October 8, 2001, 13:12
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#1
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Prince
Local Time: 09:21
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
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Embassies
Does anyone know how to create embassies in CIV3? I know that in CIV1 and 2 you had to build a diplomatic unit and send him to a city. Is that true in this game? Doing so tended to take a lot of time, and I can imagine that doing so in CIV3 with 16 civilizations would be very difficult and time consuming.
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
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October 8, 2001, 13:16
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#2
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Emperor
Local Time: 08:21
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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Well, there is now an espionage window to replace the spies and diplomats. I'd imagine it is done through there.
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October 8, 2001, 13:18
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#3
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Emperor
Local Time: 09:21
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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hrm, then it seems there is little or no effort to establish an embassy.
i rememeber reading in order to trade / ally you needed an embassy, and i was thinking how arduous a diplomat trip around the world could have been.
but now its a window, and all they have to do is accept i suppose.
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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October 8, 2001, 13:20
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#4
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Warlord
Local Time: 06:21
Local Date: October 31, 2010
Join Date: Sep 2001
Location: ... of a little desert town!
Posts: 154
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Maybe it costs an amount of gold to send the diplomatic mission or something to that effect.
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October 8, 2001, 13:20
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#5
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Prince
Local Time: 09:21
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
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Maybe it costs a certain amount of gold, and better yet, maybe there are upkeep costs.
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
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October 8, 2001, 13:21
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#6
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King
Local Time: 10:21
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 1,238
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I'll bet its like trading with another civ...you need a road connection. Also, you need the writing advance to make deals with other civs.
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October 8, 2001, 13:21
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#7
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Emperor
Local Time: 09:21
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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upkeep costs? bah f*ck the new trade/diplomacy system. i need all my gold for WAR
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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October 8, 2001, 13:25
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#8
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Warlord
Local Time: 06:21
Local Date: October 31, 2010
Join Date: Sep 2001
Location: ... of a little desert town!
Posts: 154
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It would also be nice if the espionage menu had a way to take their maps instead of having to get them to share them with you, that way you can see where all their forces are, so you're ready to crush them if your planning a war.
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October 8, 2001, 13:33
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#9
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Emperor
Local Time: 16:21
Local Date: October 31, 2010
Join Date: Nov 1999
Posts: 3,801
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Re: Embassies
Quote:
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Originally posted by Jason Beaudoin
Doing so tended to take a lot of time, and I can imagine that doing so in CIV3 with 16 civilizations would be very difficult and time consuming.
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I think that the UN wonder will solve that problem
easily. But if that intelligence window is true, could somebody
tell us more? It would certainly make it easier to run your
own intelligence service, but it's more likely to be a part of the
diplomacy and bartering functions. But who knows, tells us more.
__________________
"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
Last edited by Rasbelin; October 9, 2001 at 02:02.
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October 8, 2001, 14:16
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#10
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Warlord
Local Time: 09:21
Local Date: October 31, 2010
Join Date: May 2001
Location: U.K.
Posts: 237
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From the out dated Firaxis FAQ:
Quote:
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Yes. To engage in diplomatic talks with another civ, you must first make contact with that civ. You can do this either by physically entering their territory or by trading another civ for contact with that civ. Other Civs may also seek you out by entering your territory. You also need to establish an embassy (granted by the writing technology) to be able to enter into agreements more advanced than simple peace treaties. To be able to enter into trade negotiations with other civs, you need a road connecting one of your cities to one of their cities. To exchange world maps, you need the technology of map making. Finally, you must be at peace with a Civ to tender any proposal other than a peace treaty.
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So you just have to meet another civilisation and have knowledge of writing to establish an embassy, and a road connection to do trades.
Presumably a port or airport would allow deals with civilizations on other continents?
David
__________________
"War: A by-product of the arts of peace." Bierce
Last edited by Crouchback; October 8, 2001 at 17:38.
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October 8, 2001, 16:43
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#11
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Deity
Local Time: 15:21
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seouenaca, Cantium
Posts: 12,426
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The thing that annoyed me (and my brother) about diplos in all the civ style games is that you automatically know what techs another civ has by having an embassy.
I hope that embassies don't tell you what technology a rival has,
If you want to reveal what techs you have in order to trade then it should be your decision.
__________________
"Everybody knows you never go full retard. You went full retard man. Never go full retard"
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October 8, 2001, 18:16
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#12
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Warlord
Local Time: 09:21
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Terra Prime, homeworld of the Terran Star Empire
Posts: 179
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Do you have the option of establishing an embassy or is it automatic? Because if it isn't, I can choose not to establish any embassies, nor allow any on my soil. Then I can declare war at will in democracy and not worry about those pesky peace treaties that get shoved down my throat.
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Humans are like cockroaches, no matter how hard you try, you can't exterminate them all!
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October 8, 2001, 18:18
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#13
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Prince
Local Time: 08:21
Local Date: October 31, 2010
Join Date: May 2001
Location: MO
Posts: 543
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Quote:
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Originally posted by Crouchback
From the out dated Firaxis FAQ:
So you just have to meet another civilisation and have knowledge of writing to establish an embassy, and a road connection to do trades.
Presumably a port or airport would allow deals with civilizations on other continents?
David
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i din't think you can have an embassy while your at war with another civ either
__________________
Prince of...... the Civ Mac Forum
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October 8, 2001, 18:23
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#14
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King
Local Time: 14:21
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Uni of Wales Swansea
Posts: 1,262
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Surely if u have an embassy in a foreign city you should be able to see the city view? That would be so cool.
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October 8, 2001, 21:04
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#15
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Deity
Local Time: 15:21
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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Well it definitely seems like a very relevent question. Do you agree to an exchange of embassies with another power perhaps? Perhaps you have to pay for the construction of the embassy with gold or even resources. We will have to wait and see, but I am interested!
__________________
Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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October 8, 2001, 22:31
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#16
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Emperor
Local Time: 10:21
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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I for one am glad that the new diplomacy system doesn't entail units. Diplomacy and espionage are not the kind of things I want to be micromanaging, and it doesn't seem as real when you have to manually move a diplomatic unit all the way to the recieving civ.
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October 9, 2001, 01:00
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#17
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Prince
Local Time: 06:21
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 319
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Quote:
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Originally posted by Provost Harrison
Do you agree to an exchange of embassies with another power perhaps?
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I hope so. I always thought it a bit unrealistic that a foreign power could just set up an embassy in your country without your permission. Aren't embassies also supposed to be reciprocal sort of relationships?
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October 9, 2001, 02:49
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#18
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Beyond the Sword AI Programmer
Local Time: 03:21
Local Date: November 1, 2010
Join Date: Oct 2000
Location: I am a Buddhist
Posts: 5,680
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I assume Establish Embassy will be done via diplomacy rather than the espionage menu.
Ie: "Request to establish embassy"
Altough it could also be automatic and mutual under some condition...
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October 9, 2001, 17:22
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#19
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Warlord
Local Time: 09:21
Local Date: October 31, 2010
Join Date: May 2001
Location: U.K.
Posts: 237
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It's catch twenty-two. You can't have a diplomatic agreement to exchange ambassadors without an embassy. But then I was always steering diplomats through hostile territory to get an embassy so I could improve relations with a bribe or two.
David
__________________
"War: A by-product of the arts of peace." Bierce
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October 9, 2001, 23:07
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#20
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Emperor
Local Time: 10:21
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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I never liked the CivII method of embassy establishment. I didn't like the fact that you could 'force' someone else to have diplomatic relations with you. Now, I know why this was done- for game reasons. But if you go anywhere in the world, any nation that doesn't want someone else's embassy in their country will have their way.
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