October 15, 2001, 15:42
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#1
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Chieftain
Local Time: 14:43
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 58
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what will make civ 3 better than ctp
no text
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October 15, 2001, 15:47
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#2
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Warlord
Local Time: 14:43
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 184
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sid
Last edited by sekong; October 15, 2001 at 15:53.
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October 15, 2001, 15:50
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#3
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Prince
Local Time: 15:43
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Antwerpen
Posts: 398
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Civ specific abilities/units, culture, and (hopefully) AI
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October 15, 2001, 15:55
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#4
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Chieftain
Local Time: 14:43
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 58
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Yeah but in civ 3 there will be less units and tech than ctp
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October 15, 2001, 16:05
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#5
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Prince
Local Time: 15:43
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Antwerpen
Posts: 398
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Really? I didn't know that...
But techs should be easy to add and units...
I'm sure that graphics people will be making lots of custom units as soon as Civ 3 is released and then other people will make mods with more techs and units
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October 15, 2001, 16:05
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#6
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Technical Director
Local Time: 16:43
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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The name Sid Meier on the box 
Cool graphics
Diplomacy
Workers
Trade
UUs
Culture
And don't forget the Firaxis programmers. They certainly do their best to make it better
__________________
ACS - Technical Director
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October 15, 2001, 16:05
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#7
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Chieftain
Local Time: 09:43
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 57
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Sid Meier will accually be involved in making the game!
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October 15, 2001, 16:08
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#8
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Chieftain
Local Time: 14:43
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Iceland
Posts: 36
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more than 8 civ in one game.
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October 15, 2001, 16:11
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#9
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Chieftain
Local Time: 14:43
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 58
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Dont they use the same trade system as in ctp??
And can u explain what is Workers and UUs
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October 15, 2001, 16:19
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#10
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Prince
Local Time: 15:43
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Antwerpen
Posts: 398
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Workers are used to build roads/irrigation etc, they're like Civ2 settlers except that they can't build cities (I think they can merge with existing cities though)
UU's are Unique Units, like the Musketeer that can only be built by the French civ, and the Legion only by the Romans
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October 15, 2001, 16:23
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#11
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Technical Director
Local Time: 16:43
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by Akillias
Dont they use the same trade system as in ctp??
And can u explain what is Workers and UUs
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No, CTP used caravans. Civ3 will handle all trade by diplomacy. 
Workers are for building improvements (no Public Works)
UUs - Unique Units (you can create as many as you like making each civ totally different)
__________________
ACS - Technical Director
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October 15, 2001, 16:24
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#12
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King
Local Time: 15:43
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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The fact that it is playable, to start with.
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October 15, 2001, 16:33
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#13
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Prince
Local Time: 15:43
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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A SCRIPTING ****ING LANGUAGE DAMMIT would be a good start.
CtP was not too bad after a bit of modding (which granted, shouldn't be neccessary, but the fact that I could do it was a major bonus).
The CtP trade did have caravans, but not ridiculous push-around-the-map ones.
UUs were added, (with terrain dependancy thankyou very much).
Getting rid of legions of workers.
Diplomacy may be improved from CtP2, I've not seen too much of it yet.
Aiin, you can have 8+ civs in CtP
And, most of all, a decent ai, but even with that, if its modding capabilities aren't as good, then it won't be al-round amazing.
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October 15, 2001, 16:41
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#14
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Deity
Local Time: 15:43
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seouenaca, Cantium
Posts: 12,426
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Quote:
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what will make civ 3 better than ctp
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Anything. Chequers/Drafts was better than CtP.
__________________
"Everybody knows you never go full retard. You went full retard man. Never go full retard"
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October 15, 2001, 16:57
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#15
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Chieftain
Local Time: 14:43
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 58
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Ctp sucked. But i can hardly tell why
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October 15, 2001, 17:08
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#16
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Prince
Local Time: 09:43
Local Date: October 31, 2010
Join Date: Mar 1999
Location: NJ
Posts: 426
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CTP 2's ai was worse than civ 2's. Civ 3 just has to match civ 2's ai and with the other great features it will easily beat CTP 2.
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October 15, 2001, 17:15
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#17
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Emperor
Local Time: 10:43
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
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Quote:
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Originally posted by BLackraven42
Sid Meier will accually be involved in making the game!
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Someone who likes to play games hired the team, reviewed the design, tested the product. That will make this better, by far, than the CTPs, both of which were tedious, unplayable messes.
__________________
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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October 15, 2001, 17:17
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#18
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Warlord
Local Time: 14:43
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 184
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That's why Sid is important. He play the game, and make sure it's fun and balance.
Quote:
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Originally posted by Akillias
Ctp sucked. But i can hardly tell why
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October 15, 2001, 17:20
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#19
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Prince
Local Time: 15:43
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Antwerpen
Posts: 398
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Quote:
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Originally posted by sekong
That's why Sid is important. He play the game, and make sure it's fun and balance.
