October 12, 2001, 14:02
|
#31
|
Warlord
Local Time: 06:32
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Franky's Cellar
Posts: 241
|
Quote:
|
Originally posted by Dan Magaha FIRAXIS
At one point you could; however I think in the final release it was changed so that once an army has left the city in which it was created, you could no longer swap units in and out. I think the point of this was to prevent the use of armies as transport units that you could continue to utilize throughout the course of the game. This also means you have to think pretty carefully about what you want to accomplish with your army (and for that matter, your Great Leader -- do you really want to make an army, or would you be better served by rushing a wonder?)
|
I wonder if it might also sometimes be wise to hold off loading an army until you have better units. After all, an army of 4 calvary is far more powerful than an army of 4 horsemen. I guess it depends on how often you expect to be able to get new leaders and how long it will take you to develop the necessary technologies (and secure the needed strategic resources). Perhaps this would only make sense if you were on the verge of discovering a new unit-enabling technology...
|
|
|
|
October 12, 2001, 14:56
|
#32
|
King
Local Time: 10:32
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
|
I'll probably be so conservative with my great leaders that at the end of the game there will be a few of them sitting around in my capital playing darts and having a whiskey.
Antony: "Do you think we should form an army."
Trajan: "Yes, but Caesar is waiting for that really special unit before he uses us...."
Aurelius: "or he may decide to have one of us finish building that Manhattan thing."
Antony: "Right then. Next round is on me. Another game of darts?"
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
|
|
|
|
October 12, 2001, 16:08
|
#33
|
Warlord
Local Time: 09:32
Local Date: October 31, 2010
Join Date: May 2001
Location: U.K.
Posts: 237
|
So basically most combat is going to be one unit at a time as in SMAC? Ouch. Or else loading units that will rapidly become obsolete into a valuable and rarely formed army? Eek. Could be armies will be something I only use in the end game.
When I first heard Great Leaders could be used to rush wonders I thought, "how stupid is that?" Thanks for explaining why it may be the more attractive option Dan.
David
__________________
"War: A by-product of the arts of peace." Bierce
|
|
|
|
October 12, 2001, 16:31
|
#34
|
King
Local Time: 15:32
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
|
I understand that creating armies is the only way to have 3-4 combat-units fighting together as one.
But what about just moving a stack of units, without having them fight as an army? Is it possible to create and move a stack of units anytime, for pure move-micromanage reducing reasons?
|
|
|
|
October 12, 2001, 16:37
|
#35
|
Emperor
Local Time: 16:32
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
|
Quote:
|
Originally posted by Ralf
I understand that creating armies is the only way to have 3-4 combat-units fighting together as one.
But what about just moving a stack of units, without having them fight as an army? Is it possible to create and move a stack of units anytime, for pure move-micromanage reducing reasons?
|
If you attack a group of units on the same tile (not armies) will
all units be destroyed (as in Civ2)?
I hope not!
That was so annoying!
|
|
|
|
October 12, 2001, 16:39
|
#36
|
Emperor
Local Time: 16:32
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
|
Is a one per 4 cities a limit for great leadrers or armies?
|
|
|
|
October 12, 2001, 16:42
|
#37
|
Emperor
Local Time: 16:32
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
|
What's the cost of making army with War Academy?
Is it expensive?
I hope so or else it won't be practical to sacrifice leaders for making an army.
|
|
|
|
October 12, 2001, 16:48
|
#38
|
Firaxis Games
Local Time: 09:32
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Metropolis known as Hunt Valley
Posts: 612
|
Quote:
|
Originally posted by Ralf
I understand that creating armies is the only way to have 3-4 combat-units fighting together as one.
But what about just moving a stack of units, without having them fight as an army? Is it possible to create and move a stack of units anytime, for pure move-micromanage reducing reasons?
|
No. You can load units into a transport, but otherwise there is no functionality for moving multiple units in a stack, at least none that I know of.
Dan
__________________
Dan Magaha
Firaxis Games, Inc.
--------------------------
|
|
|
|
October 12, 2001, 17:22
|
#39
|
Guest
|
As far as rushing Wonders.....
