Thread Tools
Old October 18, 2001, 10:53   #1
T-hawk
C4BtSDG Realms Beyond
Prince
 
T-hawk's Avatar
 
Local Time: 10:51
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Hoboken NJ
Posts: 515
Condensors on Forest
Noticed something rather odd happening in a Morgan game last night. I have several squares with both a Condensor and a Forest! They were functioning as expected, with the Condensor adding +1 nutrient to the forest's production. One is on a nutrient bonus, and the square is producing 6-2-3 also as expected (the base has a Tree Farm but not a Hybrid Forest.)

So I activate scenario editor, create a couple dozen formers, and try to replicate it. No luck. Anytime a former completes a Forest or Condenser, the other gets replaced. Best guess I can make is that if you build a Condensor on a square but DON'T Farm the land, forest can still naturally spread onto the square. I also noticed that if a Condensor is removed, the squares don't lose the raininess, although the raininess does seem to get recalculated if terrain raises/lowers in the area.

I also have one square that somehow has both a Borehole and a Forest. I can't figure out how THAT happened at all. It's producing 0-6-7 as usual (+2 Econ).

Weird... Anyone else seen this?
T-hawk is offline  
Old October 18, 2001, 11:03   #2
Lefty Scaevola
lifer
Emperor
 
Lefty Scaevola's Avatar
 
Local Time: 09:51
Local Date: October 31, 2010
Join Date: Oct 2000
Location: San Antonio TX USA
Posts: 3,815
Try setting formers onto a square so that a forest and a condenser are finished on the same turn.
__________________
Gaius Mucius Scaevola Sinistra
Japher: "crap, did I just post in this thread?"
"Bloody hell, Lefty.....number one in my list of persons I have no intention of annoying, ever." Bugs ****ing Bunny
From a 6th grader who readily adpated to internet culture: "Pay attention now, because your opinions suck"
Lefty Scaevola is offline  
Old October 18, 2001, 11:14   #3
Chowlett
Alpha Centauri PBEM
King
 
Chowlett's Avatar
 
Local Time: 14:51
Local Date: October 31, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
It may even work if the condenser and forest are both started before the other is finished - for example, this method can be used to overcome the "No Aquifers next to existing river" rule. The engine only seems to check for legal terraforming when the improvement is started.
__________________
The church is the only organisation that exists for the benefit of its non-members
Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
All women become like their mothers. That is their tragedy. No man does. That's his.
"They offer us some, but we have no place to store a mullet." - Chegitz Guevara
Chowlett is offline  
Old October 18, 2001, 13:41   #4
Fitz
King
 
Fitz's Avatar
 
Local Time: 06:51
Local Date: October 31, 2010
Join Date: Mar 2000
Location: & Anarchist
Posts: 1,689
The forest almost certainly grew into the square. I see this all the time when I place condensors outside my base radii to increase the inside raininess, but dont plan to crawl them. Eventually they get grown over. Same thing happens to monoliths, and probably to boreholes on non-rocky terrain.

The other time I commonly see this is when I haven't quickly rebuilt my farms after the negative random event destroys them all around a base.
Fitz is offline  
Old October 18, 2001, 14:03   #5
T-hawk
C4BtSDG Realms Beyond
Prince
 
T-hawk's Avatar
 
Local Time: 10:51
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Hoboken NJ
Posts: 515
Quote:
Originally posted by Lefty Scaevola
Try setting formers onto a square so that a forest and a condenser are finished on the same turn.
That's what I was trying to replicate with a bunch of formers -- that doesn't work. As I said, whenever a forest or condensor is _completed_, the other gets replaced. Doesn't matter if it's on the same turn or not -- when a former completes a condensor, the game has no way of knowing if the forest has been there for a few seconds or four hundred years. It's NOT the same as the aquifer problem -- that's a case of the game only checking for "adjacent river" and failing to check for "former building river".

So almost certainly the forest grew onto the condensor squares, and apparently it can grow onto monoliths too. Interesting.

I'm still not sure about the borehole case, since I frequently build boreholes on non-rocky terrain (usually flat coastal), and I've only ever seen forest along with a borehole this once.
T-hawk is offline  
Old October 18, 2001, 14:08   #6
knowhow2
King
 
knowhow2's Avatar
 
Local Time: 15:51
Local Date: October 31, 2010
Join Date: Feb 2001
Location: of the World
Posts: 2,651
AFAIK forest and borehole (it happens) in same square won't give you any more than a regular borehole (however it does have a use in case of the borehole gets destroyed) - the same goes for monoliths.
knowhow2 is offline  
Old October 18, 2001, 14:47   #7
Googlie
Alpha Centauri Democracy GameAlpha Centauri PBEMApolyton Storywriters' GuildApolytoners Hall of FameACDG3 GaiansACDG3 Data AngelsACDG3 MorganACDG3 CMNsACDG3 SpartansC4DG Team Alpha Centaurians
Emperor
 
Googlie's Avatar
 
Local Time: 07:51
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
Forests will also expand over solars and echelon mirrors - you get the nutrient and mineral values plus the enhanced energy value.

Natrurally occurring, though - you can't replicate it through terraforming
Googlie is offline  
Old October 19, 2001, 06:44   #8
Sikander
King
 
Sikander's Avatar
 
Local Time: 07:51
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Boulder, Colorado, United Snakes of America
Posts: 1,417
The benefit of borehole / forest is that if the borehole gets sniped, the forest remains in the square. Since it's a freebie I don't mind. Also with the monolith / forest squares if you use up the monolith at least you get a forest out of the deal, and if it's later in the game you probably want the forest more than the monolith anyway.
__________________
He's got the Midas touch.
But he touched it too much!
Hey Goldmember, Hey Goldmember!
Sikander is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:51.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team