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Old October 14, 2001, 03:53   #1
Xmudder
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Costs of Units
The following costs in shields of various units are taken from
http://www.multiplayer.it/show.php3?...00/s_img12.jpg

The picture shows a size 5 city building a settler with 3 lines of 20 shields each, 9 of which are full (27 shields) and the city has a 9 production.
Worker, Warrior: Both 1 turn, cost 20
Archer, Spearman, Catapult: 2 Turns, Cost 40 (Presumably Chariot as well)
Settler, Temple: 4 Turns, Cost 60
Barracks: 6 Turns, Cost 80
Granary: 11 Turns, Cost 120

What I wonder about is the distict lack of the "Scout" unit in any of these screenshots. While I've seen them counted against your military support total in one screenshot (The paper Airplane one over at CivFanatics), I have no idea how much they cost or what Tech is needed to build one. Expansionist players take note.

I also think I figured out the smilies. The straight smilie is for things that eliminate unhappy citizens (Temple 1, 2 military units under despotism 1 each, Entertainer 1). The wide smilie is for luxuries that make happy citizens.
Look at the picture at the above link, or at
http://www.multiplayer.it/show.php3?...500/s_img8.jpg

The lands next to a river are referred to as "Flood Plain"
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Old October 14, 2001, 07:46   #2
lockstep
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Excellent findings!

BTW, if these are the latest screenshots (and it seems so, for the 'improvement' column shows the correct icons), then there is no luxury slider after all. So we´ll have to secure luxury ressources or build improvements to cope with unhappiness.

(OTOH, Dan Magaha said that the luxury slider was out at a time, but made a 'comeback'. I guess we have to waite for Civ3´s release to know for sure.)
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Old October 14, 2001, 08:25   #3
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I'm not entirely happy about the new city screen but heck, I'm easy. I'm sure I'll learn to love it
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Old October 14, 2001, 10:58   #4
Tventano
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Quote:
What I wonder about is the distict lack of the "Scout" unit in any of these screenshots. While I've seen them counted against your military support total in one screenshot (The paper Airplane one over at CivFanatics), I have no idea how much they cost or what Tech is needed to build one. Expansionist players take note.
I presume that Map making is the prerequisite for the Scout, just as in CivII Seafaring was the prerequisite for the Explorer.

Btw I think that the screen shots really look good.
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Old October 14, 2001, 11:05   #5
cyril25376
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Quote:
Originally posted by Xmudder
Worker, Warrior: Both 1 turn, cost 20
Archer, Spearman, Catapult: 2 Turns, Cost 40 (Presumably Chariot as well)
Settler, Temple: 4 Turns, Cost 60
Barracks: 6 Turns, Cost 80
Granary: 11 Turns, Cost 120
I am a little bit confused:
When settler or temple need 4 turns, the cost is 80
Barracks: 6 Turns, Cost 120
Granary: 11 turns, Cost 220

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Old October 14, 2001, 14:25   #6
Xmudder
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Quote:
Originally posted by cyril25376

I am a little bit confused:
When settler or temple need 4 turns, the cost is 80
Barracks: 6 Turns, Cost 120
Granary: 11 turns, Cost 220

there are already 27 shields in the box, and a production rate of 9/turn.

27+4*9 = 63
27+6*9 = 81
27+11*9 = 126
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Old October 14, 2001, 16:26   #7
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Now it is clear. Thanks
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Old October 14, 2001, 16:44   #8
Takeshi
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I really doubt warrior will cost 20 shields. Although it says 1 turn needed to build warrior/workers, remember that we already have 27 shields accumulated. So warrior is less than 36(27+9) shields, nothing more can be deduced.
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Old October 14, 2001, 18:27   #9
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Re: Costs of Units
Quote:
Originally posted by Xmudder

Worker, Warrior: Both 1 turn, cost 20
Archer, Spearman, Catapult: 2 Turns, Cost 40 (Presumably Chariot as well)
Settler, Temple: 4 Turns, Cost 60
Barracks: 6 Turns, Cost 80
Granary: 11 Turns, Cost 120
You are close, but not entirely correct. I posted the correct numbers here: http://apolyton.net/forums/showthrea...6&pagenumber=2
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