modpack advice
I've created a modpack w/a flak unit; 3a, 4d, 2h, 1f, ground movement domain, air superiority role, can attack air units, +100% defense vs. air units. I've got 2 problems: a.) the unit cannot attack air units over water, & b.) once the computer is able to make a fighter w/ > = 4 defense, it won't make the unit, even though defense doubles vs. air. The unit is esp. tough when combined w/SAM's. Giving it defense > 4 makes it unrealistically effective vs. ground attacks. From what I've read I think I'm pretty much SOL w/both these problems, but if anyone thinks otherwise, please drop me a line.
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