October 12, 2001, 19:09
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#1
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Prince
Local Time: 14:36
Local Date: October 31, 2010
Join Date: Mar 2000
Location: of Thame (UK)
Posts: 363
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It's official: Stacked units (not armies) CANNOT be moved together!
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Originally posted by Dan Magaha FIRAXIS
You can load units into a transport, but otherwise there is no functionality for moving multiple units in a stack, at least none that I know of.
Dan (in the "Please explain armies" thread)
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To me this is disastrous. It means if you have a lot of stacked individual units in the endgame (as opposed to armies), you're going to have to move them overland ONE BY ONE in the same old tedious way as Civ2!!
This is the one thing I had simply taken for granted was going to be put right in Civ3.
Anyone else feel, like me, that this must be put right in the very first patch?!
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Ilkuul
Every time you win, remember: "The first shall be last".
Every time you lose, remember: "The last shall be first".
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October 12, 2001, 19:23
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#2
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Prince
Local Time: 08:36
Local Date: October 31, 2010
Join Date: May 2001
Location: MO
Posts: 543
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i would think it would be nice, just for conveniance, to group units together and move them that way
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Prince of...... the Civ Mac Forum
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October 12, 2001, 19:26
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#3
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King
Local Time: 15:36
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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At first look, I agree.
But Civ-3 is different in the sense that its not going to be so inflationary easy to build buckloads of ICS-cities and IUS-units in Civ-3, as it often was in Civ-2. (IUS = Infinite Unit Sprawl).
I dont know - but perhaps we should wait until we have played the game first before we judge this too hard.
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October 12, 2001, 19:44
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#4
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Emperor
Local Time: 07:36
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Re: It's official: Stacked units (not armies) CANNOT be moved together!
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Originally posted by Ilkuul
...you're going to have to move them overland ONE BY ONE in the same old tedious way as Civ2!!
Anyone else feel, like me, that this must be put right in the very first patch?!
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No, I don't agree. At this point, all our anticipations of how things will be are pure conjecture. We have recently found how some info we have been exposed to has been old, misleading, or just plain wrong! Also, we keep basing all our opinions on our experiences with Civ2, and Civ3 has enough fundamental (though not funamentalist  ) differences that the way we play it may be different.
As long as it will be before we get the game,  we can withhold judgement until we've played it for a month or so. Then start persuading Infogrames/Firaxis as to how much better it could be with a patch here or there (and MP for those who can't live without it).
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JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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October 12, 2001, 19:47
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#5
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Prince
Local Time: 09:36
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Maryland, USA
Posts: 321
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I guess we'll all see in two weeks.
But yah i know what you mean. That gets really annoying to move all those units.
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October 12, 2001, 19:55
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#6
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Prince
Local Time: 09:36
Local Date: October 31, 2010
Join Date: Mar 1999
Location: NJ
Posts: 426
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Doesn't matter much to me since I'm usually not a militarist. Stacks would be very nice though. Though in the endgame, you should be mainly using armies, right?
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October 12, 2001, 20:07
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#7
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Emperor
Local Time: 07:36
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Posts: 4,168
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... OTH, I would hope that after you have told a unit you are done moving it, you would have the option to continue moving it if had any movement points remaining (ala CtP).
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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October 12, 2001, 21:13
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#8
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Prince
Local Time: 09:36
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Maryland, USA
Posts: 321
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Quote:
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... OTH, I would hope that after you have told a unit you are done moving it, you would have the option to continue moving it if had any movement points remaining (ala CtP).
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Yah, i know what you mean. it was annoying when you pressed space bar and then you realized that you still wanted to move the unit, you couldn't. I hope they have the same thing as CTP in civ 3 with regards to this
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October 12, 2001, 23:35
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#9
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Emperor
Local Time: 10:36
Local Date: October 31, 2010
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Posts: 3,361
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Well, this is no loss to me- I never wanted a group movement feature, and I always (about 99% of the time) move units manually with the number pad. I am a control freak, and I always want to know what I am moving; where; and why. Doing this by hand helps me to keep track of my units.
But I do agree that it can become a micro-management hassle.
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October 12, 2001, 23:44
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#10
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Deity
Local Time: 07:36
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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I concur, that was one of good features in CTP - the ability to stack up to 12 units and move them as one force...but hey, that's what the CIV3 "Army" function is for.
