January 8, 2002, 17:43
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#91
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King
Local Time: 15:46
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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Quote:
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Originally posted by Xin Yu
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Now however I can only play some Cic scenarios and try to break records there.
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I am very happy that you have chosen to do it, since I hold most of those records and I love records to be beaten. I am busy learning the fundamentals of civ3, but if YOU choose to play more CiC, please let me know (I guess Marquis de Sodaq would enjoy it too).
BTW would you like to join us on the project of succession game offered by Julius?
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January 8, 2002, 18:05
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#92
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King
Local Time: 06:46
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Emeryville, CA, USA
Posts: 1,658
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Quote:
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Originally posted by La Fayette
but if YOU choose to play more CiC, please let me know (I guess Marquis de Sodaq would enjoy it too).
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I posted on your Cic thread. I thought you should have known that I was playing Cic scenarios.
I have broken the records in Apocalypse, which you could not finish due to a bug. In Alien I used caravan rehoming and moved the finishing year ahead a lot (really not a record since I 'cheated'). Now I'm playing Civil War as kentuckian. I'll post my strategy after finishing it. Basically I'll grab some empty cities then sign peace treaties with both North and South, then build a lot of Engineers to construct a RR towards New York. Then I'm going to build a lot of cotton traders and deliver them to New York to get cash for the tech and money to rush buy units. I'll probably rehome the traders to Louiseville again so it's not going to be a record either.
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January 9, 2002, 02:03
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#93
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King
Local Time: 15:46
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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Sorry, I had no access at all to Apolyton since Christmas. That is why I didn't notice your fine results .
I can tell you exactly what I think: I think you are probably the most brilliant strategist playing this game and much can be learnt from you by almost anyone.
I had great pleasure competing with arii and DrFell (...and Marquis, and...) on some of these CiC scenarios. So I am sure that the pleasure would be there playing with you.
Just let me know which one you choose after Kentucky. I'll play it (or replay it) too.
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January 15, 2002, 18:03
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#94
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King
Local Time: 15:46
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Little dilema
I have kind of a dilema.
I stil have ~260 techs to go and only 75 turns max left.
I've been looking around in the GL for info about science and beakers and I found something that said you are penalized for beeing more advanced than the rest of the world.
So I did a little test:
->try to get a best guess for the #beakers I need(tech80) and that had to be something of a 5000
saved the game and then gave all techs I have to the Indians(the only civ left)
->check again and then I only needed like 2500 beakers.
now I have the little dilema
I can Give my 50 techs I have and the Indians don't have and speed up my science but also create the risk that the Indians will backstab me(or try to nuke me)
OR
I can keep everything and also keep peace.
So my actual question is how big is the chance the AI will backstab me.
(knowing they even treaten with "we will drive you out with our mighty armies,...blablabla yadayadayada...")
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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January 15, 2002, 18:49
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#95
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King
Local Time: 06:46
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Emeryville, CA, USA
Posts: 1,658
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They will definitely backstab you. Give them all tech but hold the tech for fighter/stealth fighter (also a couple of prerequisites in case that it develops its own tech) and use bombers to prevent them from attacking you. Bombers cause unhappiness but I think you can get away with the Bach+Women's Suff wonders.
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January 16, 2002, 05:34
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#96
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King
Local Time: 15:46
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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I think I might just take the risk.
There is just 1 problem though:
Although the Indians are kinda "retarded" the fist things they asked for were advanced flight and armor(and they still even haven't discovered chemistry or flight(they even asked for the alphabet but that was most probably an AI quirk).like I said I'm 50 techs ahead of them)
1 question remains:
You are penalized for being the most advanced and this is somehow connected to the nr of techs you have and they don't ,does that also count for the future techs???
Shade
(and if they don't want peace I'll strip them down to near oblivion)
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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January 19, 2002, 06:12
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#97
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King
Local Time: 15:46
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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And history continues...
The last decade the Empire has grown enormously, but not fast enough according to the earlier made predictions.
This last decade a few important events took place.
