October 11, 2001, 12:30
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#31
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Deity
Local Time: 17:21
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Saddam, let me answer your question. Civ 3 does not run on 800x600, it doesn't run on anything less than 1024x768. I will though, do some work to force it run that way. I'll get civ 3 soon, very soon, while waiting for the legal copy to arrive in Europe.
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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October 11, 2001, 18:52
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#32
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Deity
Local Time: 15:21
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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Hey Solver, I may know a solution to your problem of running 1024x768 on a 800x600 display!
Some videocards have the feature of having a larger desktop size than the viewing area, so basically although the computer registers 1024x768, the videocard displays 800x600 but will scroll it when your mouse gets to a particular side of the screen. See if your computer will do it, it may save you all this headache
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Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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October 12, 2001, 08:35
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#33
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King
Local Time: 07:21
Local Date: October 31, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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Re: Also...
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Originally posted by Ozymandous
I seem to recall that building a city inside another nations border was an act of war (may be wrong however) so I think it highly doubtful that you'll be able to place colonies inside their borders without serious consequences.
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I have windered what happens when a colony of yours is swallowed by the cultural borders of another civ. do You just lose the colony and all benefits?
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Any man can be a Father, but it takes someone special to be a BEAST
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
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October 12, 2001, 12:12
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#34
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Chieftain
Local Time: 07:21
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vancouver
Posts: 71
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Hey Solver that was a great review and really good column.  Very insightful and thoughtful. Your optimism is balanced with a healthy dose of skepticism. Thanks for the column.
Like you said about Markos: "as I don’t want to read his musings"
I wonder if your going to write a column after the release?
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October 12, 2001, 20:54
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#35
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Warlord
Local Time: 14:21
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 160
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Re: Re: Re: Also...
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Originally posted by Father Beast
I have windered what happens when a colony of yours is swallowed by the cultural borders of another civ. do You just lose the colony and all benefits?
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I suppose if it had enough culture, it would resist and become an virtual "island" or "pennisula" in their territory. I'm sure the culture required to take a city is far more than having a city radius overlap a city center.
Else, you could EASILY build a city on the edge of another's radius and overtake it....and I mean easily. This probably is not the case.
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October 13, 2001, 07:36
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#36
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Deity
Local Time: 17:21
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Provost - I have that thing done in Linux, but how do I do in Windows? I have a very nice video card (up to 1280x1024, 32 MB video ram, etc.), but how do I do it? Just don't know  .
Uncle Thade - sure I will write a review once I get it and have some playing practice. Also, I will buy a pirate copy of Civ 3, while waiting for the legal game to arrive, and chances are I'll have it this week, before the official release. Pirates work quickly sometimes, you know. As for Markos, I've talked enough to him, and know his writing style, that's terrible  .
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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October 14, 2001, 08:55
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#37
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Warlord
Local Time: 09:21
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Terra Prime, homeworld of the Terran Star Empire
Posts: 179
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I've never bothered to read much about the DirectX API, but shouldn't it be rather easy to switch resolutions? Just stretch or compress the bitmaps and you're done. As long as the change in resolution isn't very large, you shouldn't see much of a difference (ie. stretching a 800x600 bitmap to 2400x1600 will not look good). Sure things will look smaller in the 800x600 screen because you've compressed a 1024x768 down to 800x600, but the game will at least run.
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Humans are like cockroaches, no matter how hard you try, you can't exterminate them all!
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October 14, 2001, 09:16
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#38
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Deity
Local Time: 17:21
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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The question here is, how do I do the thing that Provost Harrison described in his last post.
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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October 15, 2001, 10:00
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#39
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ACS Staff Member / Hosted Site Admin
Local Time: 17:21
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 7,524
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Good review Solver, well done
But why the hell while having the ability to play the game on 1024x768 resolution to want to play it in 800x600? 
If I could play it with an acceptable graphic quality in 1280x1024 or 1600x1200 resolution I would! Less scrolling more fun
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October 15, 2001, 15:31
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#40
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Deity
Local Time: 17:21
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Keygen, after you complete the Epochi design and appear on ICQ, we can have a conversation about it  .
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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October 16, 2001, 04:52
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#41
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ACS Staff Member / Hosted Site Admin
Local Time: 17:21
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 7,524
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October 16, 2001, 08:00
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#42
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Super Moderator
Local Time: 16:21
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Quote:
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CPU clock and memory requirements are really low.
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I thought this from Civ2, until my empire reached a certain size. Empire management was a pain and although disabled all time wasting messages like here is a building finished, there is a city very happy, this city is rioting, my 486 with 8MB needed 20 minutes to cycle through all cities, I wasn't able to do anything during this time. My K6 with 64 needed for the same task for minutes, this time is also too long, and shows me that the requirements for Civ2 are extremly high if you try to expand until there is no space on the map or the game just says "Too many Cities". The same thing is true for CTP1 concerning systems requirements, but there was no problem to administrate your empire. No uneccessary message during the pre-human turn. My point is that you can expand in a civ style game over your sytem resource, otherwise there would be no fun, and that was the reason why Civ2 died for me, I reached the limit of the game not of my computer. There I was allready far beyond these limits. But I was able to accept them until I was able to expand.
Another question is: Will be Civ3 as moddable as CTP2 is. I read here an annoncement of a a city kill option for Civ3 if you just conquered that city. So far as I know there is no script language like slic in CTP2 that allowed me to implement this city kill option afterwards into CTP2.
The only thing that will be shure is that Sid Meyer and Firaxis love Civ in contrast to Activision so I belive that everything that is in will work fine, and if not they will release the final patch. Unfortunatly I have the feeling that Firaxis style how to play civ is different to mine, so Civ3 will be a surprise for me and I can wait to play it.
-Martin
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Civ2 military advisor: "No complaints, Sir!"
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October 16, 2001, 09:23
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#43
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Emperor
Local Time: 15:21
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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Quote:
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Originally posted by Martin Gühmann
Another question is: Will be Civ3 as moddable as CTP2 is. I read here an annoncement of a a city kill option for Civ3 if you just conquered that city. So far as I know there is no script language like slic in CTP2 that allowed me to implement this city kill option afterwards into CTP2.
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The fast answer is an unequivocal NO
Civ 3 may turn out to be adaptible enough for most people to write scenarios. Firaxis have promised good support for mod and scenario makers. That may not live up to the expectations of those people used to SLIC coding. Only time will tell.
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To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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