Thread Tools
Old October 24, 2001, 16:33   #121
Ozymandous
Prince
 
Ozymandous's Avatar
 
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Atlanta, GA
Posts: 507
I just hope that you can add more "counter-intelligence" aka spies to your "network" like in MOO to help cut down the chances of people stealing your tech.

Nothing worse than your allies stealing tech or some idiotic Civ still using knights to get lucky and steal tanks! Argh, they should have seperated the tech's that allow you to see resources from those that build units (if they haven't already!).
Ozymandous is offline  
Old October 24, 2001, 18:20   #122
Comrade Tribune
Prince
 
Comrade Tribune's Avatar
 
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
Quote:
Originally posted by Urban Ranger
A civ advance such as Nuclear Fission is not a tech per se, but a body of accumulated knowledge with the scientists who understand this knowledge.
Well, yes, but you can buy the scientists, can´t you?

This is, among other things, what 'espionage' in civgames represents.
__________________
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

Free Slobo, lock up George, learn from Kim-Jong-Il.
Comrade Tribune is offline  
Old October 24, 2001, 18:41   #123
Blake
lifer
PolyCast TeamCivilization IV: MultiplayerC4DG Gathering StormCivilization IV CreatorsApolyton UniversityApolytoners Hall of Fame
Beyond the Sword AI Programmer
 
Blake's Avatar
 
Local Time: 03:53
Local Date: November 1, 2010
Join Date: Oct 2000
Location: I am a Buddhist
Posts: 5,680
Quote:
Originally posted by Comrade Tribune

Well, yes, but you can buy the scientists, can´t you?
Yeah, true. But in order to put the "behind the scenes" infrastrucutre in place, you should atleast have to pay cash to steal advances.... personally I think the idea of infiltrating another civilisation, which then boosts your own research (dramatically!) is much more realistic, altough simple trading is attractive from a... simplicity... point of view.
Blake is offline  
Old October 24, 2001, 19:02   #124
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
I'll second the puzzlement at the city investigation only showing improvements, not denfesive units too. Seeing the improvements isn't much use unless you can then try to destroy them (or bribe someone to open the city gates etc).

Still, if counterintelligence works better than it ever has in any unit based spy game all the rest will be worth it.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old October 24, 2001, 19:21   #125
The_Aussie_Lurker
BtS Tri-League
King
 
Local Time: 14:53
Local Date: October 31, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
Hi Guys,
OK, I'm now reasonably happy with the list of spy missions, but I still feel like there is something MISSING?! Specifically, poison water supply and Plant Nuclear device!!! I know these missions should be VERY hard to accomplish, and that they are used only rarely, but I still want them as options.
In addition, I hope that the Sabotage mission is not just limited to current projects, but can be used to destroy existing ones! I know this can be done with bombardment units in war, but what if I just want a cool stand-off situation like the one which existed between U.S.A/U.S.S.R? Then I want a way of hurting a civ without an all-out declaration of war (but a good chance of a SERIOUS diplomatic incident-assuming they catch you!!!). It's possible that this is already the case (I mean, if they could forget 2 WHOLE missions, then it's possible that they made an error concerning sabotage!)
As for the old "Incite Revolt" mission, I have a feeling that, when using Propoganda to convert a city to your civ, then stage one will involve inciting a revolt against the parent Civ (at least, that's how I read it!) Of course, if you don't want the city, then you could just cease the mission once it starts revolting!!!
So what do the Firaxians have to say? Are ALL the old espionage missions still in, or must we do without the wanton carnage caused by planting nuclear devices?!

Yours,
The_Aussie_Lurker.
The_Aussie_Lurker is offline  
Old October 24, 2001, 20:17   #126
Comrade Tribune
Prince
 
Comrade Tribune's Avatar
 
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
Furthermore, it should also be possible for player A to attack player B and frame player C, perhaps resulting in a war between B and C. A war between two of your enemies would be the ultimate secret service achievement.
__________________
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

Free Slobo, lock up George, learn from Kim-Jong-Il.
Comrade Tribune is offline  
Old October 24, 2001, 21:06   #127
The_Aussie_Lurker
BtS Tri-League
King
 
Local Time: 14:53
Local Date: October 31, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
Comrade, I like the way you think!!!
I do that a lot in "Birth of the Federation", especially if I'm playing the Cardassians! "BotF", of course, has the same abstracted espionage system as CivIII is going to have, so Idon't see why it can't be done!!

