October 19, 2001, 13:16
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#1
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Prince
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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Espionage Options Extremely Disappointing!!
"Don't say you heard it from us, but here are a list of espionage missions you can perform in Civ III:
Sabotage (sabotages the current project of an enemy city)
Propaganda (attempts to convince an enemy city to join your Civilization)
Steal Plans (reveals all troop locations of an enemy Civ for one turn)
Steal World Map (reveals what an enemy knows about the world)
Expose Enemy Spy (ferrets out opposing spies)"
No Steal Tech, no Blow Up Building, need I say more?
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October 19, 2001, 13:18
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#2
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Prince
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
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Ya... I wonder why you can't steal tech. That's strange.
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"It is neither holy or roman, nor is it an empire."
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October 19, 2001, 13:20
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#3
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Emperor
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
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well steal tech was overpowered in my opinion, but i agree why no blow up building? or even more important, incite riots
maybe they didn't list everything...or if they did maybe they will add in other stuff later
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October 19, 2001, 13:20
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#4
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King
Local Time: 10:53
Local Date: October 31, 2010
Join Date: Oct 2000
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Posts: 2,372
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Good....I'm glad to see the steal technology go......
To think that a single spy could learn the secret of a technology by entering a single city always seemed silly to me.....
Though it does seem odd that one won't have the ability to do any really dirty deeds. (Don't forget poison water supply)....
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I see the world through bloodshot eyes
Streets filled with blood from distant lies.
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October 19, 2001, 13:22
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#5
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Prince
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of pop
Posts: 735
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speculations scmeculations...
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To be one with the Universe is to be very lonely - John Doe - Datalinks
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October 19, 2001, 13:27
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#6
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Emperor
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Quote:
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Originally posted by drake
Good....I'm glad to see the steal technology go......
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I agree that early on steal tech is unrealistic...but what about modern era? Steal nuclear plans, space flight plans...
you should be able to 'steal tech' which speeds up your research, rather than just giving you the advance, IMO.
__________________
"Chegitz, still angry about the fall of the Soviet Union in 1991?
You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez
"I was hoping for a Communist utopia that would last forever." - Imran Siddiqui
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October 19, 2001, 13:27
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#7
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Prince
Local Time: 15:53
Local Date: October 31, 2010
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Location: Vienna, Austria
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Quote:
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Originally posted by Earthling7
speculations scmeculations...
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Ehh, no. Why should they give us a list, if it isn´t complete? Simply to annoy us?
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October 19, 2001, 13:28
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#8
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Warlord
Local Time: 06:53
Local Date: October 31, 2010
Join Date: Sep 2000
Location: La Habra CA
Posts: 151
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It was this exact type of thread that drove me to start the topic "has the pessimism gotten out of hand"...
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Remember kids: The higher your post count or the faster your computer, the larger your penis!
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October 19, 2001, 13:29
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#9
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Settler
Local Time: 14:53
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Location: Northamptonshire, United Kingdom
Posts: 3
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I wouldn't expect CIV III to be a major retrograde step in some areas-the nastier options have to exist, unless the world's turned totally PC!
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October 19, 2001, 13:30
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#10
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Prince
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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Quote:
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Originally posted by fluxcapacitor
It was this exact type of thread that drove me to start the topic "has the pessimism gotten out of hand"...
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Again: That has nothing to do with pessimism. If I am given a list with options, I assume the list is complete. Why would they deliberately leave something out?
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October 19, 2001, 13:34
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#11
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Prince
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of pop
Posts: 735
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Quote:
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Originally posted by Comrade Tribune
Again: That has nothing to do with pessimism. If I am given a list with options, I assume the list is complete. Why would they deliberately leave something out?
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Because they are not nice. They love hiding in the shadow watching you squeeeel
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To be one with the Universe is to be very lonely - John Doe - Datalinks
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October 19, 2001, 13:39
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#12
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King
Local Time: 15:53
Local Date: October 31, 2010
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Location: Sweden
Posts: 1,728
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Keep things in perspective, please.
I think the espionage-options that Firaxis have chosen to implement are more then enough.
