Thread Tools
Old January 12, 2000, 21:12   #1
Jim W
Warlord
 
Local Time: 00:03
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Saskatoon, Saskatchewan, Canada
Posts: 245
Building Formats

How possible/feasible is it to have different types of city building than the four set out in the game, Neolithic monument, Roman Forum, Far East Pavilion, and Medieval castle?

Has some one of our more skilled members done something on that yet, and if so, where could I find it?

Jim W
Jim W is offline  
Old January 13, 2000, 09:04   #2
Michael Daumen
Scenario League / Civ2-Creation
Prince
 
Michael Daumen's Avatar
 
Local Time: 19:03
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Research Triangle Park, NC USA
Posts: 693
Do you mean something other than looking in Allcities? DO you have specific styles in mind?

------------------
Michael Daumen

"the future is not yet"
Michael Daumen is offline  
Old January 13, 2000, 09:42   #3
Paul Hanson
King
 
Paul Hanson's Avatar
 
Local Time: 01:03
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Dilbert
Posts: 1,839
I think what Jim means is "Is is possible to have extra city styles other than those already included in the game", ie. the four he already mentioned plus ones like, say a Plains Indians city style, or an Inca style city. Basically, to have more than 6 different city styles in one scenario (including Industrial and Modern).

I don`t think so, but ask around, because I don`t know everything.
[This message has been edited by Paul Hanson (edited January 13, 2000).]
Paul Hanson is offline  
Old January 13, 2000, 22:05   #4
Jim W
Warlord
 
Local Time: 00:03
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Saskatoon, Saskatchewan, Canada
Posts: 245

Actually, I was thinking either way, of adding extras or of making substitutions. Just for the sake of variety.

Jim W
Jim W is offline  
Old January 14, 2000, 03:40   #5
Mark von Wagner
Prince
 
Mark von Wagner's Avatar
 
Local Time: 19:03
Local Date: October 30, 2010
Join Date: May 1999
Location: Albert in a Can
Posts: 555
To change the existing city types, you simply edit the appropriate part of the CITIES.GIF file. To add more city types, you will need to convince MicroProse to give you the source code for Civ 2, figure out what parts you need to modify, and compile your own version of Civ 2

Mark
Mark von Wagner is offline  
Old January 15, 2000, 00:18   #6
Jim W
Warlord
 
Local Time: 00:03
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Saskatoon, Saskatchewan, Canada
Posts: 245

Interestingly enough, Mark, the "W" in my name stands for "Wagner."

But to the topic; I am a nearly computer-literate writer-type person. I am very unskilled with graphics, and was sort of hoping someone out there had other city formats available. I know of one person who has a whole list of unit-icons, but I don't know whether or not he also does the cities.

Jim W
Jim W is offline  
Old January 15, 2000, 07:18   #7
mindseye
King
 
mindseye's Avatar
 
Local Time: 08:03
Local Date: October 31, 2010
Join Date: Apr 1999
Location: A Yankee living in Shanghai
Posts: 1,149
There are MANY alternate city graphics available, some of them are excellent! They range from improved versions of the originals to completely different cities of all styles. I suggest "All Cities" compiled by Harlan Thompson as a starting point, you can get it here:

http://civ2.jatek.net/unit_graphics.html

"Captin Nemo" has created many excellent graphics, including cities, you can find them here at Alex Mor's site:

http://www.aha.ru/~mor/Gold.htm

Some mod packs feature customized cities as well.

Soon there will be yet another set - I am working on version 2.0 of my HiRes graphics patch, which will feature all new terrain and city graphics.

Regards,
Tim Smith
[This message has been edited by mindseye (edited January 15, 2000).]
[This message has been edited by mindseye (edited January 15, 2000).]
mindseye is offline  
Old January 15, 2000, 17:26   #8
Eyn
Warlord
 
Local Time: 00:03
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Lyon, FRANCE
Posts: 249
58 cities graphiks http://www.multimania.com/eyn/

and more than 2500 units and 1200 icons...
Eyn is offline  
Old January 16, 2000, 02:28   #9
lmstoudt
Chieftain
 
Local Time: 00:03
Local Date: October 31, 2010
Join Date: Aug 1999
Location: columbus oh
Posts: 34
If you are doing a scenario & industrialization isn't required, give it as a special technology to the civs that you want to give the new city graphic w/pre-reqs of no & no, so it can't get traded & hit the no on the acquire techs from conquest option. Put your city graphic you desire in the industrialized city graphic slot & there you have it. It works.
lmstoudt is offline  
Old January 19, 2000, 04:24   #10
JamesJKirk
Civilization II PBEM
King
 
JamesJKirk's Avatar
 
Local Time: 16:03
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Dixon, CA USA
Posts: 1,156
Je suis curieux si Eyn peut parler anglais, ou s'il peut seulement comprendre et reponder en francais, c'est bizzare, mais "oh well"
JamesJKirk is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:03.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team