October 8, 2001, 19:20
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#1
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Warlord
Local Time: 06:22
Local Date: October 31, 2010
Join Date: Sep 2001
Location: ... of a little desert town!
Posts: 154
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StarTrek MOD
A couple years ago I remember playing a Startrek MOD that was based slolely in outer space, it was really good. I can't remember what it's called but I was wondering if anyone knows where I can find it again?
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October 8, 2001, 22:05
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#2
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King
Local Time: 08:22
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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Either at the Scenario League or at Civfanatics. The best one was made by Kobiyashi, who is active at both sites. I don't have a link, but it should be easy to find.
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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October 9, 2001, 04:08
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#3
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Moderator
Local Time: 16:22
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Valladolid, CA
Posts: 11,884
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Both of Kobayashi's Star Trek mods (scenarios actually) cand be found in the Spanish Civ Site (Bestonet fantasy section)
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October 9, 2001, 18:40
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#4
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Warlord
Local Time: 06:22
Local Date: October 31, 2010
Join Date: Sep 2001
Location: ... of a little desert town!
Posts: 154
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Thanks for your help, I'll take a alook at those sites.
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October 11, 2001, 22:03
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#5
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Emperor
Local Time: 09:22
Local Date: October 31, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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The biggest problm per se is that the Civ2 engine doesn't adapt well to a Star Trek map, and the AIs get confused quickly. Civ2 maps would either have lots of islands, globs of terrain (which look really bad) or island chains, none of which the AI is really adapt at using....... If only there was a way around this.
__________________
*grumbles about work*
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October 11, 2001, 23:24
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#6
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Warlord
Local Time: 06:22
Local Date: October 31, 2010
Join Date: Sep 2001
Location: ... of a little desert town!
Posts: 154
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Quote:
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Originally posted by Shadowstrike
The biggest problm per se is that the Civ2 engine doesn't adapt well to a Star Trek map, and the AIs get confused quickly. Civ2 maps would either have lots of islands, globs of terrain (which look really bad) or island chains, none of which the AI is really adapt at using....... If only there was a way around this.
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I have had these same thoughts... I have seen both the system with clumps of planets which are really land surrounded by ocen tiles (space) which is decent, but not realistic since ships can't pass over planets. I also once say a system which was just all land, this didn't work out much better though. Maybe Civ3 will have the answer? Doubt it.
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October 29, 2001, 22:56
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#7
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Prince
Local Time: 22:22
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
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Sodaq, thanx for your kind words.
two newer Star trek scenarios worth trying are
1. Star Trek Kappa Quadrant by Willemvanoranje
2. Star Trek Generations Mod pack by John Valdez
As for the older trek scenarios (pre kobayashi era) that steve JH could have been thinking about, worthy of mention are:
1. Star Trek Modpack by Kevin Gilbert
2. Star Trek Wars Mod by Venturi
3. Star Trek TOS Modpack by John Valdez
4. The two made by Paul Heron
p.s.
With regard to the terrain debate. I agree that there is no perfect rendition of space. For a purpose built map, I prefer land as space - like in ST Dominion War.
However, the island type of map is generally better to depict space. It takes some experience on chosing the right types of AI units and deciding which islands belong to the same original continent to make the AI work. I think I finally managed to get a good fit with my STAR WARS - INSURRECTION scenario (my second space=sea scenario) also available at the Spanish Civ Site thanks to Jaybee.
John Valdez has pioneered an inbetween concept that uses inner space (land) and outer space (land) so the islands are much bigger.
Last edited by kobayashi; October 30, 2001 at 07:20.
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