old October 9, 2001, 13:17   #20
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Any expansionistic civ sucks.

Chinese used to be the best(scientific $ Ind.), but its place belongs to the Persians(Iranians).
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Old October 9, 2001, 13:37   #21
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The Romans: militaristic will (obviously) take care of my war machine, and with the commercial bonuses I will be able to keep my techs up to date and bribe civs
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Old October 9, 2001, 13:59   #22
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Egyptians, because unless my population grows at a rapid rate those scientific and commercial bonuses mean nothing...
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Old October 9, 2001, 14:44   #23
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Quote:
Originally posted by Snapcase
Egyptians, because unless my population grows at a rapid rate those scientific and commercial bonuses mean nothing...
Abilities may also differ in strength according to difficulty. It seems that religious civs are more useful at the higher difficulties when you have more of a problem with unhappiness (assuming religious buildings still contribute to happiness).
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Old October 9, 2001, 16:52   #24
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Quote:
Originally posted by Boris Godunov
First, since none of us know how the specific attributes will actually play out, it's very hard to judge which are best.

Still, I picked the Germans, because at least in Civ2, my thing was to have the biggest military and be ahead in science. Although I think the Germans should be Commercial more then militaristic, if you want to be more accurate. So I would swap their abilities with the Greeks (commercial? Athens, maybe, but not really...)

I was under the impression, in my years of historical study, that Germany was the very definition of a militaristic society. They have historically had the best trained and most numerous military (as well as the most integrated into their culture) which was emulated by several other countries (particularly Japan). The germanic culture that came out of that area and dominated most of Europe during the middle ages was *very* militaristic (starting out as raiders and ending up a warrior aristocracy). Of the european civs, it is the English and the Dutch that come to mind when I think "commercial."

Quote:
Expanionist seems to me to be the least-attractive ability.
Cheers.
Two words: GOODY HUTS. Yum Good results from huts can make or break the early game. Nothing sucks more than when every hut you grab contains barbarians.

Actually, given the way most people played Civ2 (save-reload huts until desired result), I suppose you're right. This is the least desirable CSA, for anyone but the one who actually plays them as he gets them (like me). It is for this reason I like the English: yummy goody huts, and mo money!
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Old October 10, 2001, 04:09   #25
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Quote:
Originally posted by Ironwood
Of the european civs, it is the English and the Dutch that come to mind when I think "commercial."
I agree. I totally agree, but regarding dutch no other CSA comes to mind


Maybe if they introduce a new "agricultural" CSA? or very very very maybe scientific (also not really I guess).
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Old October 11, 2001, 06:29   #26
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Quote:
Originally posted by Assur
The Romans: militaristic will (obviously) take care of my war machine, and with the commercial bonuses I will be able to keep my techs up to date and bribe civs
You forgot the main reason Commercial is beneficial to your warmongering! Since units are now upgraded with cash and not production, extra money means you can maintain many more units!
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Old October 11, 2001, 17:53   #27
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Russians all the way.
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Old October 18, 2001, 16:24   #28
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If industrious is the clear leader with Persians and French leading, then it seems that scientific and commerical would be the next 2. Yet the Germans with military/scientific have more votes than the Greeks with scientific/commercial.

In other polls it was a pretty close race between scientific and industrious. Yet the Germans get many more votes than the Chinese...
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