Thread Tools
Old October 12, 2001, 19:09   #1
Ilkuul
Prince
 
Ilkuul's Avatar
 
Local Time: 14:36
Local Date: October 31, 2010
Join Date: Mar 2000
Location: of Thame (UK)
Posts: 363
It's official: Stacked units (not armies) CANNOT be moved together!
Quote:
Originally posted by Dan Magaha FIRAXIS

You can load units into a transport, but otherwise there is no functionality for moving multiple units in a stack, at least none that I know of.

Dan (in the "Please explain armies" thread)
To me this is disastrous. It means if you have a lot of stacked individual units in the endgame (as opposed to armies), you're going to have to move them overland ONE BY ONE in the same old tedious way as Civ2!!

This is the one thing I had simply taken for granted was going to be put right in Civ3.

Anyone else feel, like me, that this must be put right in the very first patch?!
__________________
Ilkuul

Every time you win, remember: "The first shall be last".
Every time you lose, remember: "The last shall be first".
Ilkuul is offline  
Old October 12, 2001, 19:23   #2
d_dudy
Prince
 
d_dudy's Avatar
 
Local Time: 08:36
Local Date: October 31, 2010
Join Date: May 2001
Location: MO
Posts: 543
i would think it would be nice, just for conveniance, to group units together and move them that way
__________________
Prince of...... the Civ Mac Forum
d_dudy is offline  
Old October 12, 2001, 19:26   #3
Ralf
King
 
Ralf's Avatar
 
Local Time: 15:36
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
At first look, I agree.

But Civ-3 is different in the sense that its not going to be so inflationary easy to build buckloads of ICS-cities and IUS-units in Civ-3, as it often was in Civ-2. (IUS = Infinite Unit Sprawl).

I dont know - but perhaps we should wait until we have played the game first before we judge this too hard.
Ralf is offline  
Old October 12, 2001, 19:44   #4
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 07:36
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
Re: It's official: Stacked units (not armies) CANNOT be moved together!
Quote:
Originally posted by Ilkuul
...you're going to have to move them overland ONE BY ONE in the same old tedious way as Civ2!!

Anyone else feel, like me, that this must be put right in the very first patch?!
No, I don't agree. At this point, all our anticipations of how things will be are pure conjecture. We have recently found how some info we have been exposed to has been old, misleading, or just plain wrong! Also, we keep basing all our opinions on our experiences with Civ2, and Civ3 has enough fundamental (though not funamentalist ) differences that the way we play it may be different.

As long as it will be before we get the game, we can withhold judgement until we've played it for a month or so. Then start persuading Infogrames/Firaxis as to how much better it could be with a patch here or there (and MP for those who can't live without it).
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline  
Old October 12, 2001, 19:47   #5
Mars
Prince
 
Mars's Avatar
 
Local Time: 09:36
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Maryland, USA
Posts: 321
I guess we'll all see in two weeks.

But yah i know what you mean. That gets really annoying to move all those units.
Mars is offline  
Old October 12, 2001, 19:55   #6
Akron
Prince
 
Akron's Avatar
 
Local Time: 09:36
Local Date: October 31, 2010
Join Date: Mar 1999
Location: NJ
Posts: 426
Doesn't matter much to me since I'm usually not a militarist. Stacks would be very nice though. Though in the endgame, you should be mainly using armies, right?
Akron is offline  
Old October 12, 2001, 20:07   #7
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 07:36
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
... OTH, I would hope that after you have told a unit you are done moving it, you would have the option to continue moving it if had any movement points remaining (ala CtP).
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline  
Old October 12, 2001, 21:13   #8
Mars
Prince
 
Mars's Avatar
 
Local Time: 09:36
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Maryland, USA
Posts: 321
Quote:
... OTH, I would hope that after you have told a unit you are done moving it, you would have the option to continue moving it if had any movement points remaining (ala CtP).
Yah, i know what you mean. it was annoying when you pressed space bar and then you realized that you still wanted to move the unit, you couldn't. I hope they have the same thing as CTP in civ 3 with regards to this
Mars is offline  
Old October 12, 2001, 23:35   #9
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 10:36
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
Well, this is no loss to me- I never wanted a group movement feature, and I always (about 99% of the time) move units manually with the number pad. I am a control freak, and I always want to know what I am moving; where; and why. Doing this by hand helps me to keep track of my units.

