October 14, 2001, 03:53
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#1
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Chieftain
Local Time: 06:40
Local Date: October 31, 2010
Join Date: Sep 2001
Location: California
Posts: 78
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Costs of Units
The following costs in shields of various units are taken from
http://www.multiplayer.it/show.php3?...00/s_img12.jpg
The picture shows a size 5 city building a settler with 3 lines of 20 shields each, 9 of which are full (27 shields) and the city has a 9 production.
Worker, Warrior: Both 1 turn, cost 20
Archer, Spearman, Catapult: 2 Turns, Cost 40 (Presumably Chariot as well)
Settler, Temple: 4 Turns, Cost 60
Barracks: 6 Turns, Cost 80
Granary: 11 Turns, Cost 120
What I wonder about is the distict lack of the "Scout" unit in any of these screenshots. While I've seen them counted against your military support total in one screenshot (The paper Airplane one over at CivFanatics), I have no idea how much they cost or what Tech is needed to build one. Expansionist players take note.
I also think I figured out the smilies. The straight smilie is for things that eliminate unhappy citizens (Temple 1, 2 military units under despotism 1 each, Entertainer 1). The wide smilie is for luxuries that make happy citizens.
Look at the picture at the above link, or at
http://www.multiplayer.it/show.php3?...500/s_img8.jpg
The lands next to a river are referred to as "Flood Plain"
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October 14, 2001, 07:46
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#2
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King
Local Time: 15:40
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Excellent findings!
BTW, if these are the latest screenshots (and it seems so, for the 'improvement' column shows the correct icons), then there is no luxury slider after all. So we´ll have to secure luxury ressources or build improvements to cope with unhappiness.
(OTOH, Dan Magaha said that the luxury slider was out at a time, but made a 'comeback'. I guess we have to waite for Civ3´s release to know for sure.)
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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October 14, 2001, 08:25
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#3
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King
Local Time: 14:40
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scotland. I can't be more specific else they'll find me.
Posts: 2,277
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I'm not entirely happy about the new city screen but heck, I'm easy. I'm sure I'll learn to love it
__________________
A witty quote proves nothing. - Voltaire
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October 14, 2001, 10:58
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#4
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Warlord
Local Time: 15:40
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Enschede, The Netherlands
Posts: 177
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Quote:
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What I wonder about is the distict lack of the "Scout" unit in any of these screenshots. While I've seen them counted against your military support total in one screenshot (The paper Airplane one over at CivFanatics), I have no idea how much they cost or what Tech is needed to build one. Expansionist players take note.
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I presume that Map making is the prerequisite for the Scout, just as in CivII Seafaring was the prerequisite for the Explorer.
Btw I think that the screen shots really look good.
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October 14, 2001, 11:05
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#5
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Warlord
Local Time: 16:40
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Salzburg, Austria
Posts: 158
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Quote:
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Originally posted by Xmudder
Worker, Warrior: Both 1 turn, cost 20
Archer, Spearman, Catapult: 2 Turns, Cost 40 (Presumably Chariot as well)
Settler, Temple: 4 Turns, Cost 60
Barracks: 6 Turns, Cost 80
Granary: 11 Turns, Cost 120
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I am a little bit confused:
When settler or temple need 4 turns, the cost is 80
Barracks: 6 Turns, Cost 120
Granary: 11 turns, Cost 220
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October 14, 2001, 14:25
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#6
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Chieftain
Local Time: 06:40
Local Date: October 31, 2010
Join Date: Sep 2001
Location: California
Posts: 78
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Quote:
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Originally posted by cyril25376
I am a little bit confused:
When settler or temple need 4 turns, the cost is 80
Barracks: 6 Turns, Cost 120
Granary: 11 turns, Cost 220
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there are already 27 shields in the box, and a production rate of 9/turn.
27+4*9 = 63
27+6*9 = 81
27+11*9 = 126
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October 14, 2001, 16:26
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#7
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Warlord
Local Time: 16:40
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Salzburg, Austria
Posts: 158
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Now it is clear. Thanks
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October 14, 2001, 16:44
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#8
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Warlord
Local Time: 09:40
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Canada
Posts: 206
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I really doubt warrior will cost 20 shields. Although it says 1 turn needed to build warrior/workers, remember that we already have 27 shields accumulated. So warrior is less than 36(27+9) shields, nothing more can be deduced.
__________________
Student: You can't give us this test, I don't understand anything!
Teacher: What would be the point of giving you a test if you understood?
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October 14, 2001, 18:27
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#9
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Prince
Local Time: 15:40
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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Re: Costs of Units
Quote:
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Originally posted by Xmudder
Worker, Warrior: Both 1 turn, cost 20
Archer, Spearman, Catapult: 2 Turns, Cost 40 (Presumably Chariot as well)
Settler, Temple: 4 Turns, Cost 60
Barracks: 6 Turns, Cost 80
Granary: 11 Turns, Cost 120
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You are close, but not entirely correct. I posted the correct numbers here: http://apolyton.net/forums/showthrea...6&pagenumber=2
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