October 13, 2001, 16:13
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#1
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Prince
Local Time: 14:38
Local Date: October 31, 2010
Join Date: Dec 1969
Location: North Chatham, New York, US
Posts: 619
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Barbarossa AI
I want to see the AI in Civ3 make attacks en masse. I want there to be Stalingrad like battles where fighting spills outside the cities themselves and evolves into small battles for beachheads and forts around the disputed city. Are there forts in Civ3. Will the computer attack with more than three or four units at a time?
PS. We must unite to contest the Green Army's resurrection!
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October 13, 2001, 19:05
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#2
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Emperor
Local Time: 09:38
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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they claim the ai r0x0rz. we'll see shortly.
anyway, the way i see it, if ICS is properly minimzed, with maps 6x larger than civ2's maps, there might be "neutral zones", large deserts or tundras that no one really wants (until they need oil).
colonies might be an effective way to gather resources from a desert that is 50 x 50 tiles
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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October 15, 2001, 16:28
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#3
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Prince
Local Time: 14:38
Local Date: October 31, 2010
Join Date: Dec 1969
Location: North Chatham, New York, US
Posts: 619
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There better be large battles and a determined AI in this one or I will immediately begin my secret moves to resurrect the old front by dropping a Lordstone on my enemies, and cleaving them with a Clovis, not to mention a mrtemba and one of my most competent generals of old, Curunir, Man of Skill...
Can I get a real response to this thread Firaxis?
Beware, Imran! Clovis is watching you!
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October 15, 2001, 16:41
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#4
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Warlord
Local Time: 16:38
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 108
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Re: Barbarossa AI
Quote:
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Originally posted by Akbar
I want to see the AI in Civ3 make attacks en masse. I want there to be Stalingrad like battles where fighting spills outside the cities themselves and evolves into small battles for beachheads and forts around the disputed city. Are there forts in Civ3. Will the computer attack with more than three or four units at a time?
PS. We must unite to contest the Green Army's resurrection!
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personally, i donot expect that much from the AI..
remember what dan had said; the AI still cheats at higher difficulty levels, to make the game harder.. if they had a strong AI programming they probably wouldnot have needed this.. and this is the most probably the reason why no one at fraxis can beat the the DEITY AI.. they've made units so cheap for the deity that u cannot manage to catch up with..
..making production cheaper & research easier for the AI will definitely make the game more difficult and more fun to play but I donot think the AI will make coordinated attacks regarding comlex strategies..
hope i'm wrong..
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October 15, 2001, 16:44
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#5
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Warlord
Local Time: 00:38
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Sydney, Australia
Posts: 160
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no... what Dan said was that the AI does get a helping hand at Deity, but everything below that is done without anything up the sleeves....
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October 15, 2001, 17:22
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#6
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Emperor
Local Time: 09:38
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incorrect. dan said from cheiftan -> prince the ai actually cheats in your favor, at prince there is no cheating, and above prince iot cheats for itself.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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October 15, 2001, 18:23
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#7
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Warlord
Local Time: 09:38
Local Date: October 31, 2010
Join Date: May 2001
Location: U.K.
Posts: 237
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Cheat is as cheat does
Quote:
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Originally posted by cort
..making production cheaper & research easier for the AI will definitely make the game more difficult and more fun to play but I donot think the AI will make coordinated attacks regarding comlex strategies..
hope i'm wrong..
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I remember my third game in CTP2 at deity level. The English (AI) had tanks and machine gunners, but my 48 Welsh cannon went in supported by a stack of storm musketeers and cavalry. And the English fools just sat there in their capitol and took the pounding until the city was defenceless. Never, not even once, did Elizabeth?s forces try to lift the siege or disrupt my attack. All of England, advanced and populous as she was, fell to the Welsh monarch in the space of 200 years.
Yes, I'm with you Akbar. Roll on a remotely intelligent opposition, but it is a pity about MP.
David
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"War: A by-product of the arts of peace." Bierce
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October 15, 2001, 19:59
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#8
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Prince
Local Time: 14:38
Local Date: October 31, 2010
Join Date: Dec 1969
Location: North Chatham, New York, US
Posts: 619
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...that's because CTP2 blows like Imran blowed Brian Reynol's at the CTP Off Topic forum until Red Trotskyite dislodged Imran.
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October 15, 2001, 20:46
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#9
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Emperor
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I think the AI will be much improved. They said that they started from scratch and completely redesigned stuff. I've also seen things about the AI learning as it goes along, so that it will adapt what it does. And Soren Johnson, this guy who is supposed to be a great AI programmer, is the lead AI programmer for the game.
I hope (though I doubt) that there is an option to turn the cheating (for and against you) off.
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October 16, 2001, 00:17
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#10
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Local Time: 01:38
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Quote:
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Originally posted by Lorizael
I hope (though I doubt) that there is an option to turn the cheating (for and against you) off.
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Easy, just choose to play at Prince level  That way, there is no AI cheating. Not sure if you get different amounts of unhappiness on the different difficulty levels though.
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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October 16, 2001, 01:16
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#11
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King
Local Time: 14:38
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scotland. I can't be more specific else they'll find me.