After all, they shouldnt try to create "a game within a game", with 20+ different options, or more. That would be too distractive, and also potentially gameplay-unbalancing.
Stealing tech's was really overpowerful in Civ-2, and Im glad that its gone. Two succesful tech-thefts gave the same result as building the Darwin Voyage Wonder.
Blowing up Civ-buildings is done best by bombing-missions, during wars. If you do that in peace-time; its empire-supported terrorism.
Last edited by Ralf; October 19, 2001 at 13:47.
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October 19, 2001, 13:42
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#13
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Chieftain
Local Time: 11:53
Local Date: October 31, 2010
Join Date: Feb 2001
Location: São Leopoldo, RS - Brazil
Posts: 91
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I don´t believe that was the complete list.
Too poor, IMHO. So... Well, let´s wait.
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October 19, 2001, 13:44
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#14
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King
Local Time: 10:53
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Maine, US
Posts: 2,372
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Quote:
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Blowing up Civ-buildings is done best by bombing-missions, during wars. If you do that in peace-time; its empire-supported terrorism.
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Terrorism should have a place in civ3.....Its necessary in fact.
__________________
I see the world through bloodshot eyes
Streets filled with blood from distant lies.
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October 19, 2001, 13:45
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#15
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Prince
Local Time: 15:53
Local Date: October 31, 2010
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Location: Vienna, Austria
Posts: 988
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October 19, 2001, 13:47
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#16
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Emperor
Local Time: 09:53
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a few other options from SMAC that were cool
*assassinate researchers: halved the amount of research on the newest tech
*free leader: restarted a civ that had been eliminated
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October 19, 2001, 13:54
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#17
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Prince
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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Quote:
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Originally posted by Ralf
After all, they shouldnt try to create "a game within a game", with 20+ different options, or more. That would be too distractive, and also potentially gameplay-unbalancing.
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Does that mean they should exclude war, because it´s a game within the game? Espionage can achieve the same results with much less bloodshed; it´s a more humane way to get about.
Quote:
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Blowing up Civ-buildings is done best by bombing-missions, during wars. If you do that in peace-time; its empire-supported terrorism.
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So, what? Last time I checked the game was called CIV3, not CIVPC.
And if we must get philosophical: War itself is empire-supported terrorism, large-style.
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October 19, 2001, 13:56
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#18
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Chieftain
Local Time: 11:53
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Join Date: Feb 2001
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Posts: 91
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October 19, 2001, 14:01
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#19
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Prince
Local Time: 15:53
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Agreed; but they could have easily fixed this without killing the espionage/sabotage subgame. This is now worse than CivI, CivII, both Moos etc.
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October 19, 2001, 14:06
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#20
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Emperor
Local Time: 07:53
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Something's Lost, but Something's Gained
Yes, we lost some espionage options, but
Yes, we gained some espionage options.
The whole game is going to be different anyway, so who are WE to judge (yet)?
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JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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October 19, 2001, 14:11
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#21
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Warlord
Local Time: 16:53
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Salzburg, Austria
Posts: 158
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Quote:
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Originally posted by Ralf:
Blowing up Civ-buildings is done best by bombing-missions, during wars. If you do that in peace-time; its empire-supported terrorism.
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Agreed, but it would be fine, when you can also sabotage existent buildings during war like barracks. There should be only a small percent
that the attack is successful. After an espionage attack the city should be alert, so espionage get much more difficult, like the ctp2-concept of alternative warfare.
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October 19, 2001, 14:16
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#22
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Prince
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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Re: Something's Lost, but Something's Gained
Quote:
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Originally posted by Jaybe
Yes, we lost some espionage options, but
Yes, we gained some espionage options.
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Absolutely wrong.
They took all the powerful options away, and replaced them with meaningless options.
And they said they would add depth to the major areas of the game. Instead, they killed my favourite subgame!
