I never really used the events editor in Civ2, but AFAIK it was limited to events and procedures. A scripting language, like SLIC can do so much more. It handles events, locally, globally, unit, city, civ or tile-specifically; it can change rules, add rules, add concepts, remove concepts etc.
I have been thinking hard about the essential differences between modding Civ[x] and CtP/2 and that is that with CtP you can change rules, in Civ you can change where the rules apply to. I know which I prefer.
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