*First of all The Empire encountered a new enemy: POLLUTION. On a range of 15 to 25 skulls each turn have to be removed to prevent global warming. This effort takes up a huge amount of engineer resources. Because of this tread, government has decided to put science on a low level and collect 70%tax to rush build the necessary mass transits, recycling centers and if these aren't enough solar plants (which btw only take away pollution but not give any more production )
*A second important aspect was the donation of techs to our 'friends' the Indians. As Imperial scientists looked down upon the Indian science they saw that we are enormously ahead of them. (>40 techs) There for the Imperial Government decided to donate ~40 techs to the Indians (only techs they still have to invent are rocketry (which they are researching now), Super Conductor, Stealth and Fusion Power). This advance in Indian technologies gave our scientists a boost to research faster the before (beaker cost went from 5678 to 3703).
A consequence of this advance was that the Indians seem to become more treacherous (they went fundi and keep forgetting the peace we have)
*In the Year 1945AD the population was already beyond the barrier of 320.000.000 and new techniques to count the population are now in use. (pop then was 360.520.000)
*Also the first few caravans are now in use.
The end of a decade.
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
Last edited by shade; April 26, 2002 at 07:19.
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January 24, 2002, 17:32
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#98
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Emperor
Local Time: 04:46
Local Date: October 31, 2010
Join Date: Mar 2006
Location: Richmond, VA
Posts: 8,057
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are you sick of it yet?
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January 25, 2002, 15:34
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#99
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King
Local Time: 15:46
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by GP
are you sick of it yet?
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Nope(just not much time=>exams).
I even think of a second try after this one,I've learned a lot,and I will abuse them next time .
(for now 10->15000 pts seems a possible goal)
played a little hour a few days ago(ie 1 turn)but program made a 'fatal error' .All lost .
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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February 21, 2002, 16:15
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#100
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King
Local Time: 15:46
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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little update in the first post.
over 390.000.000ppl spread over 196 cities.
30%lux to keep ppl from revolting(cities start entirely black )
10%science keeps me just below 1 tech/turn (cost >4200 beakers )luckely there are caravans
those Indians just keep forgetting their peacetreaty(every turn )
caravans give me an average of 400G/caravan.
Just 2 little questions
-techgifting is great to pull down the beaker costs but does this also counts for the future techs??(actually don't trust the Indians enough to just give them the remaining techs)
-the science-bonus you get from caravans does this accumulation go beyond the border or do they just forget the leftover??like with cities.(probably they do )
Geez those turn take long >1h
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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February 22, 2002, 07:40
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#101
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Emperor
Local Time: 16:46
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Sweden
Posts: 3,054
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Caravan science bonuses are wasted after the cap is reached.
Carolus
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February 22, 2002, 08:45
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#102
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King
Local Time: 15:46
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by Carolus Rex
Caravan science bonuses are wasted after the cap is reached.
Carolus
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damn,bugger
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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March 6, 2002, 17:30
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#103
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King
Local Time: 15:46
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Phew, those turns become longer and longer...
(I'm at something like 40min citymanaging between turns )
And science is killing me each tech adds 50 beakers needed
at the moment I'm round 4900 beakers
==> anybody any ideas if there are other ways to make this number smaller??
At the moment I'm starving some big cities to achieve the 1/turn goal at 0%science But It won't be possible to keep that up...=>the maxscience at 0% in a normal city is 120 beakers(=>16 Einsteins,library,univ,SETI)(that's one for the statistics )
(gave all my techs(except 2) to the Indians.Now they even have fusion-power but still are moving around their catapult( a fusion-powered catapult )
...And they keep forgetting their peacetreaty(each and every turn can you believe it .
The number of caravans I'm building is round 25->30/turn but I can't use all the beakers ,maybe I should just go for the money and rushbuy the hell out of it.Polution is still happily producing 15->20/turn lukily there are enough settler's to take care of it(actually there are so many settlers the number doesn't even show up anymore at the deffence-screen )
There are 198 cities at the moment and there is still a lot terain to farm/irrigate/... so my sttlers won't get bored.
current status=> 6098pts
(792%)
pop: BIG
year:1953
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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March 7, 2002, 03:17
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#104
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Settler
Local Time: 14:46
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Near the great desert of Berdusk
Posts: 14
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Shade can you tell me who you got that much gold?
