October 18, 2001, 19:13
|
#1
|
Prince
Local Time: 15:52
Local Date: October 31, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
|
Crowded Middle East
It's getting crowded down there in the eastern Mediterranean/Middle East now...
We already have:
Greeks
Babylonians
Egyptians
Persians
And these are proposed for an expansion pack:
Phoenicians
Hebrews
Turks
Arabs
Byzantines
That is 9 civs from the same region. Now, on a random map this isn't a problem. But on a world map the civs starting in this area would get little land to expand on, and many civs would be destroyed early in the game.
This makes me think that an expansion pack wouldn't include more than 1 or 2 civs from that region (Arabs and Phoenicians preferably  ), and that XP civs to a greater degree will be chosen on basis of geography.
In Civ3-worldmap-game-play terms, more civs are needed in the Americas, Africa and the Pacific, not in the Middle East region IMO.  Any thoughts?
|
|
|
|
October 18, 2001, 19:14
|
#2
|
Prince
Local Time: 15:52
Local Date: October 31, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
|
Here's a map to set things in perspective:
|
|
|
|
October 18, 2001, 20:16
|
#3
|
Local Time: 08:52
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Resident Mormon
Posts: 2,853
|
I whole-heartedly agree.
That's probably why Firaxis didn't include the others in the first place. On the other hand, they could keep the civ limit at 16 instead of 32 to avoid that, or make a really big middle east map, or just increase the world map to the point where the middle east civs can get along, and it will be 1485 before any other civs even meet.
Still... imagine this:
World Map, 16 civs. Players include:
Babylon
Persia
Egypt
Ethiopia
Greece
Rome
Byzantium
Phoenicia
Israel
Spain
India
Russia
Turkey
Arabia
and dunno, France & Germany? One big Mediterranean mishap.
Chaos. Complete and Absolute.
But maybe that's why some civers play the game at all.
__________________
The Apolytoner formerly known as Alexander01
"God has given no greater spur to victory than contempt of death." - Hannibal Barca, c. 218 B.C.
"We can legislate until doomsday but that will not make men righteous." - George Albert Smith, A.D. 1949
The Kingdom of Jerusalem: Chronicles of the Golden Cross - a Crusader Kings After Action Report
|
|
|
|
October 18, 2001, 23:21
|
#4
|
Emperor
Local Time: 09:52
Local Date: October 31, 2010
Join Date: Feb 2000
Location: It doesn't matter what your name is!
Posts: 3,601
|
I propose we ditch Hebrew, Byzantine, and Phoenician (replace with Carthaginians  )
Hebrew are important religiously, but to civilization...
Byzantine are an offshoot of the Greeks and Romans. Period.
Carthaginian would add another much needed African civ and balance out the mediterranean.
But this is only my opinion. Thoughts?
__________________
"Chegitz, still angry about the fall of the Soviet Union in 1991?
You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez
"I was hoping for a Communist utopia that would last forever." - Imran Siddiqui
|
|
|
|
October 19, 2001, 00:12
|
#5
|
Local Time: 08:52
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Resident Mormon
Posts: 2,853
|
I agree to an extent.
Byzantium is redundant. Interesting, but too Greco-Roman. Too many civs in one place.
Phoenicians have a chance, but need AI revamping (compared to CivII AI). Perhaps Maritime Civ Attrbiute. Lots of colonies on islands and coasts around the sea. Like real life.
Israel. Come on, who hasn't wanted to pull a David v. Goliath on a global scale? Just for kicks.
Perhaps if we dumped the Arabs or Turks (keep one, drop the other) because a lot of Turkish stuff was Arabian, and was simply subjugated.
This leaves:
Greeks
Babylonians
Egyptians
Persians
And these are proposed for an expansion pack:
Phoenicians
Israelites
Turks OR Arabs
Ethiopians
It still makes Levant/Palestine a powderkeg, but there's realism for you. And not quite so congested.
__________________
The Apolytoner formerly known as Alexander01
"God has given no greater spur to victory than contempt of death." - Hannibal Barca, c. 218 B.C.
"We can legislate until doomsday but that will not make men righteous." - George Albert Smith, A.D. 1949
The Kingdom of Jerusalem: Chronicles of the Golden Cross - a Crusader Kings After Action Report
|
|
|
|
October 19, 2001, 09:32
|
#6
|
Deity
Local Time: 16:52
Local Date: October 31, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
|
Well, I don't think there's a real problem since you can only play with 8 civs at a time. Yes, 'unofficially' it's 16 but it remains to be seen how well that will work out. Either way, it should be fairly uncommon to have more than 4 civs from the ME in an average wold map scenario if you have 32 civs to choose from...
BTW, looking at Gangerolf's map, some minor changes could be made to make the area less crowded: make Persia start further to the east (near Kerman/Ormuz or even further east), Egypt slightly further to the south (near Luxor/Aswan), Turkey further to the west (near Ankara/Trabzon or even near Georgia), Arabs further southeast (in Yemen). Some of these changes might reduce historic accuracy slightly but on a fairly large map they could make a big difference in terms of gameplay.
|
|
|
|
October 19, 2001, 09:56
|
#7
|
Warlord
Local Time: 14:52
Local Date: October 31, 2010
Join Date: Oct 2001
Location: In a Galaxy far, far away...