Dan:
What 'exact' effect does your Great Leader have on rushing your Wonder? Does it add a certain number of shields to the total or does it reduce the cost to build or does it sped up production in that city, by say something like 50%?
|
|
|
|
October 12, 2001, 17:37
|
#40
|
Warlord
Local Time: 06:32
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Franky's Cellar
Posts: 241
|
I don't remember how it worked in Civ2, but in SMAC, there was collateral damage to the other units on the same tile, but they would not be destroyed unless they were already in the red...
|
|
|
|
October 12, 2001, 17:48
|
#41
|
Chieftain
Local Time: 07:32
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 30
|
Quote:
|
Originally posted by Jingo
THIS IS HOW I SEE IT. multiplayer.
if you have 1 legions (3-2-1) and 2 chariots (1-1-2) and your army attacks a city, the Legion, having the strongest attack, goes in and fights. multiplayer.
when he is exausted (hp in the "red zone") he steps down, DOESN'T DIE, and lets one of the chariots come up to fight. multiplayer.
the process is repeated until you win, or all your units are in red and die. multiplayer.
multiplayer.
|
Are [single player rules] you [single player rules] trying [single player rules] to [single player rules] insert [single player rules] sublimital [single player rules] messages [single player rules] Jingo?
|
|
|
|
October 12, 2001, 17:59
|
#42
|
Chieftain
Local Time: 07:32
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 30
|
|
|
|
|
October 12, 2001, 18:01
|
#43
|
Prince
Local Time: 14:32
Local Date: October 31, 2010
Join Date: Mar 2000
Location: of Thame (UK)
Posts: 363
|
Quote:
|
Originally posted by Dan Magaha FIRAXIS
No. You can load units into a transport, but otherwise there is no functionality for moving multiple units in a stack, at least none that I know of.
Dan
|
Oh no. This is disastrous. I am devastated. So you mean if you have a lot of individual units in the endgame, you're going to have to move them overland ONE BY ONE in the same old tedious way as Civ2??
This is the one thing I had simply taken for granted was going to be put right in Civ3. I almost can't believe what I've just read with my own eyes. Please tell me Dan didn't say that...
__________________
Ilkuul
Every time you win, remember: "The first shall be last".
Every time you lose, remember: "The last shall be first".
|
|
|
|
October 12, 2001, 18:16
|
#44
|
King
Local Time: 07:32
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
|
Quote:
|
Oh no. This is disastrous. I am devastated. So you mean if you have a lot of individual units in the endgame, you're going to have to move them overland ONE BY ONE in the same old tedious way as Civ2??
|
I hope Dan just misunderstood the question or he isn't exactly sure and doesn't want to give a false answer of yes.
Maybe it is not neccasary for using stacked units because the 'go to' is fabulous. Actually I'm quite curious on how efficient the 'go to' commad? I'm referring to the 'go to' command of having your unit on a tile then clicking for it to go ten tiles away (example). Not the 'go to' command in the orders menu. One of the main reasons why civ2 became less fun as I played more is because of my continuously increasing frustration with the 'go to' command. So Dan, how well does the 'go to' command work? Please be honest with me because I'm going to buy the game either way, bad 'go to' or not, so a honest answer would be nice.
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
|
|
|
|
October 12, 2001, 18:58
|
#45
|
Prince
Local Time: 14:32
Local Date: October 31, 2010
Join Date: Mar 2000
Location: of Thame (UK)
Posts: 363
|
Quote:
|
Originally posted by TechWins
One of the main reasons why civ2 became less fun as I played more is because of my continuously increasing frustration with the 'go to' command. So Dan, how well does the 'go to' command work?
|
OK, it would be good to know whether "go to" really works. But you would still have to click on each individual unit and tell it to go to the same place as the previous one, for goodness sake!
PLEEEEEZE, Firaxis, put this right in the very first patch!!
__________________
Ilkuul
Every time you win, remember: "The first shall be last".
Every time you lose, remember: "The last shall be first".
|
|
|
|
October 12, 2001, 19:14
|
#46
|
King
Local Time: 07:32
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
|
Quote:
|
But you would still have to click on each individual unit and tell it to go to the same place as the previous one, for goodness sake!
|
Yeah but it's better than nothing. For some reason, not that I don't trust the credibility of Dan's comments, I feel that he may be mistaken on the stacking of units.
