October 19, 2001, 11:14
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#31
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Technical Director
Local Time: 16:53
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by KrazyHorse
I'm not sure. That thin white border which is visible under the dotted line of the national borders worries me.
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That white border defines the working area.
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ACS - Technical Director
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October 19, 2001, 11:17
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#32
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Prince
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
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Take it easy Gramphos! There seems to be a contradiction in that statement, because he also says the following:
Quote:
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Even if your city has only the beginning 1-square (no) border, you can work the requisite number of surrounding squares
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So... I'm not exactly sure what he means anymore.
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
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October 19, 2001, 11:23
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#33
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Technical Director
Local Time: 16:53
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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I believe that a city start with no cultural border, and can only work a radius of one. After 10 cps both borders will expand ("Normal" city radius and 1 radius border.) From that point I guess that the border will expand in some points, and maybe the workable area will expand once more.
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ACS - Technical Director
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October 19, 2001, 12:53
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#34
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Deity
Local Time: 22:53
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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Quote:
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Originally posted by Jason Beaudoin
Dan Magaha from Firaxis indicated recently that the workable city tiles are always the same and your citizens can always work the tiles that are 2 squares from the city centre. The only difference is that if your borders do not extend up to those 2 square, any enemy unit can occupy that boundary without any diplomatic reprecussions
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In the contrary, Gamspot isn't wrong on this one.
You are confusing two different concepts:
1. The cultural border of a city
2. Number of tiles it can use
[1] is clearly affected by culture and determines whether you'll need colonies to access resources. [2] is old stuff.
It also seems that [2] can increase at a very high cultural level.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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October 19, 2001, 13:10
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#35
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Prince
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
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It isn't very clear no matter how you look at it. I can't interpret what Dan said.
I guess I'll have to wait to see.
I talk about killing time, while time slowly kills me.
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
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October 19, 2001, 14:07
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#36
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King
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Just one more thing
Posts: 1,733
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Quote:
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I hope THAT is not true. That would mean that a warrior would have a 10% chance of winning a battle against a tank!
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Haven't you seen Return of the Jedi? Those ewoks kicked ass.
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October 19, 2001, 14:18
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#37
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Prince
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
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Quote:
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Originally posted by Sandman
Haven't you seen Return of the Jedi? Those ewoks kicked ass.
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__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
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