Thread Tools
Old October 18, 2001, 04:17   #1
tuckson
Warlord
 
tuckson's Avatar
 
Local Time: 15:50
Local Date: October 31, 2010
Join Date: Jul 2001
Location: home
Posts: 170
Oh No, No Spies?
Greeved with terror I just learned THEY took away my spies?

One of the finest units in tha game. I liked them.
Why, oh why?

Now how to play the dirty tricks? Now how to focus on military strenght and right after starting a war steal al remaining techs?

Now how to blow up citywalls to easly capture cities and rush through enemy areas?

Oh, how dark future can be...

Sigh..., Guess I'll have to learn some other strategies.

But the question remains, what was wrong with them (them spies I mean)?
__________________
-------------------------------><------------------------------
History should be known for learning from the past...
Nah... it only shows stupidity of mankind.
-------------------------------><------------------------------
tuckson is offline  
Old October 18, 2001, 04:23   #2
Wexu
Warlord
 
Wexu's Avatar
 
Local Time: 16:50
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Finland
Posts: 142
Oh God, not again one of these posts!
Wexu is offline  
Old October 18, 2001, 05:07   #3
Ironwood
Prince
 
Local Time: 07:50
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Clovis, CA
Posts: 386
There are still spies. They just don't have a tactical location (as it should be). I have a feeling it'll work similar to the way it did in MOO2, meaning you'll have an "espionage screen" and will be able to assign your intelligence community to various tasks. I do hope, however, that it's more effective or at least intuitive than in MOO2. I never could get my spies to work properly in that game.
__________________
To those who understand,
I extend my hand.
To the doubtful I demand,
Take me as I am.
Ironwood is offline  
Old October 18, 2001, 05:14   #4
tuckson
Warlord
 
tuckson's Avatar
 
Local Time: 15:50
Local Date: October 31, 2010
Join Date: Jul 2001
Location: home
Posts: 170
Quote:
Originally posted by Wexu
Oh God, not again one of these posts!
Hey thanx, but you may call me Tuckson, OK?

Quote:
Originally posted by Ironwood
There are still spies. They just don't have a tactical location (as it should be). I have a feeling it'll work similar to the way it did in MOO2, meaning you'll have an "espionage screen" and will be able to assign your intelligence community to various tasks. I do hope, however, that it's more effective or at least intuitive than in MOO2. I never could get my spies to work properly in that game.
No there are not. Mike Breitkreutz explaned, have a look at the Apolyton newsitem form 17 oct. about espionage. Small quote:
Quote:
Diplomats and spies are indeed gone but you can still perform espionage missions.
I'm curious and anxious at the same time.
Hmmm... but we're OK now.
__________________
-------------------------------><------------------------------
History should be known for learning from the past...
Nah... it only shows stupidity of mankind.
-------------------------------><------------------------------
tuckson is offline  
Old October 18, 2001, 05:56   #5
1Razor
Settler
 
1Razor's Avatar
 
Local Time: 15:50
Local Date: October 31, 2010
Join Date: Oct 2001
Location: living life one day at a time...
Posts: 19
I am also a little perturbed by the fact that spies will not feature to the degree that they did in Civ2. I found them a valuable source when all the other nations started ganging up against you.

They were a lot better than the spies in CTP1/2!
1Razor is offline  
Old October 18, 2001, 06:16   #6
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 15:50
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
There is an espionage screen for doing all the things spies do. So the spy unit is no longer on the board but spies are still a part of your empires resources. Whether you fund espionage as a % of your income or build spy units which only sit on the espionage screen I don't know. Both styles have been used successfully in the past. This is a good answer to the previous problems of one-man units blocking roads and needing military units to kill which has always been absurd. You should never have been able to block routes with diplomats and spies, forcing the opponent to jump through hoops just to move through their own country.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old October 18, 2001, 06:32   #7
LaRusso
King
 
LaRusso's Avatar
 
Local Time: 16:50
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
MOO2 system was actually fine, I like it more than pushing them around the map.....
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
LaRusso is offline  
Old October 18, 2001, 06:32   #8
Wexu
Warlord
 
Wexu's Avatar
 
Local Time: 16:50
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Finland
Posts: 142
Quote:
Originally posted by LaRusso
MOO2 system was actually fine, I like it more than pushing them around the map.....
I agree!
Wexu is offline  
Old October 18, 2001, 06:46   #9
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 10:50
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
Quote:
Originally posted by LaRusso
...I like it more than pushing them around the map.....
One reason why I like it more is it adds to the sense of 'secrecy' to espionage activities. No units on the map means "where are those damnable infiltrators now?".

I loik it lot

I just hope the new system isn't over simplified.
Sarxis is offline  
Old October 18, 2001, 06:55   #10
tuckson
Warlord
 
tuckson's Avatar
 
Local Time: 15:50
Local Date: October 31, 2010
Join Date: Jul 2001
Location: home
Posts: 170
Quote:
Originally posted by Grumbold
There is an espionage screen for doing all the things spies do. So the spy unit is no longer on the board but spies are still a part of your empires resources. Whether you fund espionage as a % of your income or build spy units which only sit on the espionage screen I don't know. Both styles have been used successfully in the past. This is a good answer to the previous problems of one-man units blocking roads and needing military units to kill which has always been absurd. You should never have been able to block routes with diplomats and spies, forcing the opponent to jump through hoops just to move through their own country.
Hmmm... Haven't thought on this. Sounds indeed like a valid reason to change the concept.

However, with the concept of borders, it shouldn't be too hard to make it so that a spy unit can mnve freely within your own borders. It doesn't make sense for any unit to be blocked within your borders anyway.

Red alert had a nice feature for spies. They looked like enemy soldiers.

That's also a cool approach.
__________________
-------------------------------><------------------------------
History should be known for learning from the past...
Nah... it only shows stupidity of mankind.
-------------------------------><------------------------------
tuckson is offline  
Old October 18, 2001, 07:01   #11
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 15:50
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
Quote:
Originally posted by tuckson
However, with the concept of borders, it shouldn't be too hard to make it so that a spy unit can mnve freely within your own borders. It doesn't make sense for any unit to be blocked within your borders anyway.
That would help, but should an enemy tank division have to expend a combat action to kill a spy just because it was invading your country? If spies were cheaper than infantry divisions you can bet some multiplayer games would see walls of them as a cheap way of delaying the enemy.

I like special units (unlike many detractors of CtP) but their inability to share territory with enemy units was their worst drawback.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old October 18, 2001, 07:14   #12
tuckson
Warlord
 
tuckson's Avatar
 
Local Time: 15:50
Local Date: October 31, 2010
Join Date: Jul 2001
Location: home
Posts: 170
To the enemy they could be shown as workers or settlers as long as they'ld be inside their native borders. The enemy would never know it's a spy.
__________________
-------------------------------><------------------------------
History should be known for learning from the past...
Nah... it only shows stupidity of mankind.
-------------------------------><------------------------------
tuckson is offline  
Old October 18, 2001, 07:29   #13
campmajor!
Prince
 
campmajor!'s Avatar
 
Local Time: 15:50
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Zoetermeer, The Netherlands
Posts: 306
Hmm, there were positive and negative sides about spies.

Just wonder how it will going to be. Well, we'll wait and see.
campmajor! is offline  
Old October 18, 2001, 10:43   #14
Theben
Deity
 
Theben's Avatar
 
Local Time: 10:50
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 15,132
If you thought that was bad, try playing SMAC with APTs (armored probe teams). Cheap units that could cause any enemy a lot of grief.

I applaud the move to an espionage screen.
__________________
I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
Theben is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:50.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team