October 8, 2001, 12:58
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#31
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Emperor
Local Time: 09:19
Local Date: October 31, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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The next person who says that Civ2 and its expansions did not have a scripting language ought to be force-fed hours of the game. How can you say that they're isn't when there obviously is? Are you willfully blind, or mearly misinformed? The event language permitted the scenario makers to create true masterpieces, without them, Civ scenarios are mearly static and lifeless, restricted to units and initial placements alone. Without any sort of grasp to steer the stroyline forward, how can a writer finish a story or poet their poems?
Phew.... had to get that rant off my chest.
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*grumbles about work*
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October 8, 2001, 13:08
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#32
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Warlord
Local Time: 14:19
Local Date: October 31, 2010
Join Date: Sep 2001
Location: London
Posts: 244
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Quote:
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Originally posted by Mister Pleasant
What? CTP wasn't a Sid game?
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I hope you were joking!
just in case you weren't.... Absolutely NOT !!!!
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tis better to be thought stupid, than to open your mouth and remove all doubt.
6 years lurking, 5 minutes posting
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October 8, 2001, 13:21
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#33
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Chieftain
Local Time: 08:19
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 89
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Quote:
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Originally posted by Anunikoba
The only thing though is that Apolyton represents about 2% of the total CIV playing population. And of that 2%, only about .5% of them want a scripting language.
[Figures taken from the 2001 CIV fanatic census]
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You completely miss the point, A.
Obviously, that .01% can make some very interesting things for the others of us.
And that .01% (first of all it's larger than that but i know you were exaggerating) isn't just some "experts" locked away in a room or something. It's people getting interested and then getting curious - and it's just not wise for a game company to ignore those most interested in their product, just as it's not wise to ignore the more casually interested. They're not different species, casual fans get interested (good), interested fans get casual (bad).
It's irrelevent how many people do this. The point is Firaxis should want that number to grow; better for you, better for them.
Now most likely the scripting language is a tech issue for them, the game doesn't "need" it like it "needs" to work right and be fun, and i understand they can only do so much. But no company can ever match the creativity of everybody.
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"Is it sport? I think it is. And does affection breed it? I think it does. Is it frailty that so errs? It is so too." - Shakespeare, Othello IV,iii
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October 8, 2001, 22:54
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#34
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Emperor
Local Time: 10:19
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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Quote:
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Originally posted by jackshot
And that .01% (first of all it's larger than that but i know you were exaggerating) isn't just some "experts" locked away in a room or something. It's people getting interested and then getting curious - and it's just not wise for a game company to ignore those most interested in their product, just as it's not wise to ignore the more casually interested. They're not different species, casual fans get interested (good), interested fans get casual (bad).
Now most likely the scripting language is a tech issue for them, the game doesn't "need" it like it "needs" to work right and be fun, and i understand they can only do so much. But no company can ever match the creativity of everybody.
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I for one AM in favor of a scripting language- never said I wasn't. I am just in defense of the fact that most people that play the game are not modders, scenario makers, or involved with either in terms of playing mods or scenarios.
And as you mention,"Now most likely the scripting language is a tech issue for them, the game doesn't "need" it like it "needs" to work right and be fun, and i understand they can only do so much."
Firaxis' first priority is, of course, making the game great and run smooth. The choice to not have a SL may not have been theirs to make, but may also be due to time constraints.
But who knows- there may still be something along the lines of CivII's event.txt in CivIII.
And actually, my percentage figures, though totally made up, are probably not a bad estimation of actual scenario makers for CIV when you take into account the total number of CIVers.
Last edited by Sarxis; October 8, 2001 at 22:59.
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October 9, 2001, 16:23
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#35
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Chieftain
Local Time: 08:19
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 89
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Quote:
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Originally posted by Anunikoba
Firaxis' first priority is, of course, making the game great and run smooth. The choice to not have a SL may not have been theirs to make, but may also be due to time constraints.
But who knows- there may still be something along the lines of CivII's event.txt in CivIII.
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Hope so, and you're right of course.
But the backbone of the Civ franchise, IMO, has always been history and replayability. The audience for the game is large (as games go), and keeping all those people interested over and over takes more than one built-in thing. They need scenarios and scenario building to make it easier to sell Civ IV, just like scenarios in Civ II are helping them today.
Quote:
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And actually, my percentage figures, though totally made up, are probably not a bad estimation of actual scenario makers for CIV when you take into account the total number of CIVers.
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.01% isn't even a blip on the radar screen, but no argument the actual number is pretty small. Yet however small, this forum is buzzing...
