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View Poll Results: How many civs do you expect to play with on average?
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1-5
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7 |
7.45% |
6-8
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16 |
17.02% |
9-12
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24 |
25.53% |
13-16
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47 |
50.00% |
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October 8, 2001, 00:59
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#31
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Deity
Local Time: 22:18
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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It certainly depends on the map size.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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October 8, 2001, 01:21
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#32
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Prince
Local Time: 09:18
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Massachusetts
Posts: 771
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1-5? Sure sounds like a lonely game.
If every screen is up to it I'll play 10 civs, no more. That ensures that UN votes will be hard to get.
__________________
"I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
"This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
"You are redoing history by replaying the civs that made history."-Me
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October 8, 2001, 04:49
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#33
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Emperor
Local Time: 10:18
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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The more the merrier.
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October 8, 2001, 05:10
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#34
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Beyond the Sword AI Programmer
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Oct 2000
Location: I am a Buddhist
Posts: 5,680
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My vote went with 1-5. Altough prehaps 3-7 would be a better category... That's 3-7 civs, not AI's.
Call me boring but I prefer games with large well developed civs.
(Also my computer is an old dungclunker)
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October 8, 2001, 06:37
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#35
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Local Time: 01:18
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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I plan on playing with either 8 or 16 civs, depending on whether enough last beyond the ancient period to present a challenge. In Civ 2, i rapidly ran out of foreign civs, so it really depends on how good the AI is as to whether i play 8 or 16 civs.
I chose 9-12 civs, the option in between
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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October 8, 2001, 09:15
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#36
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Prince
Local Time: 15:18
Local Date: October 31, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
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On average 9-12, but I'll certainly try 16. Anyway it depends on map size and how long I want a game to last etc.
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October 8, 2001, 09:57
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#37
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Chieftain
Local Time: 22:18
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Australia, Perth
Posts: 48
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Quote:
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Originally posted by Akron
each civ should have about 600 squares to play around with, if the world is evenly divided. Thats about 29 cities per civ!
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29 cities???? u kidding? Thats just c%$p , 50 at least, and I wont stop from there
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October 8, 2001, 10:17
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#38
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King
Local Time: 09:18
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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12 is good enough for me as long as large enough maps are provided with the game.
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October 8, 2001, 10:32
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#39
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Chieftain
Local Time: 15:18
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Gdansk, Poland
Posts: 51
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Quote:
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I will play only with 6-8 civs on standard or small maps because I do not have the time for the big maps.(job, girl friend ...)
And I don't like to control hundreds of cities and units. I like more when every city is important. Much more interesting, much more fun.
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Good points - small maps rule when you are short of time.
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October 8, 2001, 10:33
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#40
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Prince
Local Time: 09:18
Local Date: October 31, 2010
Join Date: Mar 1999
Location: NJ
Posts: 426
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Hey, if you want 50 cities, then that 256x256 map is just for you.
But for the 180x180 map, it may be even more than that, since I just guessed that 30% of the world would be inhabitable. Also, when I divided, I assumed there would be no overlap, so with an ICS strategy, its likely that you'll easily be able to place 50 cities on a 180x180 while still leaving plenty of room for the ais.
Anyway, 29 cities/civ is just too much for me. I don't like to have more than 15-20 cities myself. If the computer will expand into all the space I provide it, then it'll be fine, but I wouldn't want a large gap between my empire and the enemy.
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October 8, 2001, 18:45
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#41
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Beyond the Sword AI Programmer
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Oct 2000
Location: I am a Buddhist
Posts: 5,680
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In SMAC I tend to stick to a limit of 10 bases, never more than 20 'proper' bases, I may have additional fringe / captured bases which perform menial tasks, but I usually give away captured bases to trusted allies.
I plan to play much the same way in Civ3.
Also, keep in mind that chances are Civ3 will have some anti-ICS measures, that could limit expansion as much as available land.
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October 8, 2001, 18:49
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#42
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Warlord
Local Time: 06:18
Local Date: October 31, 2010
Join Date: Sep 2001
Location: ... of a little desert town!
Posts: 154
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If Civ3 has reduced the amount of micromanagement needed I figure the more cities the better.
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October 8, 2001, 18:51
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#43
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Warlord
Local Time: 09:18
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Terra Prime, homeworld of the Terran Star Empire
Posts: 179
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Quote:
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Originally posted by Vlad Antlerkov
Fifteen other civs (or more!), on the largest map. My processor can handle it
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Same here. Maybe taking on 15 other civilizations simultaneously will actually be a challenge.
__________________
Humans are like cockroaches, no matter how hard you try, you can't exterminate them all!
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October 8, 2001, 18:59
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#44
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Warlord
Local Time: 06:18
Local Date: October 31, 2010
Join Date: Sep 2001
Location: ... of a little desert town!
Posts: 154
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Quote:
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Originally posted by Executor
Same here. Maybe taking on 15 other civilizations simultaneously will actually be a challenge.
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Wait until all 15 of them have nuclear weapons then declare war on all of them.
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October 9, 2001, 00:49
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#45
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Chieftain
Local Time: 22:18
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Australia, Perth
Posts: 48
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Quote:
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Originally posted by Akron
Hey, if you want 50 cities, then that 256x256 map is just for you.
But for the 180x180 map, it may be even more than that, since I just guessed that 30% of the world would be inhabitable. Also, when I divided, I assumed there would be no overlap, so with an ICS strategy, its likely that you'll easily be able to place 50 cities on a 180x180 while still leaving plenty of room for the ais.
Anyway, 29 cities/civ is just too much for me. I don't like to have more than 15-20 cities myself. If the computer will expand into all the space I provide it, then it'll be fine, but I wouldn't want a large gap between my empire and the enemy.
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20 cities?? man ull lose SO bad when you play on the net!
If u have CTP1 Id like to play u sumtime
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October 9, 2001, 01:14
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#46
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Deity
Local Time: 22:18
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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50 cities? That's smack of ICS.
It seems like ICS has been dealt a severe blow by the Civ 3 design team.
Good luck pulling that.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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