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Old October 16, 2001, 08:15   #1
The Big Mc
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Help wanted
I want some help I am having a hard time putting in my own new technologies and buildings they work in the main directory but not in the scenario directory I have made.

I need help renaming some new tile improvements I have made I can get the pictures changed but not the name it just shows the name of advance farm the one I have based it on.

Does any one no how to make new orders it would be a help if some one could tell me how.
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Old October 18, 2001, 19:05   #2
Peter Triggs
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Problem is there's not a lot of people left around here who can help out.

Hexagonian put together a Moders Guide that may help you. You can download it from his site http://www.geocities.com/hexagonia/

I don't think anyone has tried to make new orders. What did you have in mind?
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Old October 19, 2001, 05:51   #3
The Big Mc
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I had an idea about using some of the other special effects so you could burn cites to the ground or capture slaves with a bubble of plasma thing.

also I have look at the guide and can find no help from it but I thank you for your reply

Last edited by The Big Mc; October 19, 2001 at 09:31.
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Old October 19, 2001, 09:49   #4
Martin Gühmann
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Quote:
Originally posted by The Big Mc
I want some help I am having a hard time putting in my own new technologies and buildings they work in the main directory but not in the scenario directory I have made.
It is allways a pain to use the scenario file structure, so if you are making a mod you should rather use ModSwapper than the scenario file structure. I don't explain ModSwapper now so if you need help to get your mod working as a ModSwapper mod please ask.

Here is an example from the CRA_tileimp.txt:

Code:
## 43 ##########################################################

TILEIMP_UNDERSEA_FORTIFICATIONS {
   Icon ICON_TILEIMP_UNDERSEA_FORTIFICATIONS
   Tooltip TOOLTIP_TILEIMP_SELECT_FORT_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_FORT_BUTTON
   Level 2
   IntBorderRadius 2
   SquaredBorderRadius 5
   Class:OceanDetector

   ConstructionTiles 50
   ConstructionTiles 911
   ConstructionTiles 914

   CantBuildOn TERRAIN_BROWN_HILL
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_DESERT
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_GRASSLAND
   CantBuildOn TERRAIN_HILL
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_PLAINS
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN

   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_WATER_BEACH
      Terrain TERRAIN_WATER_DEEP
      Terrain TERRAIN_WATER_RIFT
      Terrain TERRAIN_WATER_SHALLOW
      Terrain TERRAIN_WATER_SHELF
      Terrain TERRAIN_WATER_TRENCH
      Terrain TERRAIN_WATER_VOLCANO

      VisionRange 2
      DefenseBonus 0.5
      EnableAdvance ADVANCE_NANO_ASSEMBLY
      ProductionCost 3600
      ProductionTime 6
      TilesetIndex 913
   }
}

## 44 ##########################################################
The first line contains the name of your tileimprove. This tileimprove is based on the land fort. In the second line you find Icon it refferes to the uniticon.txt for a default game in Cradle this file is called CRA_uniticon.txt. Tooltip and StatusBar refferes to the tips_str.txt (in Cradle CRA_tips_str.txt). The first line (TILEIMP_UNDERSEA_FORTIFICATIONS) reffers to entries that can be found in a file called gl_str.txt in your ..\ctp2_data\english\gamedata\ directory (for Cradle CRA_gl_str.txt) if you have a non english version of the game than there is also a file called str_loc.txt for the correct grammer. The gl_str.txt contains all the names for advances, buildings, tileimprovements.... Is there a tile improvement in the tileimp.txt that has no entry in the gl_str.txt. Then the name in the tileimp.txt is used in the above example it would be TILEIMP_UNDERSEA_FORTIFICATIONS that you will see in the Great Library.

If you need I could be more detailed please ask.

-Martin
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Old October 23, 2001, 05:28   #5
The Big Mc
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thank you I will look into it.

I have a question in modswaper is it automatic or is it manual I don't know I will have a look at mod swaper but I am having a few problems with my computer at the moment.

Last edited by The Big Mc; October 25, 2001 at 05:32.
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Old October 25, 2001, 05:44   #6
The Big Mc
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I look at the mod swaper and it looks to me like i will have a problem with being forced to down load it.

i had a look at a file the othere day called pathes or somting like that. i wonder if i could alter this so that i would be able to make a simple vb file to transfer the altered file into place as well as install my scenario.

what i want to know is what this file does could it be of some help.
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