October 18, 2001, 14:33
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#31
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Chieftain
Local Time: 07:42
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 30
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Quote:
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Originally posted by Rasbelin
Shouldn't we move from turnbased to realtime?
More time to play, if every second would be counted.
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The problem that I encounter with realtime games is that I don't have the time to play the game. It's going to be hard enough just to find the time to play CIV III and still keep my job. At least with a turn based game, I can put the game on "pause" for a week, come back and know that I haven't missed any of the action. This is defiantly one of the biggests gripes I have against mp that I have. With my job, it could take me several weeks just to make a single move, and during that time, other players would be griping at me for delaying the game. With a realtime game, especially a realtime multiplayer game, my civilzation would not survive past the first work related deadline, and around here, that's quite frequent. Now I don't mind hotseat if only I could find others in my neighborhood who are willing to play CIV. My friends would rather get drunk than anything else, and that's a tale for another thread.
Somehow, I think I got off the topic here. Oh well.
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October 18, 2001, 14:40
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#32
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Chieftain
Local Time: 07:42
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 30
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Quote:
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Originally posted by Theben
Ever had a combat where you knew you were going to win, only to lose- sometimes badly? Bad enough to consider reloading?
There's your 'Russian winter'.
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That happened to me in CTP everytime the computer started to send out those d@mn lawyers. I hated those lawyers.
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October 19, 2001, 10:55
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#33
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Emperor
Local Time: 16:42
Local Date: October 31, 2010
Join Date: Nov 1999
Posts: 3,801
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Quote:
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Originally posted by Cre8engr
The problem that I encounter with realtime games is that I don't have the time to play the game. It's going to be hard enough just to find the time to play CIV III and still keep my job. At least with a turn based game, I can put the game on "pause" for a week, come back and know that I haven't missed any of the action. This is defiantly one of the biggests gripes I have against mp that I have. With my job, it could take me several weeks just to make a single move, and during that time, other players would be griping at me for delaying the game. With a realtime game, especially a realtime multiplayer game, my civilzation would not survive past the first work related deadline, and around here, that's quite frequent.
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I agree with you, even if I don't have such kind of job.
I'll have to point out that realtime MP was supposed
to be a joke. My personal opinion is that Civ should
remain as turnbased, because I think it's one
of the reasons to its success.
__________________
"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
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October 20, 2001, 07:18
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#34
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Chieftain
Local Time: 16:42
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 51
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Quote:
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Shouldn't we move from turnbased to realtime?
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He's gotta be kidding. Civ games are civ games only because of turns. What would be idea in game that the one who moves his units fastest wins?
Well not civ idea.
Last edited by Jusbaummer; October 20, 2001 at 08:59.
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October 20, 2001, 08:51
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#35
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Chieftain
Local Time: 16:42
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 51
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I found these news surfing while downloading demo of nhl 2002, that...has nothing to do with apolyton so I shall go on.
Yhdysvaltain ja Britannian maajoukoilla on Afganistanissa edessään Talebaniakin mahtavampi vihollinen: maan armoton talvi.
Muutaman viikon kuluttua Afganistanissa alkaa noin puoli vuotta kestävä talvi, jolloin lämpötilat laskevat hyytäviksi, lumi kasautuu metrien kinoksiksi ja jäätävä viima puhaltaa.
Historiallisesti taistelut Afganistanissa ovat tauonneet marras-huhtikuuksi, ja jos länsijoukot aikovat sotia läpi talven, odotettavissa on suuria vaikeuksia.
If anyone can translate this into English, please do so.
But shortly: winter will be greater enemy than Taleban at Afganistan.
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October 20, 2001, 09:18
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#36
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Emperor
Local Time: 16:42
Local Date: October 31, 2010
Join Date: Nov 1999
Posts: 3,801
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Quote:
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Originally posted by Jusbaummer
Yhdysvaltain ja Britannian maajoukoilla on Afganistanissa edessään Talebaniakin mahtavampi vihollinen: maan armoton talvi.
Muutaman viikon kuluttua Afganistanissa alkaa noin puoli vuotta kestävä talvi, jolloin lämpötilat laskevat hyytäviksi, lumi kasautuu metrien kinoksiksi ja jäätävä viima puhaltaa.
Historiallisesti taistelut Afganistanissa ovat tauonneet marras-huhtikuuksi, ja jos länsijoukot aikovat sotia läpi talven, odotettavissa on suuria vaikeuksia.
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My 3-4 minute translation:
The ground troops of United States and Britain will
have to face a greater enemy than the Talibans;
the mercyless winter of the country.
After few weeks time, a half year long winter will
begin in Afghanistan, when temperatures drop to
freezing low, the snow forms many meter high heaps and
a cold breeze blows.
In history battles in Afghanistan have ceased for
November-April, and if the western troops try to fight
through out the winter, there will be large problems.
Hopefully it's good enough.
__________________
"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
Last edited by Rasbelin; October 20, 2001 at 15:26.
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October 20, 2001, 09:22
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#37
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Chieftain
Local Time: 16:42
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 51
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Yes, it is. Thanks!
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October 20, 2001, 09:24
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#38
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Chieftain
Local Time: 16:42
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 51
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...ainakin sillä perusteella, etten mä siitä kaikkee ymmärtäny...
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October 20, 2001, 13:12
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#39
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Prince
Local Time: 15:42
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
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It's a bit of a contrast for me. On one side there is Firaxis trying to make the game Simple (note the capital S, thank you), and on the other hand the incessant reequests of players for a little more realism or detail here or there.
While I certainly applaud Firaxis for not over-crowding the game with all sorts of details, I do think they've gone to far by removing scripting, Multiplayer and Civ customizability.
Also, from looking at the Gamespot video, I noticed that altough the interface looks pretty 'simple' and functional, it in fact requires you to move the mouse from one box to the next, and pointing it a positively minuscule buttons to click away one message after another... NOT GOOD.
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October 20, 2001, 15:20
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#40
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Emperor
Local Time: 16:42
Local Date: October 31, 2010
Join Date: Nov 1999
Posts: 3,801
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Quote:
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Originally posted by Jusbaummer
...ainakin sillä perusteella, etten mä siitä kaikkee ymmärtäny...
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What was so dificult with my translation?
Ask and I'll help you.
__________________
"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
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October 22, 2001, 12:10
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#41
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Chieftain
Local Time: 16:42
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 51
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I did understand it, but it's that I couldn't do translation like that...
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October 22, 2001, 12:30
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#42
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Chieftain
Local Time: 14:42
Local Date: October 31, 2010
Join Date: Sep 2001
Location: London
Posts: 68
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Quote:
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Originally posted by Grim Legacy
Also, from looking at the Gamespot video, I noticed that altough the interface looks pretty 'simple' and functional, it in fact requires you to move the mouse from one box to the next, and pointing it a positively minuscule buttons to click away one message after another... NOT GOOD.
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Oh I'm sure there'll be keyboard shortcuts for everything... won't there?
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