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October 19, 2001, 14:19
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#23
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Prince
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of pop
Posts: 735
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Quote:
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Originally posted by korn469
a few other options from SMAC that were cool
*assassinate researchers: halved the amount of research on the newest tech
*free leader: restarted a civ that had been eliminated
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That sounds wonderful. Sabotage tech by killing Oppenheimer... hehehe
__________________
To be one with the Universe is to be very lonely - John Doe - Datalinks
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October 19, 2001, 14:21
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#24
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Prince
Local Time: 08:53
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I'm glad stealing techs are gone, if indeed it is (they may not have listed all of them and there's always the possibility of a mistake).
It was really annoying to have to put troops or spies in certain areas to stop a continuous wave of spies who are stealing techs, when you were leading in science against a civ that had much more industry or troops.
It isn't fair when you spend several/many turns to research something that a civ can get instantaneously from a unit that can perform other functions and also survive the steal and do it again. And yes, I understand the spy units are gone. I was describing the Civ2 experience.
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October 19, 2001, 14:26
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#25
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Prince
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Mar 1999
Location: NJ
Posts: 426
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As for infrastructural warefare, I think that bombarding with catapults, cannons, etc. should cover this in the early game. Remember, this one particular system cannot be compared to previous games since how it fits into the game is quite likely different. I would have liked to see poison water supply and plant nuclear device, but I'll be fine without them.
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October 19, 2001, 14:27
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#26
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Prince
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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Quote:
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Originally posted by Pembleton
It was really annoying to have to put troops or spies in certain areas to stop a continuous wave of spies who are stealing techs, when you were leading in science against a civ that had much more industry or troops.
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But that is real life. Welcome to reality!
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October 19, 2001, 14:28
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#27
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King
Local Time: 14:53
Local Date: October 31, 2010
Join Date: Feb 2000
Location: of the Great White North
Posts: 1,790
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More realistic does not mean more fun
My biggest fear is that we will achieve a Civ3 that is more realistic but not as much fun to play.
I mean, sitting back and building culture wonders until your amoeba grows big enough to swallow 2/3 of the map does not sound like fun to me.
In real life, stealing technology is a MAJOR part of espionage. Certainly the CIV2 was unrealistically powerful, but taking it out completely is a disappointment and IMO a weakness.
I suspect bombardment is the answer to espionage to destroy city walls, and that makes more sense to me.
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October 19, 2001, 14:34
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#28
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Prince
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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Quote:
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Originally posted by Akron
As for infrastructural warefare, I think that bombarding with catapults, cannons, etc. should cover this in the early game. Remember, this one particular system cannot be compared to previous games since how it fits into the game is quite likely different.
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In a technical sense, you are right. However, I see espionage etc. as something that is functionally different from warfare. A replacement for warfare more than a supplement to it. It is the ultimate equalizer in favour of the have-nots, who can not afford conventional weaponry and/or expensive research. In the game, it can also help the AI to keep up with the player and thereby make the game more interesting.
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October 19, 2001, 14:45
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#29
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Prince
Local Time: 14:53
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Join Date: Apr 1999
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Posts: 428
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Many of the new options are intriguing, but I do hope the list they gave is incomplete.
Stealing technology was overpowered in Civ2, but could be made viable for Civ3 by weakening it a bit. Make an attempt to steal tech cost a hefty sum, and have a low chance of success. Given how much of a boost a stolen tech could provide, I don't think my alterations are excessive.
Sabotaging existing improvements was always one of my favorite methods of wreaking havoc. Sure, it's (more or less) terrorism, but it sure was fun to bomb cathedrals to cause unhappiness. In a similar vein, poisoning the water (though, interestingly enough, I had changed this in the text files to an act of bioterrorism!) was a nice option, though infrequently used. The suitcase nuke was a bit overpowered, but also fun. Terrorism could also have a reduced chance of effectiveness, plus a major drop in regard from other civs.
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October 19, 2001, 14:46
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#30
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Prince
Local Time: 08:53
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Cyberspace
Posts: 590
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Quote:
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Originally posted by Comrade Tribune
But that is real life. Welcome to reality!
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At least respond to my whole post instead of taking a quote out of context and responding to that, distorting the meaning of what I was saying. And guess what? Stealing a tech is not reality.
And your endless whining has just put you as the honorary third person on my ignore list.
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