But I do agree that it can become a micro-management hassle.
Sarxis is offline  
Old October 12, 2001, 23:44   #10
Wittlich
lifer
Call to Power II MultiplayerCivilization III MultiplayerTrade Wars / BlackNova TradersCivilization III PBEMPtWDG Vox ControliCivilization III Democracy GameCiv4 SP Democracy GameC3CDG EuphoricaIron CiversCivilization IV: MultiplayerCivilization IV PBEMC4WDG United Dungeon DwellersDiploGamesC4BtSDG TemplarsPolyCast Team
Deity
 
Wittlich's Avatar
 
Local Time: 07:36
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
I concur, that was one of good features in CTP - the ability to stack up to 12 units and move them as one force...but hey, that's what the CIV3 "Army" function is for.
__________________
____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
____________________________
Wittlich is offline  
Old October 13, 2001, 01:21   #11
d_dudy
Prince
 
d_dudy's Avatar
 
Local Time: 08:36
Local Date: October 31, 2010
Join Date: May 2001
Location: MO
Posts: 543
Quote:
Originally posted by Ralf
IUS-units in Civ-3, as it often was in Civ-2. (IUS = Infinite Unit Sprawl).
did you just make that up?
__________________
Prince of...... the Civ Mac Forum
d_dudy is offline  
Old October 13, 2001, 06:13   #12
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 22:36
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
We'll see if Civ 3 can do without stacks.

I like to have them though.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old October 13, 2001, 07:08   #13
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 09:36
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
Quote:
Originally posted by Akron
Doesn't matter much to me since I'm usually not a militarist. Stacks would be very nice though. Though in the endgame, you should be mainly using armies, right?
yes. afternationalism you can make as many as you want, IIRC.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old October 13, 2001, 07:41   #14
MarkG
Apolytoners Hall of FameApolyCon 06 Participants
Apolyton CS Co-Founder
 
MarkG's Avatar
 
Local Time: 16:36
Local Date: October 31, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
i think it could turn out worse than the lack of mp

seriously though, a lot will depend on how good the go-to routines are and whether or not there will be keyboard shortcuts(go to city X, etc)
__________________
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
MarkG is offline  
Old October 13, 2001, 07:46   #15
Rasputin
lifer
DiploGamesThe Courts of Candle'Bre
Deity
 
Rasputin's Avatar
 
Local Time: 00:36
Local Date: November 1, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
Quote:
Originally posted by MarkG
i think it could turn out worse than the lack of mp
notihng will ever be that bad..


and talking MP. it would sure speed up the game if moving stacks of units were allowed... especially in Diplo games where large armies can be had and need to be moved long distances
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
Rasputin is offline  
Old October 13, 2001, 08:31   #16
Ralf
King
 
Ralf's Avatar
 
Local Time: 15:36
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
Quote:
Originally posted by d_dudy
did you just make that up?
Nope. Check out Polymths Infinite Unit Syndrome thread. Syndrome, sprawl - whatever.
Ralf is offline  
Old October 13, 2001, 09:47   #17
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 01:36
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
Quote:
Originally posted by Jingo
yes. afternationalism you can make as many as you want, IIRC.
Theres a limit of 1 army per 4 cities you own.
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Skanky Burns is offline  
Old October 13, 2001, 09:55   #18
Crouchback
Warlord
 
Crouchback's Avatar
 
Local Time: 09:36
Local Date: October 31, 2010
Join Date: May 2001
Location: U.K.
Posts: 237
Deleted
__________________
"War: A by-product of the arts of peace." Bierce

Last edited by Crouchback; October 14, 2001 at 09:40.
Crouchback is offline  
Old October 13, 2001, 09:57   #19
Crouchback
Warlord
 
Crouchback's Avatar
 
Local Time: 09:36
Local Date: October 31, 2010
Join Date: May 2001
Location: U.K.
Posts: 237
Quote:
Originally posted by Skanky Burns
Theres a limit of 1 army per 4 cities you own.
And still only 3 or 4 units per army? This is going to be a nightmare.

Lets hope the path finding is as perfect as Firaxis claims.

David
__________________
"War: A by-product of the arts of peace." Bierce
Crouchback is offline  
Old October 13, 2001, 10:03   #20
cyril25376
Warlord
 
cyril25376's Avatar
 
Local Time: 16:36
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Salzburg, Austria
Posts: 158
Quote:
Originally posted by Skanky Burns
Theres a limit of 1 army per 4 cities you own.
IIRC this limit will fall with nationalism, but I did not find the thread where I have read it
cyril25376 is offline  
Old October 13, 2001, 13:13   #21
ajbera
Prince
 
ajbera's Avatar
 
Local Time: 14:36
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the Cookieville Minimum Security Orphanarium
Posts: 428
Although the 'goto' command is a nifty feature, the reason why I prefer moving stacks is for defensive purposes. Even if a group of units won't fight/defend/die as a group, the ability to move stacks would allow me to have a high-defense unit escort a low-defense unit, or a 0-defense worker or settler (or GL.) Now we'll have to micromanage movement to make certain that worker has a defensive unit guarding its hinder.

Might there, perhaps, be an escort command?
ajbera is offline  
Old October 14, 2001, 04:29   #22
fanatic civver
Chieftain
 
fanatic civver's Avatar
 
Local Time: 00:06
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Adelaide, Australia
Posts: 58
Most of the time when offensive units are built in cities I want them on the front line ASAP, so stacking and movement wont be very useful to me in that respect.

However for the use that ajbera described, I'd find that useful.

Something really useful would be a "redirect" command, like was done in MOO and MOO2 - when units are built they are automatically sent to a specific point on the map ie an automatic goto.
fanatic civver is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:36.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team