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		|  October 10, 2001, 11:41 | #1 |  
	| Prince 
				 
				
					Local Time: 09:26 Local Date: October 31, 2010 Join Date: Nov 2005 Location: Canada 
					Posts: 478
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				Question about Resources and Colonies
			 
			
			You notice in the Developer Update: Resources (linked directly it here ) the Romans build a colony outside it's borders, but then their city culture grows large enough that the city borders expand and the colony is no longer needed. It disappears.
 
Where did the unit go that created that colony? If it disappears, where does that population point go? Does it go back into the city or does it just vanish?   
				__________________Of the Holy Roman Empire, this was once said:
 "It is neither holy or roman, nor is it an empire."
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		|  October 10, 2001, 11:51 | #2 |  
	| Prince 
				 
				
					Local Time: 09:26 Local Date: October 31, 2010 Join Date: Aug 2001 Location: Atlanta, GA 
					Posts: 507
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			As far as I know (could be wrong) it vanishes.
 The cost of having that resources earlier than you ordinarily would have is losing the pop point from the colony/worker.
 
 Better balanced that way.
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		|  October 10, 2001, 12:05 | #3 |  
	| Prince 
				 
				
					Local Time: 14:26 Local Date: October 31, 2010 Join Date: Mar 2000 Location: Great Britain 
					Posts: 671
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			Can you term colonies into Cities?    
				__________________I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.
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		|  October 10, 2001, 12:07 | #4 |  
	| Prince 
				 
				
					Local Time: 09:26 Local Date: October 31, 2010 Join Date: Aug 2001 Location: Atlanta, GA 
					Posts: 507
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			If you "plop" a settler unit down where the colony is and tell them to build a city, then yes you can turn colonies into cities.     |  
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		|  October 10, 2001, 12:15 | #5 |  
	| Prince 
				 
				
					Local Time: 09:26 Local Date: October 31, 2010 Join Date: Sep 2001 Location: Maryland, USA 
					Posts: 321
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	| Quote: |  
	| Originally posted by Deathwalker Can you term colonies into Cities?
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I sure hope so
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		|  October 10, 2001, 23:37 | #6 |  
	| Warlord 
				 
				
					Local Time: 16:26 Local Date: October 31, 2010 Join Date: Jan 2000 Location: Bucharest, Romania 
					Posts: 174
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	| Quote: |  
	| Originally posted by Deathwalker Can you term colonies into Cities?
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I doubted. It would be nice if you could transform the colony into a city by sending there another worker, before your colony is swept inside your border. 
 
Little chance.
		  
				__________________"Respect the gods, but have as little to do with them as possible." - Confucius
 "Give nothing to gods and expect nothing from them." - my motto
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		|  October 11, 2001, 01:55 | #7 |  
	| Emperor 
				 
				
					Local Time: 16:26 Local Date: October 31, 2010 Join Date: Sep 2001 Location: Belgrade, Serbia 
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		|  October 11, 2001, 04:44 | #8 |  
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					Local Time: 01:26 Local Date: November 1, 2010 Join Date: Aug 2001 Location: Skanky Father 
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			I think once you use a worker to build a colony, that population is lost forever. This is so its not a 'given' for the player to build colonies whenever they can, and get the population back later. If you want the resource now , then exploiting that resource incurs a heavy penalty: the loss of one pop point. Thats the way i think it will work    
				__________________I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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		|  October 11, 2001, 05:06 | #9 |  
	| Warlord 
				 
				
					Local Time: 15:26 Local Date: October 31, 2010 Join Date: Oct 2001 Location: Zeeheldenkwartier 
					Posts: 104
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			I assumed that the colonies wouldn't cost any population to build, because they're basically just "mines" for a resource. I guess I was wrong, I'll go and check CivFanatics.
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