October 16, 2001, 14:33
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#1
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Warlord
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Buenos Aires, Argentina
Posts: 259
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How do u capture a unit??
Yep, how?. DO u attack the unit and appears a menu with different options? like:
What do u wish sir:
Attack unit
Expel unit
Capture now!
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October 16, 2001, 14:41
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#2
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Prince
Local Time: 07:46
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Clovis, CA
Posts: 386
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Re: How do u capture a unit??
Quote:
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Originally posted by Asesino_Virtual
Yep, how?. DO u attack the unit and appears a menu with different options? like:
What do u wish sir:
Attack unit
Expel unit
Capture now!
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I think that if you attack an attack 0 (or defense 0?) unit, it gets captured, rather than being destroyed. If there is another unit with it, I imagine it is the other unit that is "attacked" (the numbers are computed by), thus both will probably be destroyed. But if the unit is alone, I'm almost certain it just gets captured.
__________________
To those who understand,
I extend my hand.
To the doubtful I demand,
Take me as I am.
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October 16, 2001, 14:42
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#3
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Warlord
Local Time: 09:46
Local Date: October 31, 2010
Join Date: May 2001
Location: U.K.
Posts: 237
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Re: How do u capture a unit??
Quote:
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Originally posted by Asesino_Virtual
Yep, how?. DO u attack the unit and appears a menu with different options? like:
What do u wish sir:
Attack unit
Expel unit
Capture now!
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It could be like SMAC, where you move onto the same square and it happens automatically. Enemy units are expelled, Mindworms captured if possible, and all others expelled. But that's just a guess.
David
__________________
"War: A by-product of the arts of peace." Bierce
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October 16, 2001, 14:50
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#4
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Prince
Local Time: 07:46
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Clovis, CA
Posts: 386
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I would think it would be more like alien artifacts, which, if undefended, and attacked, are not destroyed, but simply captured.
__________________
To those who understand,
I extend my hand.
To the doubtful I demand,
Take me as I am.
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October 16, 2001, 16:18
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#5
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Emperor
Local Time: 10:46
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
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I would hope that you have the option to capture or destroy. I might want to destroy enemy settlers, leaders, or workers just to make a point
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October 16, 2001, 16:23
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#6
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Technical Director
Local Time: 16:46
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by Lorizael
I would hope that you have the option to capture or destroy. I might want to destroy enemy settlers, leaders, or workers just to make a point
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How about :
1. Capture unit
2. Disband unit
?
__________________
ACS - Technical Director
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October 16, 2001, 16:25
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#7
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King
Local Time: 10:46
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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Quote:
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Originally posted by Lorizael
I would hope that you have the option to capture or destroy. I might want to destroy enemy settlers, leaders, or workers just to make a point
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I would also like a choice
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October 16, 2001, 16:26
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#8
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King
Local Time: 10:46
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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Quote:
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Originally posted by Gramphos
How about:
1. Capture unit
2. Disband unit
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That's always a possibility, but I'd still like the option to just destroy the unit.
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October 16, 2001, 16:38
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#9
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Emperor
Local Time: 10:46
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
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Yes... ummm... well... yah... but... I'd rather KILL IT!!
Sorry, I'm a bit evil in the fantasy world of Civ.
Wouldn't it be cool to execute the Great Leader as an example to their people?
"Yah, sir... we told the enemy commander to move on and not cause anymore trouble..."
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October 16, 2001, 16:49
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#10
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Prince
Local Time: 14:46
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the Cookieville Minimum Security Orphanarium
Posts: 428
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Quote:
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Originally posted by Lorizael
I would hope that you have the option to capture or destroy. I might want to destroy enemy settlers, leaders, or workers just to make a point
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I agree wholeheartedly. Sometimes it's brutally satisfying to kill enemy workers and civilians. Of course, with the addition of the enslavement option, I get to be an evil ***** in a whole new way.
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October 16, 2001, 16:54
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#11
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Deity
Local Time: 15:46
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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Well I presume that it would work like SMAC whereas there is a probability of being able to capture the unit rather than destroy. I would *expect* that the success rate would be linked to your relative culture rating. Culture seems to be the keyword in this game
__________________
Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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October 16, 2001, 17:27
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#12
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Emperor
Local Time: 09:46
Local Date: October 31, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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Haven't you heard? They changed the name to Sid Meier's Cultures yesterday.
__________________
*grumbles about work*
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October 16, 2001, 17:27
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#13
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Emperor
Local Time: 10:46
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
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Quote:
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Originally posted by Provost Harrison
Well I presume that it would work like SMAC whereas there is a probability of being able to capture the unit rather than destroy. I would *expect* that the success rate would be linked to your relative culture rating. Culture seems to be the keyword in this game
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I don't think it would work that way. What would that be? "Oh yah! Let's be their slaves because I am in awe of their civilization!" Just seems a little odd to me. I like cutlure but not that way. I think it would have to do with the strength of the unit attacking (if it was not automatic)
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