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
|
|
|
|
October 12, 2001, 21:38
|
#47
|
Warlord
Local Time: 08:32
Local Date: October 31, 2010
Join Date: May 2001
Posts: 134
|
Are you still limited to 1 army per 4 cities when trading for armies. Hopely so, cause I don't want it to be to easy to stack up on armies.
|
|
|
|
October 17, 2001, 19:36
|
#48
|
King
Local Time: 10:32
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
|
Quote:
|
Originally posted by Dan Magaha FIRAXIS
Hmmm.. I smell a "Screenshot of the Week" somewhere...

Dan
|
It's almost Friday, Dan.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
|
|
|
|
October 17, 2001, 20:24
|
#49
|
Prince
Local Time: 00:32
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Sydney, Australia
Posts: 441
|
WHAT? No stacking units and moving them as one?? Unbelievable!!!! Aren't "stacks" and "units" meant to be different things??
Not happy!
|
|
|
|
October 17, 2001, 20:31
|
#50
|
Warlord
Local Time: 14:32
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 184
|
How fast?
generally, when do you get your 1st GL, and army? Any Firaxian can answer this question? I'm running a poll for Special Units Great leader, really want someone played the game to answer my question. Thanks.
|
|
|
|
October 17, 2001, 21:48
|
#51
|
Chieftain
Local Time: 14:32
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 58
|
ahh we cant stack units like in civ2??
|
|
|
|
October 17, 2001, 22:20
|
#52
|
Prince
Local Time: 09:32
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Maryland, USA
Posts: 321
|
Quote:
|
Originally posted by Akillias
ahh we cant stack units like in civ2??
|
since when could you stack units in civ2
|
|
|
|
October 18, 2001, 00:35
|
#53
|
Emperor
Local Time: 10:32
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
|
Alpha Centauri had auto-forwarding and stack movement features. They didn't work perfectly, and could be useful some of the time, but I always just manually move my units.
|
|
|
|
October 18, 2001, 13:43
|
#54
|
Warlord
Local Time: 14:32
Local Date: October 31, 2010
Join Date: May 2001
Location: of Apolyton
Posts: 264
|
I wonder if Civ3 armies will work at all like CtP2 armies. For example, if I were the Russians in the industrial era, is it a good idea to make an army of 4 have 2 Cossacks and 2 Cannons. In CtP2 this provided you with ranged attack in the battle to support your melee attack. Or would it be a better idea to just have 4 Cossacks since Cannons have no standard attack value (just bombardment)?
Does anybody know?
|
|
|
|
October 18, 2001, 14:16
|
#55
|
Firaxis Games
Local Time: 09:32
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Metropolis known as Hunt Valley
Posts: 612
|
Quote:
|
Originally posted by Stuie
It's almost Friday, Dan.
|
That's when the site update takes place, Stuie.
Dan
__________________
Dan Magaha
Firaxis Games, Inc.
--------------------------
|
|
|
|
October 18, 2001, 14:36
|
#56
|
Prince
Local Time: 09:32
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
|
Quote:
|
Originally posted by Dan Magaha of FIRAXIS:
That's when the site update takes place, Stuie.
|
Well... I guess I can stop checking the CIV3 site every 10 minutes.
...pathetic... ya... I know.
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
|
|
|
|
October 18, 2001, 14:44
|
#57
|
Warlord
Local Time: 14:32
Local Date: October 31, 2010
Join Date: May 2001
Location: of Apolyton
Posts: 264
|
Quote:
|
Originally posted by Dimorier Maximus
I wonder if Civ3 armies will work at all like CtP2 armies. For example, if I were the Russians in the industrial era, is it a good idea to make an army of 4 have 2 Cossacks and 2 Cannons. In CtP2 this provided you with ranged attack in the battle to support your melee attack. Or would it be a better idea to just have 4 Cossacks since Cannons have no standard attack value (just bombardment)?
Does anybody know?
|
Well? Dan Magaha, did you read all the way to my post or did you just stop at Stuie's?
|
|
|
|
October 18, 2001, 15:11
|
#58
|
King
Local Time: 14:32
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scotland. I can't be more specific else they'll find me.
Posts: 2,277
|
Remember though, with new systems for most aspects of the game you may well find you don't have anywhere near the same number of units as you used to.
__________________
A witty quote proves nothing. - Voltaire
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 10:32.
|
|