Thread Tools
Old October 18, 2001, 07:02   #31
mtgillespie
Civilization III Democracy Game
Warlord
 
Local Time: 14:48
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Manchester, England
Posts: 136
I think this whole thread shows the problem with UU's. Many of the UU's became part of that Civ IRL because of terrain, resources, or both. For example, the english unit is the man 'o war, but the english only had a strong navy because they are an island race. The russians have cossacks because they had a plentiful supply of horses.

I think what i'm saying is, the UU's would have been better allocated once the world has been built, according to what terrain or resources were around, rather than just which civ you pick at the start. It's going to be very annoying if you pick the romans and cant get iron without selling your soul to the only other civ who has it
mtgillespie is offline  
Old October 18, 2001, 07:04   #32
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 10:48
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
Good point. But then the other civs are more than likely going to need whatever resources you have as well. It can work both ways, and so trade becomes all that more desirable.

Sometimes CIV was 'luck of the draw', depending on your terrain and continent size you started on. The resources can add to this, but they are not 100% out of your control because of trade, and colonies.

Now that I think about it, this actually encourages exploration as well.
Sarxis is offline  
Old October 18, 2001, 07:11   #33
mtgillespie
Civilization III Democracy Game
Warlord
 
Local Time: 14:48
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Manchester, England
Posts: 136
I agree there will be ways round it, and if you're the Civ holding back he required resource, it will make for a very fun game

I just think that in most cases, the Civ's UU only happened IRL because the resource was readily available.
mtgillespie is offline  
Old October 18, 2001, 07:12   #34
Deathwalker
Prince
 
Deathwalker's Avatar
 
Local Time: 14:48
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
I like the idea of fixed recources in the World map. But I do think you should have the option to make it random
__________________
I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.
Deathwalker is offline  
Old October 18, 2001, 07:20   #35
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 15:48
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
The one thing we can count on seeing within weeks of Civ 3 's release is a proliferation of alternative world maps (and probably alternative UU's for the Native Americans where necessary). The problem with countries like England and Japan is that they just don't work on a world-map scale Civ game. We need regional maps to make them practical to play. Even then, England would be whupped by France, Spain, Germany etc unless they have solved the bigger is better problem.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:48.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team