Thread Tools
Old October 18, 2001, 05:09   #1
Tjoepie
Chieftain
 
Tjoepie's Avatar
 
Local Time: 14:50
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Belgium
Posts: 75
bombardment, missile attacks, and air combat
I love it : some new info in this stuff from the new Gamespot interview.
I really love the fact to destroy buildings and even tileimprovements by bombarding.
This makes a strategy of destroying the enemy economy without capturing their cities with all the new "culture" problems possible.


Bombardment is not limited to targeting enemy units--players can also use it against terrain improvements (roads and the like) and cities (where it may cause a population decrease or destroy city structures). Missiles operate in a similar way, but they are expended once the attack is conducted. And air units now have a specialized range of missions, running the gamut from air superiority to recon and precision bombing. All these improvements make for a combat system full of fun choices that enhance the experience of planning and executing military campaigns.
__________________
Live long and prosper !
Tjoepie is offline  
Old October 18, 2001, 06:49   #2
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 10:50
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
Yes, the whole combat system seems to have reached a new level of depth in CivIII.

I am looking forward to utilizing it.
Sarxis is offline  
Old October 18, 2001, 06:54   #3
Deathwalker
Prince
 
Deathwalker's Avatar
 
Local Time: 14:50
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
I'm glad you now have the ability to bomb cities, and they don't need to have a unit in it.
__________________
I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.
Deathwalker is offline  
Old October 18, 2001, 07:03   #4
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 10:50
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
I had forgotten about that!

In SMAC, when I would try to Planetbuster/nuke and enemy city that didn't have any units in it: tough luck!
You couldn't even bomb a base without units in it- absurd!

But with the new bombarding/bombing system, it becomes more realistic. In actuality, most bombing since WWII is against large, immobile targets like factories, bunkers, etc. Though rarely it is used to hit enemy locations out in the open, mostly this is not so.
Sarxis is offline  
Old October 18, 2001, 07:11   #5
campmajor!
Prince
 
campmajor!'s Avatar
 
Local Time: 15:50
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Zoetermeer, The Netherlands
Posts: 306
Quote:
Originally posted by Anunikoba
Yes, the whole combat system seems to have reached a new level of depth in CivIII.

I am looking forward to utilizing it.
Yep, civ3 rules!
campmajor! is offline  
Old October 18, 2001, 09:36   #6
Typo
Chieftain
 
Typo's Avatar
 
Local Time: 14:50
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Great Britain
Posts: 37
The air superiority missions sound cool, I'd like to know more on what these are about??

Also glad to hear that battleships no longer can bombard multiple times per turn...
Typo is offline  
Old October 18, 2001, 11:50   #7
Jason Beaudoin
Prince
 
Local Time: 09:50
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
My main interest about CIV III is on how Air combat will function and how it will look. I'd like to know whether it will be animated, and how smooth these animations will be.
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
Jason Beaudoin is offline  
Old October 18, 2001, 12:17   #8
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 09:50
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
I could care less how it looks... as long as it functions more realistically than it did in Civ II. But then again, ANYTHING would be an improvement
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
Ming is offline  
Old October 18, 2001, 13:29   #9
Jason Beaudoin
Prince
 
Local Time: 09:50
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
I CARE! It matter to me whether it is represented graphically, just like anything else in the game: from the guy swinging his sword and hearing the clashing of the steel, to the missile shooting from the submarine and slamming into a village!
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
Jason Beaudoin is offline  
Old October 18, 2001, 13:59   #10
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 09:50
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Again... function before beauty. I really have no interest in the graphics beyond playability. If I want stellar graphics, I'll go out and buy a SF DVD...

I would hate it if the game functions were ignored for the sake of graphics. I'm buying a game, and I just want it to work the way it is supposed to. And, I hope they spent some more time setting up air combat and missile attacks better.

If you can't attack a city because you can't get past a line of warriors... I don't care how nice the graphics are
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
Ming is offline  
Old October 18, 2001, 14:27   #11
Jason Beaudoin
Prince
 
Local Time: 09:50
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
How about both? Why should we have to choose.

I choose both functionality and beauty!
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
Jason Beaudoin is offline  
Old October 18, 2001, 14:31   #12
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 09:50
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
While it is impossible to disagree with you... and yes, both would be great... I would hate to see function suffer because of beauty. Heck, I turn most of the graphic options off when I play Civ... After the first few games, they are just distracting, and get old real quick
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
Ming is offline  
Old October 18, 2001, 14:43   #13
Jason Beaudoin
Prince
 
Local Time: 09:50
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
I think I'm just a lot more demanding than you are, and I expect a lot from today's games... and I think a lot of people are in the same boat as I am. In Canada, I pay 80 bucks for a game like CIV III, so when I'm investing that kind of cash for something, I want almost everything to be right on the mark. I don't buy very many games for that very reason: because many just screw something up so badly, it's impossible to play the game.

I had that problem with SMAC. I just couldn't get past the graphics, namely, the unit graphics. If they had been done correctly, I probably would have enjoyed the game a lot more. The sound for many units were the same too, which was also really bothersome.

But, I imagine you're right. Functionality should win over beauty.
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
Jason Beaudoin is offline  
Old October 18, 2001, 15:27   #14
Crouchback
Warlord
 
Crouchback's Avatar
 
Local Time: 09:50
Local Date: October 31, 2010
Join Date: May 2001
Location: U.K.
Posts: 237
Did you also notice this titbit from the last page?

Quote:
the ability of battleships to have multiple bombardments in a single turn was eliminated and the air superiority missions were added.

IMO it's the right decision, allowing battleships 4x goes at bombarding would be overkill.

David
__________________
"War: A by-product of the arts of peace." Bierce
Crouchback is offline  
Old October 18, 2001, 15:33   #15
donarumo
Warlord
 
donarumo's Avatar
 
Local Time: 14:50
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Plano TX, USA
Posts: 120
In regards to bombarding, does this mean that units without a bombardment number can NOT attack improvements or can they attack them as well?
__________________
Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home.

-- (Terry Pratchett & Neil Gaiman, Good Omens)
donarumo is offline  
Old October 18, 2001, 15:59   #16
Typo
Chieftain
 
Typo's Avatar
 
Local Time: 14:50
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Great Britain
Posts: 37
Yes but its not targeted you may kill citizens or destroy an improvement or kill/damage a unit in a city. You can target more in modern times after researching something..
Typo is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:50.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team