October 19, 2001, 10:23
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#1
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Settler
Local Time: 16:53
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 4
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Trade over oceans/etc?
Based on what I've read, to gain access to either your strategic resources, or to strategic resources of others via trading, you need roads connecting those strategic resources to your "consumer" cities.
E.g. - for Germans to be trading with Japanese, their capitals should be connected via roads. Or, for you to gain access to that uranium resource, you need to connect it to your overall road system.
How will that work over seas?
E.g. - what if Germans are on another island than Japanese? Or what if your uranium resource is on another island than the cities that wish to "consume" it?
I must be missing something, such as perhaps with some advance overseas trade becomes automatic, or something like that.
Any factual clarifications will be appreciated - speculations also to a lesser degree  .
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October 19, 2001, 10:34
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#2
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Prince
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
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You'd have to create a city with a harbour, and the city with the harbour would have to be connected to your trade network via road. The Japanese would have to have the same thing in order to trade with anyone located off the island.
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
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October 19, 2001, 10:37
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#3
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King
Local Time: 10:53
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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To expand slightly on Jason's response, trade connections can pass by road through either Ports or Airports to other Ports (connected by sea) or Airports (anywhere).
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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October 19, 2001, 10:38
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#4
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Emperor
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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I believe blockading will be possible for ports but its less likely with airports.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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October 19, 2001, 10:56
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#5
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Settler
Local Time: 16:53
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 4
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that's reasonable
Jason,
Stuie,
Thanks.
That sounds quite reasonable, but I'd still think some other conditions should be met - e.g., the harbor you wish to connect to should be "explored" ("black fog removed") by your navy before.
Also - is this something that you read something for sure, or is this a speculation?
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October 19, 2001, 11:15
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#6
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Emperor
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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It's all been explained by Firaxians. Not absolutely sure on the having to know a path from harbour to harbour though.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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October 19, 2001, 11:23
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#7
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King
Local Time: 14:53
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scotland. I can't be more specific else they'll find me.
Posts: 2,277
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All resources must make it to the capital however. Take out the roads around that and uoi'll cripple the AI
__________________
A witty quote proves nothing. - Voltaire
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October 19, 2001, 11:25
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#8
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Deity
Local Time: 10:53
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
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I certainly hope that trade requires knowledge of the route to be used.
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October 19, 2001, 11:34
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#9
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King
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Quote:
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Originally posted by Jason Beaudoin
You'd have to create a city with a harbour, and the city with the harbour would have to be connected to your trade network via road. The Japanese would have to have the same thing in order to trade with anyone located off the island.
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Quote:
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Originally posted by Stuie
To expand slightly on Jason's response, trade connections can pass by road through either Ports or Airports to other Ports (connected by sea) or Airports (anywhere).
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Yes, but is really established road-connected harbour-cities and diplomatic map-swappings enough in itself, in order to get full ocean trade-access with foreign empires?
I hope not. The initial trade-contact should be made by sending a trireme/Caravel. Just one ship making contact with one foreign road-connected harbour-city is enough, though (and by that establishing a ocean trade-route).
Just as one inter-empire connecting road is enough to establish foreign landbased trade-relations with your Civ-neighbor.
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October 19, 2001, 13:15
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#10
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Prince
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
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I think it would be safe to assume that even if YOU don't have knowledge of the trade route (via sea) your trading partner might, and I guess that is the logic of being able to trade with another CIV even if you don't have a trade route mapped out.
I believe that once you have a harbour, you'll be able to trade with CIVs that have the same on another continent.
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
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October 19, 2001, 13:33
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#11
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Warlord
Local Time: 16:53
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Salzburg, Austria
Posts: 158
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Different to civ2, you can only trade when the other civilization agree. I am quite happy that is no more possible to establish a trade route during war.
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October 19, 2001, 13:50
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#12
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King
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Just one more thing
Posts: 1,733
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I suggest that the number of resources traded will depend on the number of coastal cities and harbours you have.
For each harbour you can export and import one resource. Ports raise this to two.
If it is possible to channel all your overseas trade through a single coastal city, then the naval blockade becomes much more difficult, as all coastal cities must be blockaded in order for it to work. With my system, a partial blockade will have some effect.
Also, it would be a waste of time building any roads to neighbouring civs, as you could conduct all your trade by sea.
And a small question. Can naval blockade work against several cities at once by blocking off a narrow channel? Like the entrance to the Mediterranean?
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October 19, 2001, 14:32
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#13
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King
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Quote:
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Originally posted by Jason Beaudoin
I believe that once you have a harbour, you'll be able to trade with CIVs that have the same on another continent.
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I keep my thumbs crossed that its not that easy.
If one laboriously must build roads in order to establish land-based trade-routes with foreign empires, then why would the team counter-balance this by making the establishment of ocean-based (foreign) trade-routes an effortless and 100% automatic process?
It doesnt make any logical sense, and I dont think they have implemented it this way.
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October 19, 2001, 14:33
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#14
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Emperor
Local Time: 10:53
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
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I think it would a good idea to say that one harbor can only export and/or import one resource. That way you could blockade a particular resource. Though not realistic it would add to realism if you know what I mean.
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