Thread Tools
Old October 17, 2001, 12:52   #1
Asesino_Virtual
Warlord
 
Asesino_Virtual's Avatar
 
Local Time: 11:48
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Buenos Aires, Argentina
Posts: 259
Will be possible to modify the AI???
Yeah. I wonder if would be possible to change the AI, i mean, those who know how to program in C/C++ could change/add some code of the AI source code,and in this way, improve the AI strategies. Coz sooner or later, we will find the way to fu*k the AI.
Ye
Asesino_Virtual is offline  
Old October 17, 2001, 13:05   #2
Faboba
King
 
Faboba's Avatar
 
Local Time: 14:48
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scotland. I can't be more specific else they'll find me.
Posts: 2,277
I'm just curious to know how the AI will adapt to the changes we make.

I mean if we add a new type of Gov will the AI use it, or just ignore it cause it's not in it's programming?

Is it able to learn - if you attack at one point everytime will it learn to put troops there?
__________________
A witty quote proves nothing. - Voltaire
Faboba is offline  
Old October 17, 2001, 13:09   #3
Asesino_Virtual
Warlord
 
Asesino_Virtual's Avatar
 
Local Time: 11:48
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Buenos Aires, Argentina
Posts: 259
Yeah, the key is the capability of learning of the AI. With a really good learning capability, extra programming would not be necessary.

Ye
Asesino_Virtual is offline  
Old October 17, 2001, 13:09   #4
drake
King
 
drake's Avatar
 
Local Time: 10:48
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Maine, US
Posts: 2,372
Oh, so you want to make the computer go from dumb to a little less dumb?

<MP lecture>
If you really want a challenge, play someone with a brain
</MP lecture>
__________________
I see the world through bloodshot eyes
Streets filled with blood from distant lies.
drake is offline  
Old October 17, 2001, 13:14   #5
Asesino_Virtual
Warlord
 
Asesino_Virtual's Avatar
 
Local Time: 11:48
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Buenos Aires, Argentina
Posts: 259
Drake, I prefer a good AI with whom u can play at any moment. Ohhh but of course, u wanna play with chicks...
Asesino_Virtual is offline  
Old October 17, 2001, 13:26   #6
Jason Beaudoin
Prince
 
Local Time: 09:48
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
It's too bad that AI can't remember previous games and keep that in memory. Although the AI is allegedly able to learn from past experiences, I believe that those are experiences that you've done during the same game.

Hey Dan... can we get Soren (spelling?) in here so that we can discuss more about the learning capability of the AI. I'd like to know how it learns, whether it can store our tactics in a file, and whether it can adapt.
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
Jason Beaudoin is offline  
Old October 17, 2001, 13:44   #7
hexagonian
The Courts of Candle'Bre
Emperor
 
hexagonian's Avatar
 
Local Time: 09:48
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Smemperor
Posts: 3,405
Based on the editor, you should be able to increase what the AI starts with and, I would guess, any ongoing boosts during the course of the game. This will help the AI 'seem' tougher.

However, Firaxis has already said that Modders will not have the ability to use any SLIC/Macro style of options to boost the AI.
__________________
Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
hexagonian is offline  
Old October 17, 2001, 13:53   #8
drake
King
 
drake's Avatar
 
Local Time: 10:48
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Maine, US
Posts: 2,372
Quote:
Drake, I prefer a good AI with whom u can play at any moment. Ohhh but of course, u wanna play with chicks...
Hey guilty as charged man

Unlike some of the geeks around here I'd rather be with a woman than play civ

No offense to the people in that crowd
__________________
I see the world through bloodshot eyes
Streets filled with blood from distant lies.
drake is offline  
Old October 17, 2001, 14:07   #9
Asesino_Virtual
Warlord
 
Asesino_Virtual's Avatar
 
Local Time: 11:48
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Buenos Aires, Argentina
Posts: 259
Chick <-------- noooooo nooo A_V, please, not THAT!!!
Me: yeah yeah, here u are, bi*ch! come get some!!!
Asesino_Virtual is offline  
Old October 17, 2001, 14:56   #10
drake
King
 
drake's Avatar
 
Local Time: 10:48
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Maine, US
Posts: 2,372
Youre a real charmer as well as a diplomat i see Av
__________________
I see the world through bloodshot eyes
Streets filled with blood from distant lies.
drake is offline  
Old October 17, 2001, 15:03   #11
Grunthex
Warlord
 
Local Time: 07:48
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Calgary
Posts: 192
Yeah, I think the most important question there is whether the computer will be able to use anything you add via the editor. Be it governments, or units, or .. I dunno, new terraforming options. The computer needs to use them otherwise you're just editing for your own advantage (or disadvantage if you're truly bored)
Grunthex is offline  
Old October 17, 2001, 15:16   #12
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 15:48
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
It seems you can't make it more intelligent unfortunately. You may be able to toggle all the civs to adopt the prewritten attitudes that turn out more successful (apparently the civs will have different attitudes to start with) and give them more stuff. Giving the computer advantages is not the same as improving the AI.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old October 17, 2001, 15:17   #13
The Templar
Prince
 
The Templar's Avatar
 
Local Time: 09:48
Local Date: October 31, 2010
Join Date: Oct 2001
Location: People's Republic of the East Village
Posts: 603
Quote:
Originally posted by Grunthex
Yeah, I think the most important question there is whether the computer will be able to use anything you add via the editor. Be it governments, or units, or .. I dunno, new terraforming options. The computer needs to use them otherwise you're just editing for your own advantage (or disadvantage if you're truly bored)
Yeah, that's my worry too, especially since I'll be adding some governements. New Units are easy, just pick what type of unit you are creating and then just obscelete the same type unit before it. E.g. tank obsceletes cavalry - once mobile warfare is discovered you can't build cavalry anymore. Great way to force the AI to change. So if you add hovertanks - set them as the same type as tanks, and obscelete tanks. Or at least that's how I did it in Civ2...
__________________
- "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
- I went to Zanarkand, and all I got was this lousy aeon!
- "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming
The Templar is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:48.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team