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But... I hated SMAC
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October 15, 2001, 17:34
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#20
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Prince
Local Time: 08:43
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
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need you even ask?  CTP and CTP2 were not even playable out of the box! quite possible the worst games i have ever played...and CTP2 was the first (and only) game that i have ever returned. (i would have returned CTP1 but i could not based on where i baught it)
so my answer to you is:
EVERYTHING!
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October 15, 2001, 17:39
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#21
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Chieftain
Local Time: 14:43
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 58
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try walmart
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October 15, 2001, 17:42
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#22
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Warlord
Local Time: 14:43
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 184
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Why? Any particular reason?
Quote:
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Originally posted by Assur
But... I hated SMAC
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October 15, 2001, 18:02
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#23
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Warlord
Local Time: 14:43
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 160
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I thought Brian Reynolds ran SMAC for the most part.
Also, SMAC had
-- less stats
-- worse graphics
-- cheaper movies
-- less unit art
-- borders that didn't work
-- fungus, the 2nd most evil thing ever
-- sea colonies, the most evil thing ever
-- an unintuitive interface
-- a really dark feel.
-- a gameplay style that was all about war
We know Civ3 won't have any of these problems.
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October 15, 2001, 18:16
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#24
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Warlord
Local Time: 14:43
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 184
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Quote:
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Originally posted by squid
I thought Brian Reynolds ran SMAC for the most part.
Also, SMAC had
-- less stats
-- worse graphics
-- cheaper movies
-- less unit art
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I understand. But I think it's just minor problems.
Quote:
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-- borders that didn't work
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Why? And I think CIV3 implement the border concept from SMAC..
Quote:
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-- fungus, the 2nd most evil thing ever
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I should try Gaia's faction, and enjoy it
Quote:
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-- sea colonies, the most evil thing ever
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]
That's one of the cool concept I feel.. So bad that you don't like it... You are so human  Maybe I'm fishy
Quote:
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-- an unintuitive interface
-- a really dark feel.
-- a gameplay style that was all about war
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Maybe you played alien cross fire? In SMAC, one of the cool feature is Council of planet.. I choose peace keeper faction when I want to try that one.. The bottom line, SMAC gives you more option than just war in CIV1/2
[QUOTE]
We know Civ3 won't have any of these problems. [//QUOTE]]
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October 15, 2001, 18:20
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#25
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Prince
Local Time: 15:43
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Antwerpen
Posts: 398
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Quote:
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Originally posted by sekong
Why? Any particular reason?
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From squid's post:
-- less stats
-- worse graphics
-- less unit art
-- sea colonies, the most evil thing ever
-- an unintuitive interface
-- a really dark feel.
I actually liked the horrible fungus, having to terraform trying to make Planet feel like a less hostile place
Also: all those weird techs put me off...
Maybe I didn't play the game long enough to start enjoying it, but it just didn't get me hooked like Civ2 did so I returned it.
squid: I dunno, it's called Sid Meier's AC so I blame him 100%
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October 15, 2001, 18:20
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#26
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Emperor
Local Time: 10:43
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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We could argue over SMAC's innovations and shortcomings, but nevertheless, many (I included) enjoy the game and think it is great.
But not as great as CivIII
And may the letters C-T-P never fall into that order ever again!
Last edited by Sarxis; October 15, 2001 at 18:30.
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October 15, 2001, 18:43
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#27
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Chieftain
Local Time: 14:43
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 58
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TCP? I wonder if they won any benefit from that game
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October 15, 2001, 18:47
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#28
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Chieftain
Local Time: 09:43
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 57
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I've always wondered why the makers of CTP didn't get Sid to help out with the making of the game. Just having his name on the box would sell millions of copies.
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October 15, 2001, 19:10
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#29
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Deity
Local Time: 16:43
Local Date: October 31, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Nothing, CtP will be better...
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October 15, 2001, 19:14
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#30
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Local Time: 01:43
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Quote:
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Originally posted by sekong
Quote:
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-- borders that didn't work
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Why? And I think CIV3 implement the border concept from SMAC..
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In SMAC, one faction could have their capital sitting there for a hundred years with its border protecting the squares it is harvesting. But another faction could plonk a base down right next to the capital's border, and suddenly the very ancient capital has half the border size as before, and the new base is harvesting squares that the capital used to be using. And all this occurs during one turn.
In Civ 3, a nation could have their capital sitting there for a hundred years, with its border (eventually) protecting the squares it is harvesting. Then, when another nation plonks down a city right next to the capitals border, the capitals border still protects the squares it is harvesting. The new city has no border. Also, the new city will eventually be absorbed by the capitals superior culture.
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