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Old October 17, 2001, 19:45   #1
Dida
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strange things in building manager
This game is wiered, I can't never figure out how things really work. I discovered Advanced Composites, but there is only Stealth Fighter in my building manager windows, Stealth Bomber, which comes with the same advance is nowhere to be found. Therefore, I don't have the option to build stealth bomber.
That after all, is no big problem, because my military can carry out bombing with regular bombers.
Now, Troop ship also disappears from my building option, before I even discover Space ship. How the heck am I suppose to move my troops around w/o troop ****? after the Cargo Coptor can only handls small units..
Also, I'm sick of having the pointless messages pop up at time. Whenever I nuke a city, a message will pop up, saying Apathy Way. Sometime, a message will pop up, having only 1 word in it. What the heck does that mean? the City name is never displayed right, such as city_name1129, wut the heck>
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Old October 18, 2001, 12:15   #2
Martin Gühmann
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Dida are using a mod or the patch. The patch causes the wired messages. To remove them just open the chat window (type: ') and enter /reloadslic. If you started a game before a mod and continued it after you installed the mod you will get such problems, if you can load your savegame. For example if you install CityMod2 and continue your game you shouldn't have any problems. If you continue a game afterwards you installed ApolytonPack you will get such problems. If you want to continue a game after you installed GoodMod you can't load such a save game with GoodMod. So the sollution is to start a new game.

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Old October 18, 2001, 12:32   #3
Dida
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i remember in CTP1, we need to change debugslic from no to yes in order to display the city names right. do we have to do that as well? (i havn't changed anything so far).
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Old October 18, 2001, 12:45   #4
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Actual if you are playing one of the mods like Cradle, MedPack2 or GoodMod on ApolytonPack you have to set DebugSlic to No, there are some problems in DiploMod that could cause some wired effects with DebugSlic=Yes. Actual that bug should be fixed but Dale hadn't the time obviously.

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Old October 18, 2001, 13:29   #5
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i have to double check that, which file is that line of code located in?
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Old October 18, 2001, 14:21   #6
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