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March 7, 2002, 05:06
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#105
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King
Local Time: 15:46
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by Nemphis
Shade can you tell me who you got that much gold?
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Quote:
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caravans give me an average of 400G/caravan.
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(You mean this?)
Just get big cities far away from oneanother and send freights(through airmail )
this way you can sometimes even get over 1000G.
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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March 16, 2002, 16:55
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#106
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King
Local Time: 15:46
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Cloaking
One of the future techs seems to be a cloaking device for engineers
Shade*humming "It's a kind of magic..."
Take a look at this:
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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March 17, 2002, 11:35
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#107
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Just another peon
Local Time: 09:46
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Cloaking device.
Assuming you have over 255 engineers to create this device.
RAH
Your point total needs to at least double.
But you should almost get bonus points for the all tedious city management.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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March 17, 2002, 12:35
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#108
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King
Local Time: 15:46
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by rah
But you should almost get bonus points for the all tedious city management.
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it's enormous,just hitting enter at the end of a turn and the next time I start moving units already takes some 40 minutes...
(rushbuying the hell out of it it's called )
I need more money
I need more science beakers
I really need more engineers
heh, that took some pressure away...next turn
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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March 17, 2002, 16:14
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#109
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King
Local Time: 14:46
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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Shade, if you only have a few engineers on the list, it's because all informations concerning units seem to stop at 255.
It is especially annoying because it looks like the main reason my second no-limits patch cannot work properly with more than 255 cities
__________________
Oh Man, when will you understand that your greatness lies in your failure - Goethe
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March 17, 2002, 18:22
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#110
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King
Local Time: 15:46
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by Julius Brenzaida
Shade, if you only have a few engineers on the list, it's because all informations concerning units seem to stop at 255.
It is especially annoying because it looks like the main reason my second no-limits patch cannot work properly with more than 255 cities
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when my civ clone ever get's finished I'll make sure those limits aren't in(or so easy to reach),I personally love humungous armies/# of cities...but that's for in ayear or two
One limit I hate more is the money limit
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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March 18, 2002, 09:32
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#111
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Just another peon
Local Time: 09:46
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Quote:
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Originally posted by shade
One limit I hate more is the money limit
Shade
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Don't worry about the money limit. You will hit that point where trade deliveries cease being so lucrative. There have been some discussions on what triggers it but I don't think we ever agreed. Those trade routes that are paying over a 1000 now will dry up.
So enjoy the money while you can.
RAH
The micromanagement is why we always just launched the SS earlier than we should have.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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March 18, 2002, 10:21
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#112
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King
Local Time: 15:46
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by rah
Don't worry about the money limit. You will hit that point where trade deliveries cease being so lucrative. There have been some discussions on what triggers it but I don't think we ever agreed. Those trade routes that are paying over a 1000 now will dry up.
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I don't have a problem with it at the moment,I even wish there were more big caravans with >1000G.
at this point I'm playing T/S/L = 70%/0%/30%
wich gives me 10.000G profit + ~3000->6000G caravans and each time I hit enter I make sure there still is 50 or 80G left(I could easilly use up double the amount I do now)
Quote:
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The micromanagement is why we always just launched the SS earlier than we should have.
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I waited very long to start building my 2 last wonders Apollo + Manhatten(they are now under construction)
I think Appolo will be ready in a few turns and I guess that's the same time when my second island is totally finished micromanaging so they will build the spaceship.
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
Last edited by shade; March 18, 2002 at 14:54.
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March 18, 2002, 11:27
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#113
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King
Local Time: 14:46
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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Shade, the money limit is easy to get rid off in civ2. It's only to hex number to change in the programm. I've done it in my no-limits patch for MGE and ToT.