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"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
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October 13, 2001, 01:21
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#11
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Prince
Local Time: 08:36
Local Date: October 31, 2010
Join Date: May 2001
Location: MO
Posts: 543
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Quote:
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Originally posted by Ralf
IUS-units in Civ-3, as it often was in Civ-2. (IUS = Infinite Unit Sprawl).
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did you just make that up?
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Prince of...... the Civ Mac Forum
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October 13, 2001, 06:13
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#12
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Deity
Local Time: 22:36
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Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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We'll see if Civ 3 can do without stacks.
I like to have them though.
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October 13, 2001, 07:08
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#13
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Emperor
Local Time: 09:36
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Quote:
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Originally posted by Akron
Doesn't matter much to me since I'm usually not a militarist. Stacks would be very nice though. Though in the endgame, you should be mainly using armies, right?
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yes. afternationalism you can make as many as you want, IIRC.
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October 13, 2001, 07:41
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#14
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Apolyton CS Co-Founder
Local Time: 16:36
Local Date: October 31, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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i think it could turn out worse than the lack of mp
seriously though, a lot will depend on how good the go-to routines are and whether or not there will be keyboard shortcuts(go to city X, etc)
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October 13, 2001, 07:46
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#15
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Deity
Local Time: 00:36
Local Date: November 1, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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Quote:
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Originally posted by MarkG
i think it could turn out worse than the lack of mp
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notihng will ever be that bad..
and talking MP. it would sure speed up the game if moving stacks of units were allowed... especially in Diplo games where large armies can be had and need to be moved long distances
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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October 13, 2001, 08:31
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#16
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King
Local Time: 15:36
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Quote:
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Originally posted by d_dudy
did you just make that up?
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Nope.  Check out Polymths Infinite Unit Syndrome thread. Syndrome, sprawl - whatever.
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October 13, 2001, 09:47
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#17
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Local Time: 01:36
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Quote:
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Originally posted by Jingo
yes. afternationalism you can make as many as you want, IIRC.
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Theres a limit of 1 army per 4 cities you own.
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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October 13, 2001, 09:55
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#18
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Warlord
Local Time: 09:36
Local Date: October 31, 2010
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Location: U.K.
Posts: 237
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Deleted
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"War: A by-product of the arts of peace." Bierce
Last edited by Crouchback; October 14, 2001 at 09:40.
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October 13, 2001, 09:57
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#19
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Warlord
Local Time: 09:36
Local Date: October 31, 2010
Join Date: May 2001
Location: U.K.
Posts: 237
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Quote:
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Originally posted by Skanky Burns
Theres a limit of 1 army per 4 cities you own.
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And still only 3 or 4 units per army? This is going to be a nightmare.
Lets hope the path finding is as perfect as Firaxis claims.
David
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"War: A by-product of the arts of peace." Bierce
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October 13, 2001, 10:03
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#20
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Warlord
Local Time: 16:36
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Salzburg, Austria
Posts: 158
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Quote:
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Originally posted by Skanky Burns
Theres a limit of 1 army per 4 cities you own.
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IIRC this limit will fall with nationalism, but I did not find the thread where I have read it
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October 13, 2001, 13:13
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#21
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Prince
Local Time: 14:36
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the Cookieville Minimum Security Orphanarium
Posts: 428
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Although the 'goto' command is a nifty feature, the reason why I prefer moving stacks is for defensive purposes. Even if a group of units won't fight/defend/die as a group, the ability to move stacks would allow me to have a high-defense unit escort a low-defense unit, or a 0-defense worker or settler (or GL.) Now we'll have to micromanage movement to make certain that worker has a defensive unit guarding its hinder.
Might there, perhaps, be an escort command?
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October 14, 2001, 04:29
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#22
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Chieftain
Local Time: 00:06
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Adelaide, Australia
Posts: 58
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Most of the time when offensive units are built in cities I want them on the front line ASAP, so stacking and movement wont be very useful to me in that respect.
However for the use that ajbera described, I'd find that useful.
Something really useful would be a "redirect" command, like was done in MOO and MOO2 - when units are built they are automatically sent to a specific point on the map ie an automatic goto.
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