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Old October 13, 2001, 19:00   #1
Bill3000
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Rate of Fire
In the Civilopedia picture of the Stealth Bomber ( http://www.multiplayer.it/show.php3?...00/s_img15.jpg ) there is something called "Rate of Fire". Is this the replacement of Firepower? We do know that HP is gone, so is this firepower?
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Old October 13, 2001, 19:04   #2
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Hmm, don't know. But what I have heard is that aircraft don't function like they have in the past- they exert an 'operational range' around them instead of acting like fast moving ground units. ROF may be related to this.
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Old October 13, 2001, 19:05   #3
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Don't know about stealth bombers, but battleships can bombard once for every movement point they have (4x). Could be the same thing.

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Old October 13, 2001, 19:06   #4
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It could be the number of times it is allowed to bombard per turn...
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Old October 13, 2001, 19:08   #5
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Re: Rate of Fire
Quote:
Originally posted by Bill3000
We do know that HP is gone...
Hit Points aren't gone!
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Old October 13, 2001, 19:11   #6
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RIght, or else how could armies pool them?
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Old October 13, 2001, 19:12   #7
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Re: Re: Rate of Fire
Quote:
Originally posted by Fiil


Hit Points aren't gone!
I meant HP as the amount - it matters on if they are green, Veteran, Elite, etc.

In Civ2, Warriors would have 10 HP, Armor 30 HP, etc.
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Old October 13, 2001, 19:29   #8
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Hey Bill, a brilliant discovery, not only have you discovered an interesting concept relating to battle but you have also being able to confirm a new resource in the game; alumin(i)um...

Nice one, are there any more screenshots at this site, I would like to investigate!!!
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Old October 13, 2001, 19:46   #9
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Quote:
Hey Bill, a brilliant discovery, not only have you discovered an interesting concept relating to battle
Sorry, PH, but you are incorrect on this one. Well, I can't seem to find the thread in which this discovery was made but I do know that the thread was started around August. Lockstep is the one who made the discover first. I just thought that credit should be given to the correct person. You know I'm not lying because what would be the benefit of that?
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Old October 13, 2001, 20:09   #10
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Quote:
Originally posted by TechWins
Well, I can't seem to find the thread in which this discovery was made but I do know that the thread was started around August. Lockstep is the one who made the discover first. I just thought that credit should be given to the correct person.
I guess you are referring to this thread: http://apolyton.net/forums/showthrea...threadid=23695. BTW, thanks for the compliment TechWins, but it was mostly speculation back in early august that hitpoints had changed and firepoints were gone. The matter became more obvious when civ3.com went online, and the first unique units stats showed only attack, defense and movement points.
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Old October 13, 2001, 21:05   #11
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Quote:
. BTW, thanks for the compliment TechWins
You are most welcome. The only reason why I remember that discussion is because I was the one discussing it with you. Good job on being the FIRST one to figure it out.
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However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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Old October 14, 2001, 03:21   #12
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Re: Re: Re: Rate of Fire
Quote:
Originally posted by Bill3000
I meant HP as the amount - it matters on if they are green, Veteran, Elite, etc.

In Civ2, Warriors would have 10 HP, Armor 30 HP, etc.
Dan mentions in a thread at Civfanatics* that an advantage of Elite units is that they have more Hit Points:
  • Green: 3 HP
  • Veteran: 4 HP
  • Elite: 5 HP
And that Elite units spawn Great Leaders.
(Of course, these might be multiplied by 10 as computed in combat).

*Civfanatics: Civ3 General Discussions - Civ of the Week: Russians
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Old October 14, 2001, 07:54   #13
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So does this mean they have more hitpoints added to their basic number derived from the unit type?
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Old October 14, 2001, 08:09   #14
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Quote:
Originally posted by LoD
So does this mean they have more hitpoints added to their basic number derived from the unit type?
No, it means that their basic number is the same (3), and the units differ 'only' in attack, defense and movement.
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Old October 14, 2001, 08:21   #15
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So am I wrong or the only difference between a Green Tank and a Green Warrior will be their ADM ratings?
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Old October 14, 2001, 08:24   #16
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I´d say so. But it will be a BIG difference, bigger than in Civ2.
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Old October 14, 2001, 08:31   #17
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Regarding hitpoints being the same - Hmmmm that does sound rather insane but I'm sure it'll work out AND remove any of the Phalanx - Tank problem a certian other game had.......

Regarding attached picture - I hate to say it but the description is pish. It sounds like it's been written in portugese then translated using altavista.

Also the tech name 'stealth' is obscured by the aluminium. These are of course minor things but it all adds up.............
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Old October 14, 2001, 12:47   #18
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Allright, that covers up HP. *sigh*

Now, what about Rate of Fire? Dan?
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