Posts: 168
|
Israelis are definitely not worth to be included into the game - they are historicaly insignificant and the only product of their civ that had any impact out of their boundaries, was ...yes... Judeo-christianism
On a more playfull note, If included in the expansion pack,the Israelis (but you should call them "Jewish" then) could start off from... Hollywood... or New York
That would add to gameplay balance
|
|
|
|
October 19, 2001, 12:14
|
#8
|
Prince
Local Time: 15:52
Local Date: October 31, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
|
Quote:
|
Well, I don't think there's a real problem since you can only play with 8 civs at a time. Yes, 'unofficially' it's 16 but it remains to be seen how well that will work out. Either way, it should be fairly uncommon to have more than 4 civs from the ME in an average wold map scenario if you have 32 civs to choose from...
|
Yes, it's not necessarily a problem if you can freely choose the civs you want to play against. But I don't think an expansion pack will contain this many ME civs. Looking at how Firaxis has chosen civs earlier (Iroquois, Zulus  ), expansion pack civs will probably (hopefully?) be quite geographically spread and unexpected (smaller civs/tribes). I'm just guessing, of course
|
|
|
|
October 19, 2001, 13:18
|
#9
|
Emperor
Local Time: 09:52
Local Date: October 31, 2010
Join Date: Feb 2000
Location: It doesn't matter what your name is!
Posts: 3,601
|
Quote:
|
Originally posted by Locutus
Well, I don't think there's a real problem since you can only play with 8 civs at a time. Yes, 'unofficially' it's 16 but it remains to be seen how well that will work out. Either way, it should be fairly uncommon to have more than 4 civs from the ME in an average wold map scenario if you have 32 civs to choose from...
|
What are you talking about? It's 16 at a time at most, not 8
I would definitely put Arabs in over Turks, and Carthage over Phoenicians, and ditch the Israelis completely.
The Persians would start near Persepolis, would they not
__________________
"Chegitz, still angry about the fall of the Soviet Union in 1991?
You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez
"I was hoping for a Communist utopia that would last forever." - Imran Siddiqui
|
|
|
|
October 20, 2001, 04:31
|
#10
|
Prince
Local Time: 09:52
Local Date: October 31, 2010
Join Date: Oct 2001
Location: People's Republic of the East Village
Posts: 603
|
There really is too much in the middle east.
Carthaginains would be good for balancing out Africa. But -
Indonesians would balance out pacific (I know, they're not that old and fairly fragmented ... yada yada yada)
Argentina/Incas would actually put something in South America. Again, I know the Argentines are also new, but so what? Post colonial civs are woefully underrepresented.
__________________
- "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
- I went to Zanarkand, and all I got was this lousy aeon!
- "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming
|
|
|
|
October 20, 2001, 05:47
|
#11
|
Emperor
Local Time: 17:52
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
|
Quote:
|
Originally posted by Locutus
BTW, looking at Gangerolf's map, some minor changes could be made to make the area less crowded: make Persia start further to the east (near Kerman/Ormuz or even further east), Egypt slightly further to the south (near Luxor/Aswan), Turkey further to the west (near Ankara/Trabzon or even near Georgia), Arabs further southeast (in Yemen). Some of these changes might reduce historic accuracy slightly but on a fairly large map they could make a big difference in terms of gameplay.
|
2-3 squares wont make a difference.
__________________
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
|
|
|
|
October 20, 2001, 12:29
|
#12
|
Local Time: 10:52
Local Date: October 31, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
|
But on a world map the civs starting in this area would get little land to expand on, and many civs would be destroyed early in the game.
Great, early combat.
|
|
|
|
October 20, 2001, 14:41
|
#13
|
Warlord
Local Time: 09:52
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Long Island, NY, America
Posts: 203
|
If you need something in the Pacific, try the Polynesians. They're an old civ and were able to cross the pacific many years before Europe
|
|
|
|
October 21, 2001, 03:01
|
#14
|
Warlord
Local Time: 00:22
Local Date: November 1, 2010
Join Date: Sep 2001
Posts: 174
|
But where would the Polynesians start? On an island in the middle of the Pacific somewhere. They would be stuck with one city until they developed navigation or map making or whatever the first good naval unit is that doesn't get destroyed in oceans.
|
|
|
|
October 21, 2001, 03:23
|
#15
|
Deity
Local Time: 10:52
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
|
Give the Polynesians a [insert name of polynesian oceangoing vessel here] as a CSU. Make its tech requirement extremely low (or preferrably null).
|
|
|
|
October 21, 2001, 05:08
|
#16
|
Prince
Local Time: 09:52
Local Date: October 31, 2010
Join Date: Oct 2001
Location: People's Republic of the East Village
Posts: 603
|
Quote:
|
But where would the Polynesians start? On an island in the middle of the Pacific somewhere. They would be stuck with one city until they developed navigation or map making or whatever the first good naval unit is that doesn't get destroyed in oceans.
|
And this isn't a problem for the English? How about this - the indonesians or polynesians start out on an island, but its a bunch of islands so close together that units treat then as connected (Civ2's south pacific had alot of islands like this).
__________________
- "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
- I went to Zanarkand, and all I got was this lousy aeon!
- "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 10:52.
|
|