Posts: 2,277
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Yeah. That was the things that always annoyed m, in order to play against decent computer players I had to increase the domestic difficulty too which ruined the fun. I doubt this will have been addressed however I'm sure one of the many clever people at Apolyton will find a way around this for me  :grovel:
__________________
A witty quote proves nothing. - Voltaire
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October 16, 2001, 03:24
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#12
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King
Local Time: 16:38
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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Re: Barbarossa AI
Quote:
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Originally posted by Akbar
I want to see the AI in Civ3 make attacks en masse. I want there to be Stalingrad like battles where fighting spills outside the cities themselves and evolves into small battles for beachheads and forts around the disputed city. Are there forts in Civ3. Will the computer attack with more than three or four units at a time?
PS. We must unite to contest the Green Army's resurrection!
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I thing you confused things a bit. In order to have Stalingrad-like battles, you have to have multiple squares in a city (and we all know that will not happen. I do not know why you imagine Stalingrad battle to be like that, your description fits more that of a civil war
As for mass AI attacks, it should definitely be possible and Barbarossa-like attack would be cool. It would be very important to have AI that knows how to use second wave and reinforcements...
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October 16, 2001, 06:31
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#13
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Prince
Local Time: 15:38
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
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Quote:
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Originally posted by UberKruX
they claim the ai r0x0rz. we'll see shortly.
anyway, the way i see it, if ICS is properly minimzed, with maps 6x larger than civ2's maps, there might be "neutral zones", large deserts or tundras that no one really wants (until they need oil).
colonies might be an effective way to gather resources from a desert that is 50 x 50 tiles
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They do? I've only seen very modest claims so far. Nothing like the excessive display of fancily animated GIFs.
I'm beginnning to tire of this guesswork... I'm just glad the game will be shipping soon.
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October 16, 2001, 15:35
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#14
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Emperor
Local Time: 10:38
Local Date: October 31, 2010
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Quote:
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Originally posted by Skanky Burns
Easy, just choose to play at Prince level That way, there is no AI cheating. Not sure if you get different amounts of unhappiness on the different difficulty levels though.
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That's the thing, I wanna see how difficult Diety will be without having warriors killing my tanks and things like that (hyperbole!)
So I don't want to always play on Prince.
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October 16, 2001, 18:07
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#15
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Prince
Local Time: 08:38
Local Date: October 31, 2010
Join Date: Oct 2001
Location: J.R. Bentley's, Arlington, Tx
Posts: 391
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I don't normally pray, but I'm praying for an AI that's AT LEAST TWICE as good CIV2, in order for me to get any challenge...
I'll settle for anything 1.5x or better though.
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"You don't have to be modest if you know you're right."- L. Rigdon
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October 16, 2001, 20:24
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#16
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Emperor
Local Time: 10:38
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
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Quote:
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Originally posted by cassembler
I don't normally pray, but I'm praying for an AI that's AT LEAST TWICE as good CIV2, in order for me to get any challenge...
I'll settle for anything 1.5x or better though.
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And how exactlty do you measure the goodness of the AI?
I think that the Civ II AI was 1.7 times as good the Civ I AI...
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October 16, 2001, 20:36
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#17
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Prince
Local Time: 00:38
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Sydney, Australia
Posts: 441
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I've been saying for a while that if the AI knows how to co-ordinate a massive military attack against me on multiple fronts, I'd be happy. But I can't see it happening - it's too hard for an AI to work out. Which kinda defeats the purpose of the game, because it means that whilst I can launch masively co-ordinated attacks, the AI prolly can't. SO I guess I won't be happy.
Then again, I may be wrong and Firaxis has done something amazing with the AI.
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October 16, 2001, 20:44
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#18
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Emperor
Local Time: 10:38
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The AI has supposedly been completely redone and will be a lot better. At least that's what we've been told. An AI that could do better city planning is what I'm looking for. I hate AI cities that I take over, with all that overlapping and the gold and whale just one square away...
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October 17, 2001, 01:52
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#19
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Prince
Local Time: 00:38
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Melbourne, Australia
Posts: 673
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Re Barbarossa A.I
A.I I am sure will be better but I know that having many units attacking and creating fronts and reserves of armies outside of the cities will definitely be in relation to the # of units the Civ has.
Which brings me to a big ? for Civ 3.
Can we force the A.I to build units in War scenarios by making them the only thing they can build inc Capitilization. In Civ2 you had to give units to the A.I as capitilization was available to the A.I even without the advance and could not be switched off.
If turning off Capitalization is not possible in Civ3 you can kiss goodbye trying to steer the scenario with available advances/tech tree.
Anyone know yet whether this is possible in Civ3?
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October 17, 2001, 05:55
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#20
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Prince
Local Time: 16:38
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Brussels
Posts: 854
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FYI: Stalingrad (42-43) is not part of operation Barbarossa, it is part of operation Blue.
Barbarossa is the initial assault on Soviet Union June,22 1941
here is a link:
http://www.militaryhistoryonline.com...ad/default.asp
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The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.
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October 17, 2001, 06:53
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#21
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Emperor
Local Time: 22:38
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I PM'd you UberKrux
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be free
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October 17, 2001, 09:38
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#22
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Prince
Local Time: 14:38
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
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Just so long as the AI is not the same as that piece of **** they put in CTP2  Then it should be a good game, in the years since Civ2 was made there has been huge advances in AI and I hope that this is reflected in the game.
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I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.
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