On the other hand, the cities and units limits are linked to too many factors
I'm looking forward to see your civ2 clone
__________________
Oh Man, when will you understand that your greatness lies in your failure - Goethe
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March 18, 2002, 14:54
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#114
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King
Local Time: 15:46
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by Julius Brenzaida
I'm looking forward to see your civ2 clone
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around the time civ iV comes out it should be finished (I really need days that are at least 100h )
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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March 18, 2002, 16:17
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#115
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Just another peon
Local Time: 09:46
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Why build Manhatten. That's just asking for trouble. Unless you've successfuly beaten all opponents back to the stone age.
Unless you have SDIs in almost all of your cities.
The nuke/paratrooper combo is one strat the computer can be real good at.
RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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March 18, 2002, 17:53
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#116
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King
Local Time: 15:46
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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the only opponents I have are the indians(1 city and 2 units of wich one is a transport there was enough place on their island for expansion but they didn't the last 2000 years.Now they are fundi and building an SDI(very slowly) .The reason why I'm builing it is because of the bonus-points...If my army sneezes the Indians stop excisting
They are so weak they even don't pose a tread to my 3 outpostcities on the island.
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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March 21, 2002, 18:54
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#117
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King
Local Time: 15:46
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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little update in the Annales Historiae
7 years have passed by.
No that much happened during this period.
The imperial population has grown another 50 million to over 448 million souls.
Happiness is still a very fragile thing and 30% of the resources are used to give the luxuries the ppl demand. The other 70% of the resources are converted to cash, which is used for rush buy of new facilities in our cities. Freight production is also starting up and the cash produced by the numerous new trade routes is also used for rush buy.
If we may believe the trade-advisor we spend each year >15.000G to rush buy new facilities.
On the plain of science we succeeded in reducing the costs a little by donating ALL our techs to the Indians. They immediately switched govt to Fundy and started building an SDI (they still are).
One of the drawbacks this new situation has is that the Indians suffer of a strange form of amnesia (they just keep forgetting the peace treaties.). Luckily our great empire has nothing to fear from the Indian nation, our spies have brought back evidence that they only have 1 transport and 1 Alpine trooper in their army.
At this moment we only have one real enemy: Pollution
Also the worlds that previously belonged to the French/English and Japanese still have a long way to go in terrain improvements...and our engineers can only do so much.
Our government also started up 3 magnificent projects:
-Apollo Project: with this we will try to send someone into the void of space
-Manhattan Project: one of our scientists found a way to unleash the power of matter itself.
-Food Project: all cities of the center-Island will supply food for one another to make our population big.
So far the history of the great empire.
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
Last edited by shade; April 26, 2002 at 07:35.
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March 22, 2002, 08:56
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#118
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Deity
Local Time: 02:46
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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All that and you're going for President as well?
What a man.
But I didn't post just to mumble incoherently (well, I DID just for the mumbling, but thought of something halfway). I have seen reference to some "cheats" like the "caravan trick" and something abut "airfields". Does anyone know what the seasoned vets mean when they say these things? I am intrigued.
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March 22, 2002, 11:48
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#119
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King
Local Time: 15:46
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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All that and you're going for President as well?
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If I use the time of 3 turns in this game to play president,I'll be able to do 6 runs of 10 turns+ post updates,screenshots,...the works all 6 times...
Quote:
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I have seen reference to some "cheats" like the "caravan trick" and something abut "airfields".
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the caravantrick is something done with rehoming foodcaravans(I thought...but the version I have doesn't allow it.) and then send them to the city that build them...or something.
The airfield thing is something else...
Civ has 8 bits for each tile it uses to keep track of the improvements...but there are more then 8 of this => so they use combinations for some.
=> so if you mine a hill/mountain and then place an airport on it to you get the benefits as if it was mined and irrigated(or farmed)
=> you get a double bonus...
(and some ppl consider this a cheat,when you start doing it just for this reason...noone has a problem with it when you would do this because it's a strategical point in the game.)
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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March 30, 2002, 07:21
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#120
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Prince
Local Time: 05:46
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Alaska
Posts: 434
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How goes America, shade? Or did you finally give up? If not, go for it, I'm curious to see what happens.
Steele
__________________
If this were a movie, there'd be a tunnel or something near here for us to escape through.....
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