I´ve been playing Civ2, and reading Civ2 material, for years (almost since it was shipped).
Today, playing with one of my already finished games (French, Emperor), in the year of 2157 A.D. , I observed a *new* AI cheat... One that I never saw, or read about, before...
It wasn´t on purpose... I just decided to retaliate an attack from Neapolis (the last enemy city on the map, Romans, w/peace treaty - those atrocious traitors!
) and to use my spies to sabotage their 16 size city and sniff around a little. And poison their water to reduce the snake attackers to size 1.
Then I saw the following very "fair" thing...
Just to say...
Dificulty Level: Emperor
Civilization II v.2.42 Multiplayer Gold Edition
Roman Government Type: Republic.
Neapolis is empty (no units inside.)
Year 2157 A.D.
treasury was 1666 -> now is 1667 gold.
production: 9 shields/turn.
engineers built: -1 population; -zero gold(!!); cost 28 shields.
(first unit built; for the Human Player, the normal cost is 40 shields!!)
Year 2158 A.D.
treasury was 1667 -> now is 1658 gold (difference: -9 gold = 1 Alpine Troops)
production: 8 shields/turn.
Alpine Troops: 9 gold; 35 shields
(second unit built; for the Human Player, the normal is 50 shields!!!)
Funny things:
Cost to "build" Alpine Troops from scratch (human player): 450 gold.
Cost for AI: 9 gold!!!!
After these were built, the AI resumed "normal" unit construction (cheaper than humans, of course).
Free units for empty cities under siege! Veeeery nice!
Oh, well... Besides that, I do love this game!!