October 16, 2001, 18:38
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#1
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King
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Rules.TXT gone in Civ3
It's official, they removed the rules.txt for faster loading times. All the settings can be changed via the inbuild editor.
I wonder what this means for scenario's ala RedFront. Are planned events (comparable in size to RF) still possible?
The link
http://apolyton.net/forums/showthrea...900#post539086
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October 16, 2001, 18:53
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#2
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Warlord
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Quote:
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You are correct.
And rules.txt is also gone. We decided to remove the text file in exchange for faster load times.... Everything that was in rules.txt is now in the editor. Anything you could do in the civ3 rules.txt file, you can do in the editor
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Mike from firaxis said this in the thread you were talking about.
Not only do i think that planned events will still be possible, i think they will be easier to do. The editor will be a beautiful thing. It will incorporate all of the things you could do in civ 2 and probably add a tonne more.
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October 16, 2001, 20:10
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#3
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Prince
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I for one have never been a big fan of Microprose's editing software.
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October 16, 2001, 20:21
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#4
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King
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I think for the first time in my life i'm gonna all-out agree with Scott.
*snow begins to fall in buckets*
Seriously tho, look at the original FW editor, it sucks when you think about it. Most of the time we all end up using notepad and MS Paint to do our editing. Now we'll be restricted to usin the crappy editor which can complicate things.
ALA multiple events and rules.....
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October 16, 2001, 21:27
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#5
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*snow begins to fall in buckets*
Are you in hell?
It's official, they removed the rules.txt for faster loading times.
It means EU2 will whoop Civ3's ass.
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October 16, 2001, 22:24
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#6
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Emperor
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Re: Rules.TXT gone in Civ3
Quote:
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Originally posted by CapTVK
It's official, they removed the rules.txt for faster loading times.
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Huh? I would of said that rules.txt was a fast way of loading things (After all, its just an ASCII text file).
Then again, I did drop out of computer programming one year into my degree because I sucked at it...
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October 17, 2001, 01:47
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#7
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Emperor
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Well since this is what replaces the rules.txt...
I think this is pretty promising:
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October 17, 2001, 02:13
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#8
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October 17, 2001, 07:17
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#9
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Emperor
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They have said that there will be event, this screen was cut off at the bottom and at the side...
So that was probably something left out of this screenshot.
Edit:
Hmmm, it says rules editor, since when did we store the events in the rules
It is probably there though, and was just left from of this screenshot.
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Last edited by Henrik; October 17, 2001 at 07:22.
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October 17, 2001, 07:19
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#10
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Emperor
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Looks nice, BUT...
I don't see a menu to edit units!
from that screenshot, it looks like you can edit their stats and abilities, but not add new units!
Hopefully this is just the Civ 3 equivalent of the FW Effects Editor, and there's a separate menu to edit unit graphics, prerequisites, etc...
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October 17, 2001, 07:26
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#11
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Emperor
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Well since there is an option to add govts (!) in the govt edit menu, maybe (I hope so ) you can add units in the unit menus (on this screnshot only unit abilities and actions(AI?) are visible, but as I said it has been cut off)...
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Last edited by Henrik; October 17, 2001 at 07:32.
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October 17, 2001, 07:41
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#12
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Emperor
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Quote:
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Originally posted by Henrik
Well since there is an option to add govts (!) in the govt edit menu, maybe (I hope so ) you can add units in the unit menus (on this screnshot only unit abilities and actions(AI?) are visible, but as I said it has been cut off)...
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Yeah. It would be odd if you were able to fiddle around with governments, but not do something as basic as adding units. I suspect that due to the more complex way they are handled, graphics have an area of their own in the editor
*crosses fingers*
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October 17, 2001, 08:08
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#13
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Moderator
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yet another reason not to like Civ3
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October 17, 2001, 16:21
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#14
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Prince
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Faster loading times? Hmm.
I suppose that would be the case in that parsing the rules text would avoided. However the time saved would probably not be noticable.
I just hope the CIV III editors aren't full of bugs like the CIV II editors. I also hope that when bugs are found in the CIV III editors (and this almost surely inevitable), that software fixes are available.
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October 17, 2001, 18:39
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#15
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Quote:
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Originally posted by Henrik
They have said that there will be event, this screen was cut off at the bottom and at the side...
So that was probably something left out of this screenshot.
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where did you see info that there would be events, i've seen stuff that says no events.
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October 18, 2001, 09:30
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#16
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Emperor
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Is it really confirmed that we have no separate rules file?
I mean, if there is a rules editor, where are the changes saved then?
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October 18, 2001, 10:28
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#17
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Emperor
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It is confirmed that we have no separete rules.txt
But I was misstaken I dont think they have said that we have events, but I am pretty sure that they havent said anything about them not being there (there has been lots of speculations ofcourse but...) why would they be so stupid as to not include events?
Edit:
I remember Dan saying (on the topic of scripting language) that we dont have a scripting language (which would controll the AI) but we do have a macro language (events).
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October 18, 2001, 19:19
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#18
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Emperor
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Quote:
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Originally posted by Henrik
why would they be so stupid as to not include events?
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So they can then release a scenario editior and make even more money (multiplayer anyone?)
It seems that the general belief on the Civ 3 board is that there'll be events, and heaps of other editing tools though
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October 18, 2001, 22:24
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#19
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Emperor
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IMHO, the descision to make a cool scenario editor, then cut out the events will probably be short sighted...... Ah well, we still have time to use Civ2's soft mallable clay in lieu of nifty tools that we shall never use.
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October 26, 2001, 12:02
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#20
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King
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This is what I said in Civ3-General about this subject...
Quote:
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I would say that the events.txt file in Civ2 is fairly rudimentary, primarily focusing on the if...then clause. This, imo, is not a scripting language that Locustus has been talking about (coming from CtP) where it has more of a structured programming syntax. Without any evidence, I fully expect that something like the events.txt file will be there in Civ3 because even the most basic Civ2 scenarios had to have some triggers just to do something simple as displaying a message based on an action. If they put in something like, if city x is captured then display message, then we can run with that to create much more elaborate events. Besides, didn't Dan say that everything in Civ2 to create scenarios is in Civ3 and much more?
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October 26, 2001, 19:55
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#21
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Emperor
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If ... then ... else statements would be very nice
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