October 10, 2001, 11:31
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#1
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Prince
Local Time: 14:26
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Manchester, England
Posts: 405
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Carrier and submersable techs
I am just got these techs and can't seem to find the carrier deck special or the submersable one either. I only have foil and carrier chassis. I have never built a carrier either.
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October 10, 2001, 11:43
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#2
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Prince
Local Time: 14:26
Local Date: October 31, 2010
Join Date: Jul 2000
Location: looking for a saviour in these dirty streets
Posts: 660
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These two are special abilities, not chassis(es?)
In the workshop, design a foil or cruiser transport, then add special abilities, and there they should be!
__________________
"Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
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October 10, 2001, 11:49
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#3
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Prince
Local Time: 14:26
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Manchester, England
Posts: 405
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I thought they were specials, I am saying do they only go on certain chassis.
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October 10, 2001, 12:00
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#4
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Prince
Local Time: 14:26
Local Date: October 31, 2010
Join Date: Jul 2000
Location: looking for a saviour in these dirty streets
Posts: 660
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Yes, only on foil and cruiser chassis - the repair bay and carrier deck only work with the 'troop transport' module, but the submarine hull one works with any foil or cruiser.
__________________
"Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
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October 15, 2001, 11:24
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#5
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Prince
Local Time: 14:26
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Manchester, England
Posts: 405
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Thanks I didn't realise you had to put the transport module on the ship.
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October 15, 2001, 22:28
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#6
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Emperor
Local Time: 10:26
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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Don't count on the AI not seeing your 'submarines'- I do believe this is a broken feature, just like hiding in fungus.
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October 16, 2001, 09:38
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#7
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Prince
Local Time: 09:26
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
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Run Silent, Run Deep
Quote:
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Originally posted by Anunikoba
Don't count on the AI not seeing your 'submarines'- I do believe this is a broken feature, just like hiding in fungus.
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But the hidden submersibles do stay hidden to MP opponents, do they not?
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October 16, 2001, 16:50
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#8
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Prince
Local Time: 09:26
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 910
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Yup. That's about the only use for sub special ability- to hide from the MP's. Otherwise, you might as well be broadcasting a location beacon at full blast, with the AI seeing everything. Sigh.... wish I could sneak up on them,
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October 16, 2001, 17:57
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#9
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King
Local Time: 15:26
Local Date: October 31, 2010
Join Date: Feb 2001
Location: of the World
Posts: 2,651
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NorthSwordsman
Well do you want a stupid but all-seing opponent or a intelligent but not all-seing opponent?
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October 16, 2001, 18:44
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#10
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Prince
Local Time: 09:26
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 910
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KnowHow2,
That is assuming that the human opponent is capable of rational planning and thought. Not all players are created equal, unfortunately. (And no, I'm not insulting YOU or anyone else for that matter, ok? )
But you make a valid point. Who needs subs against the AI anyhow? A 5 year old could beat it.
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October 16, 2001, 18:53
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#11
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King
Local Time: 15:26
Local Date: October 31, 2010
Join Date: Feb 2001
Location: of the World
Posts: 2,651
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NSwordsman,
I still owe you half of an favour (for halping me out with AXT046) so sometimes further down the road, if you want, I have a duell aganist you.
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October 16, 2001, 19:33
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#12
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Prince
Local Time: 09:26
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 910
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hmmm... sounds intriguing. I would have to pass at the current time, through- I'm up to my neck in 7 pbem games, 4 of which are heating up rapidly. But I will take you up on that offer when I do have a free slot, ok? A nice little war sounds great.
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October 16, 2001, 22:01
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#13
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King
Local Time: 06:26
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of Aptos, CA
Posts: 2,596
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Does anyone know whether the AI can see cloaked ships?
Ned
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October 16, 2001, 23:32
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#14
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Prince
Local Time: 14:26
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 317
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If it works like my attempt at cloaked crawlers, an AI unit will spot 'em if they attempt to move into the same tile with 'em. That means you not only need to cloak the unit, but you need to keep it out of shipping lanes as much as possible. Not verified.
Wonder how cloaked submarines would work?
__________________
Delende est Ashcrofto
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March 4, 2002, 16:01
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#15
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Warlord
Local Time: 09:26
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Canada
Posts: 294
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I've found a good strategy to be building sub-carriers and loading them with planes in advance of an assault, then parking them way offshore and thumping the enemy just before my sub-transports come in and take the beachhead.
Hopefully none of the games I'm currently playing will read this thread.
__________________
Fifteen apparitions have I seen,
The worst a coat upon a coat hanger
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March 4, 2002, 16:45
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#16
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Emperor
Local Time: 10:26
Local Date: October 31, 2010
Join Date: Dec 2001
Location: New Syracuse, Beta Prime
Posts: 3,793
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Quote:
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Originally posted by arborman
I've found a good strategy to be building sub-carriers and loading them with planes in advance of an assault, then parking them way offshore and thumping the enemy just before my sub-transports come in and take the beachhead.
Hopefully none of the games I'm currently playing will read this thread.
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Thanx for the info, arborman! We'll be waiting for those ships when they come!
__________________
And if Dale DOES choose self exile, then 'poly just lost another one of their star gaming contributors, and that's a pity, since this is still a gaming site.
-=Vel=-
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March 4, 2002, 19:37
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#17
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Prince
Local Time: 09:26
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 910
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All the more reason to follow Doctrine: Defense invented by Vel and using Offshore Radar Trawlers/Platforms. For more on this, go to: http://www.civgaming.net/smac/acad_orp.shtml.
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March 9, 2002, 10:55
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#18
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Prince
Local Time: 09:26
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Ohio
Posts: 721
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That link is borken.
Also, repair bay function is broken --don't bother with it.
__________________
Creator of the Ultimate Builder Map, based on the Huge Map of Planet, available at The Chironian Guild:
http://guild.ask-klan.net.pl/eng/index.html
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March 9, 2002, 12:48
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#19
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Local Time: 16:26
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Are units with the cloacking device and deep pressure hull visible with sensor arrays? If so, they haven't got much use, even in MP.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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March 9, 2002, 13:26
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#20
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Prince
Local Time: 09:26
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 910
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Quote:
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Originally posted by DilithiumDad
That link is borken.
Also, repair bay function is broken --don't bother with it.
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oops.
http://www.civgaming.net/smac/acad_orp.shtml
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