View Poll Results: What will the worker do?
Scout. 10 16.67%
Build terrain improvements for first city. 42 70.00%
Other? 8 13.33%
Voters: 60. You may not vote on this poll

 
 
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Old October 9, 2001, 18:38   #1
Comrade Tribune
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What will your free worker do?
You start the game with a settler and a worker? What is your worker going to do?
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Old October 9, 2001, 18:43   #2
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Probably scout first, then make improvements. I think it may depend on how long the improvements take. Finding a unit with an early hut would be very nice, then the worker comes back to make improvements.
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Old October 9, 2001, 19:06   #3
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No, scouting should be done by a scout when you build it, it will be far more efficient. Best to build roads outwards towards your next city so the two are connected and also to resources you will want to access, and perhaps a bit of irrigation to get your civ growing! But I think a start on the road infrastructure sounds an important start...
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Old October 9, 2001, 19:10   #4
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Probably infrastructure, seeing cities need to be larger before they can build settlers... then a road to the next city site.
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Old October 9, 2001, 19:14   #5
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Maybe make a colony?
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Old October 9, 2001, 19:19   #6
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I'll build road or two to incereace trade for city (more gold & science)
After that I'll start scouting a little, or maybe do some iriggration.

Anyway, if you really want early scouting, you should take expanisonistic civ (at least it HAS A CHANCE to get a free city).
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Old October 9, 2001, 20:13   #7
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I would get my road structure started, then maybe scout around a little for a suitable site for my next city.
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Old October 9, 2001, 20:49   #8
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eh, other caus its a mix.

its going to scout and build a road to my next city spot
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Old October 9, 2001, 20:52   #9
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Smoke cigarettes and drink coffee (he's a UNION worker!).
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Old October 9, 2001, 22:19   #10
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LOL Falconius

Ill use my worker to start building roads, so i can get increased science and gold. Then, by the time i build a scout, the city will be size 2. With my scout, ill find a new city site, and start building a settler in the captial, while my worker builds a road towards the new site. Then, the settler travels down the road to found a new city, while the worker travels back up to build some irrigation/other improvements Thats the plan, anyways.
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Old October 9, 2001, 22:22   #11
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I just like the fact that we get the free worker!

But I will probably be building a terrain improvemnt first. Scouting with a worker is probably a waste of its potential.
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Old October 9, 2001, 22:27   #12
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Probably just scout a few squares out so that I can plan for my next city and then promptly start improving the surrounding terrain.
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Old October 9, 2001, 22:30   #13
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Quote:
Originally posted by Akron
Probably just scout a few squares out so that I can plan for my next city and then promptly start improving the surrounding terrain.
I take that back. I will probably do as Akron plans to do: scout just a few immediate squares so I can get a head start for future terraforming/city planning.

But now that this is brought up, I am wondering what the worker build times are going to be?
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Old October 9, 2001, 22:43   #14
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i think i'll need to irrigate so i can get my population up and start to build new settlers. surely i can build a scout type unit by the time i reach size 3 when i can build a new settler
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Old October 10, 2001, 00:26   #15
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He will probably do a little irrigation and roads around my capital then go scouting until he finds a good spot for a colony, then he'll build a road to the resource and set up a colony.
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Old October 10, 2001, 00:47   #16
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Another interesting possibility is i could add my worker back into my new city, so i can build a settler that much sooner...
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Old October 10, 2001, 00:50   #17
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Probably a mix of both, but mostly building.
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Old October 10, 2001, 01:31   #18
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Hmm, I am not sure if the 'worker' unit is necessarily taken from the city population pool. In Alpha Centauri, there is a worker type unit that does all of the terraforming, and it is called the Terraformer. It does not cost 1 population to make it.

So reintegrating your worker may not be a possibility, and hopefully, the workers DONT cost population to build, just upkeep.
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Old October 10, 2001, 01:35   #19
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Quote:
Originally posted by Anunikoba
Hmm, I am not sure if the 'worker' unit is necessarily taken from the city population pool. In Alpha Centauri, there is a worker type unit that does all of the terraforming, and it is called the Terraformer. It does not cost 1 population to make it.

So reintegrating your worker may not be a possibility, and hopefully, the workers DONT cost population to build, just upkeep.
Workers do cost 1 population point.
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Old October 10, 2001, 02:15   #20
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Quote:
Originally posted by Akron
Probably just scout a few squares out so that I can plan for my next city and then promptly start improving the surrounding terrain.

That's what I usually do in Civ 2 with my first settler, and that's exactly what I shall do with my first worker.
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Old October 10, 2001, 02:47   #21
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Me too. I'm sure most of us will do pretty much the same as we always have in other games for most things until something forces us to change our behaviour. It will be interesting to see how many times that happens.
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Old October 10, 2001, 03:05   #22
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this poll rocks
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Old October 10, 2001, 04:02   #23
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Quote:
Originally posted by Brad
Workers do cost 1 population point.
Are you sure? Where can I confirm this at?
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Old October 10, 2001, 04:46   #24
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In civ2 irrigation doesn't do you any good until you've changed to monarchy. If this is the case in civ3 I'll have my worker build some roads and maybe a swimming pool in my palace.
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Last edited by Mannamagnus; October 10, 2001 at 04:55.
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Old October 10, 2001, 05:33   #25
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Quote:
Originally posted by Anunikoba
Are you sure? Where can I confirm this at?
A king should know these things!

Confirmed here: www.civfanatics.com/civ3infocenter.shtml#terrain
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Old October 10, 2001, 07:33   #26
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My free worker will build my palace of skulls.
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Old October 10, 2001, 07:45   #27
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Not sure about this but if this worker is free, I take it's not supported by any city so you would never want to use him to create a colony. Much better to build a worker which requires a population point for this task. Just use this free worker for building tile improvements and scouting...
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Old October 10, 2001, 07:47   #28
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I take back what I said...
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Old October 10, 2001, 08:20   #29
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Quote:
Originally posted by Typo
I take back what I said...
or you could edit your post...
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Old October 10, 2001, 08:30   #30
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Couldn't be bothered
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