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"Is it sport? I think it is. And does affection breed it? I think it does. Is it frailty that so errs? It is so too." - Shakespeare, Othello IV,iii
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October 9, 2001, 17:50
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#36
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King
Local Time: 15:19
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Just one more thing
Posts: 1,733
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My biggest fear is unflexible city radii.
Why oh why must we still be stuck with the 21 square blob? It's so inflexible. I absolutely loathe having pockets of unused grassland, surrounded on all sides by cities but forever unusable.
Look at the screenshots. The cities are in the standard, evenly spaced formation that was so boring and unrealistic in previous civs.
No conurbations. No clusters. No river deltas packed with habitation. No densely populated coastlines and empty interiors. Just a monotonous sprawl.
For a while I thought that the city radius would be grow, depending on culture, but it is now clear that this is not the case.
Firaxis, why have you not fixed the most annoying thing about the civilisation series?
Phew... rant over.
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October 9, 2001, 17:56
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#37
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Warlord
Local Time: 09:19
Local Date: October 31, 2010
Join Date: May 2001
Location: U.K.
Posts: 237
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Quote:
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Originally posted by Sandman
My biggest fear is unflexible city radii.
Firaxis, why have you not fixed the most annoying thing about the civilisation series?
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CTP2 did this expanding city radii thing, quite well in fact, but I never found that it made much real difference to game play it just created pretty maps. Borders are more important with a sense of control over a clear section of territory where you could stop people building cities and moving troops.
David
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"War: A by-product of the arts of peace." Bierce
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October 9, 2001, 19:05
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#38
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Emperor
Local Time: 09:19
Local Date: October 31, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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IMHO, the CTP2 city system was and interesting alternative, though it too did not create a ptimal pattern, all it di was space out cities more. The challenge then, is to find a way to encourgae naturla habitation. Perhaps the CTP2 system, combined with a naturally growing "settled" regions along riverways and good land?
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*grumbles about work*
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October 9, 2001, 19:13
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#39
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Deity
Local Time: 15:19
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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After trying the game a couple of times with the city system used in CtP2, I must actually say that I disliked it. Things were too wishy washy, You couldn't pick squares to work and this was a loss of a major part of the strategy, and I found public works to be awkward with how they were implemented (although a good concept). So I would rather stick with the system developed over the ages with civ/SMAC, it works far better and made for a better game...I just found that you were wasting so much space by spreading cities out, but cramping them later on in the game. I like things to be reasonably discrete and to see what you were doing. Too many things to cope with in CtP2; it just because wishy-washy and I didn't feel like I was playing a game; it became a chore. So stick with the previous system. I know some people will probably say it isn't sufficient enough a change, but if it ain't broke, don't fix it. Add to the game, but don't f**k up the central mechanics that have been established as excellent within this line of games. Civ3 looks like the ideal nature of upgrade!
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Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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October 9, 2001, 19:26
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#40
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Warlord
Local Time: 14:19
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Manchester, England. Im 1/2 Polish and proud of it!
Posts: 144
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I sould think my biggest fear is, getting home from the Trafford Centre and discovering it won't PLAY
Then, until i upgrade, i'll have to play it at my grandparents
I've got a Sh*tty P2 300 and my grandads got a Athlon 1.2 ghz. The crazy thing is, every time I go to see them, he's using BASIC or something like that, He uses it like its just an upgraded Spectrum.
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"To Alcohol, the cause of and solution to all life's problems"- Homer Simpson
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October 9, 2001, 20:21
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#41
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Emperor
Local Time: 09:19
Local Date: October 31, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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That's a big fear too...... The game no running..... I've had that problem with nearly every game from CTP2 onward... Well, we can hope for the best, and hope that the system requirements were bumped up a little just in case.
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*grumbles about work*
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October 9, 2001, 22:23
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#42
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King
Local Time: 10:19
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
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Maybe SL will be in XPak, like civ2... i'll put that as a suggestion in my thread
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And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
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October 10, 2001, 01:13
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#43
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Guest
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Quote:
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I hope you were joking!
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Jesus! Does no one understand irony anymore?
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October 10, 2001, 05:18
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#44
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Warlord
Local Time: 14:19
Local Date: October 31, 2010
Join Date: Sep 2001
Location: London
Posts: 244
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Quote:
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Originally posted by Mister Pleasant
Jesus! Does no one understand irony anymore?
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...coming from an American...now that's Ironic
__________________
tis better to be thought stupid, than to open your mouth and remove all doubt.
6 years lurking, 5 minutes posting
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