October 13, 2001, 19:00
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#1
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King
Local Time: 10:39
Local Date: October 31, 2010
Join Date: Jul 1999
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Rate of Fire
In the Civilopedia picture of the Stealth Bomber ( http://www.multiplayer.it/show.php3?...00/s_img15.jpg ) there is something called "Rate of Fire". Is this the replacement of Firepower? We do know that HP is gone, so is this firepower?
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"Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara
"Bill3000: The United Demesos? Boy, I was young and stupid back then.
Jasonian22: Bill, you are STILL young and stupid."
"is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis
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October 13, 2001, 19:04
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#2
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Emperor
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Hmm, don't know. But what I have heard is that aircraft don't function like they have in the past- they exert an 'operational range' around them instead of acting like fast moving ground units. ROF may be related to this.
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October 13, 2001, 19:05
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#3
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Warlord
Local Time: 09:39
Local Date: October 31, 2010
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Posts: 237
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Don't know about stealth bombers, but battleships can bombard once for every movement point they have (4x). Could be the same thing.
David
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"War: A by-product of the arts of peace." Bierce
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October 13, 2001, 19:06
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#4
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Beyond the Sword AI Programmer
Local Time: 03:39
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It could be the number of times it is allowed to bombard per turn...
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October 13, 2001, 19:08
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#5
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Warlord
Local Time: 15:39
Local Date: October 31, 2010
Join Date: Aug 2001
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Re: Rate of Fire
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Originally posted by Bill3000
We do know that HP is gone...
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Hit Points aren't gone!
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October 13, 2001, 19:11
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#6
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King
Local Time: 10:39
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Location: Dumbass
Posts: 1,096
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RIght, or else how could armies pool them?
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And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
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October 13, 2001, 19:12
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#7
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King
Local Time: 10:39
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of Soloralism
Posts: 2,246
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Re: Re: Rate of Fire
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Originally posted by Fiil
Hit Points aren't gone!
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I meant HP as the amount - it matters on if they are green, Veteran, Elite, etc.
In Civ2, Warriors would have 10 HP, Armor 30 HP, etc.
__________________
"Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara
"Bill3000: The United Demesos? Boy, I was young and stupid back then.
Jasonian22: Bill, you are STILL young and stupid."
"is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis
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October 13, 2001, 19:29
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#8
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Deity
Local Time: 15:39
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Location: Germans own my soul.
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Hey Bill, a brilliant discovery, not only have you discovered an interesting concept relating to battle but you have also being able to confirm a new resource in the game; alumin(i)um...
Nice one, are there any more screenshots at this site, I would like to investigate!!!
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Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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October 13, 2001, 19:46
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#9
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King
Local Time: 07:39
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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Quote:
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Hey Bill, a brilliant discovery, not only have you discovered an interesting concept relating to battle
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Sorry, PH, but you are incorrect on this one. Well, I can't seem to find the thread in which this discovery was made but I do know that the thread was started around August. Lockstep is the one who made the discover first. I just thought that credit should be given to the correct person. You know I'm not lying because what would be the benefit of that?
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However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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October 13, 2001, 20:09
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#10
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King
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Quote:
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Originally posted by TechWins
Well, I can't seem to find the thread in which this discovery was made but I do know that the thread was started around August. Lockstep is the one who made the discover first. I just thought that credit should be given to the correct person.
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I guess you are referring to this thread: http://apolyton.net/forums/showthrea...threadid=23695. BTW, thanks for the compliment TechWins, but it was mostly speculation back in early august that hitpoints had changed and firepoints were gone. The matter became more obvious when civ3.com went online, and the first unique units stats showed only attack, defense and movement points.
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"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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October 13, 2001, 21:05
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#11
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King
Local Time: 07:39
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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Quote:
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. BTW, thanks for the compliment TechWins
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You are most welcome. The only reason why I remember that discussion is because I was the one discussing it with you. Good job on being the FIRST one to figure it out.
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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October 14, 2001, 03:21
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#12
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Emperor
Local Time: 07:39
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Re: Re: Re: Rate of Fire
Quote:
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Originally posted by Bill3000
I meant HP as the amount - it matters on if they are green, Veteran, Elite, etc.
In Civ2, Warriors would have 10 HP, Armor 30 HP, etc.
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Dan mentions in a thread at Civfanatics* that an advantage of Elite units is that they have more Hit Points: - Green: 3 HP
- Veteran: 4 HP
- Elite: 5 HP
And that Elite units spawn Great Leaders.
(Of course, these might be multiplied by 10 as computed in combat).
* Civfanatics: Civ3 General Discussions - Civ of the Week: Russians
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JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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October 14, 2001, 07:54
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#13
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Prince
Local Time: 15:39
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So does this mean they have more hitpoints added to their basic number derived from the unit type?
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October 14, 2001, 08:09
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#14
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King
Local Time: 15:39
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
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Quote:
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Originally posted by LoD
So does this mean they have more hitpoints added to their basic number derived from the unit type?
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No, it means that their basic number is the same (3), and the units differ 'only' in attack, defense and movement.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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October 14, 2001, 08:21
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#15
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Prince
Local Time: 15:39
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So am I wrong or the only difference between a Green Tank and a Green Warrior will be their ADM ratings?
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October 14, 2001, 08:24
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#16
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King
Local Time: 15:39
Local Date: October 31, 2010
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Location: Vienna, Austria
Posts: 1,529
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I´d say so. But it will be a BIG difference, bigger than in Civ2.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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October 14, 2001, 08:31
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#17
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King
Local Time: 14:39
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Location: Scotland. I can't be more specific else they'll find me.
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Regarding hitpoints being the same - Hmmmm that does sound rather insane but I'm sure it'll work out AND remove any of the Phalanx - Tank problem a certian other game had.......
Regarding attached picture - I hate to say it but the description is pish. It sounds like it's been written in portugese then translated using altavista.
Also the tech name 'stealth' is obscured by the aluminium. These are of course minor things but it all adds up.............
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A witty quote proves nothing. - Voltaire
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October 14, 2001, 12:47
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#18
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King
Local Time: 10:39
Local Date: October 31, 2010
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Allright, that covers up HP. *sigh*
Now, what about Rate of Fire? Dan?
__________________
"Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara
"Bill3000: The United Demesos? Boy, I was young and stupid back then.
Jasonian22: Bill, you are STILL young and stupid."
"is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis
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