The_Aussie_Lurker
The_Aussie_Lurker is offline  
Old October 24, 2001, 22:53   #128
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 09:53
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
wasn't that in SMAC (it's been a while), couldnt you frame other leaders?
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old October 25, 2001, 16:43   #129
Grim Legacy
Prince
 
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
Quote:
Originally posted by UberKruX
wasn't that in SMAC (it's been a while), couldnt you frame other leaders?
Yes it was. And it was more likely to fail if you chose to attempt it.
Grim Legacy is offline  
Old October 25, 2001, 17:05   #130
Lorizael
lifer
NationStates
Emperor
 
Local Time: 10:53
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
Oh that would be awesome if you could blame it on someone else! Then I might actually use espionage!

I'm hoping with the new espionage and nukes, we will really be able to have a Cold War type situation.
Lorizael is offline  
Old October 26, 2001, 08:12   #131
Rasbelin
Emperor
 
Rasbelin's Avatar
 
Local Time: 16:53
Local Date: October 31, 2010
Join Date: Nov 1999
Posts: 3,801
Quote:
Originally posted by Lorizael

I'm hoping with the new espionage and nukes, we will really be able to have a Cold War type situation.
True, but it might end up in a mess like in the WW79
scenario of CiC. BTW, we haven't heard so
much of the missile units (at least not nukes) in Civ III.
__________________
"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
Rasbelin is offline  
Old October 28, 2001, 23:31   #132
markusf
King
 
markusf's Avatar
 
Local Time: 14:53
Local Date: October 31, 2010
Join Date: Oct 1999
Posts: 1,721
Spies where totally rediculus in civ2.. In a multiplayer game a few weeks ago i was losing to a player who had an empire 4 times my size. I built 4 spies and destroyed him in 5 turns. Go and send in 40 spies and destroy every single improvement in a size 30 city then move onto the next... you criple the whole civ. Then to be really nasty you poison the water supply of cities fielding a lot of units and they all disband.
__________________
Join the army, travel to foreign countries, meet exotic people -
and kill them!
markusf is offline  
Old October 29, 2001, 00:50   #133
Lonestar
inmate
King
 
Lonestar's Avatar
 
Local Time: 10:53
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The 3rd best place to live in the USA.
Posts: 2,744
I too, am disappointed in the options.
__________________
With such viral bias, you're opinion is thus rendered useless. -Shrapnel12, on my "bias" against the SS.
And any man who may be asked in this century what he did to make his life worth while, I think can respond with a good deal of pride and satisfaction: "I served in the United States Navy!"
"Well, the truth is, Brian, we can't solve global warming because I ****ing changed light bulbs in my house. It's because of something collective." --Barack Obama
Lonestar is offline  
Old October 29, 2001, 01:18   #134
Gatekeeper
Mac
King
 
Gatekeeper's Avatar
 
Local Time: 08:53
Local Date: October 31, 2010
Join Date: Feb 2000
Location: United States of America
Posts: 2,306
Everyone:

**Dancing on air** YESSS!!! They got rid of that idiotic "Steal Technology" option!!! One less method for the AI to rip off your hard-earned research!!! **Dancing on air**

CYBERAmazon
__________________
"I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

"Wheresoever you go, go with all your heart." — Confucius
Gatekeeper is offline  
Old October 29, 2001, 01:24   #135
Gatekeeper
Mac
King
 
Gatekeeper's Avatar
 
Local Time: 08:53
Local Date: October 31, 2010
Join Date: Feb 2000
Location: United States of America
Posts: 2,306
Quote:
Originally posted by CYBERAmazon
Everyone:

**Dancing on air** YESSS!!! They got rid of that idiotic "Steal Technology" option!!! One less method for the AI to rip off your hard-earned research!!! **Dancing on air**

CYBERAmazon
Crap. I just saw the "omitted" missions, one of which is the damnable "Steal Technology" option.

Feeling like I am in the gutters now ...

CYBERAmazon

(P.S. Nah! I'll dance anyway!!! **Dancing on air**)
__________________
"I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

"Wheresoever you go, go with all your heart." — Confucius
Gatekeeper is offline  
Old October 29, 2001, 04:50   #136
Atahualpa
Spanish CiversCivilization III PBEMPtWDG2 Latin Lovers
Emperor
 
Atahualpa's Avatar
 
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Mar 1999
Location: voice of reason
Posts: 4,092
Blow up buildings should be in.

As we have seen last month this IS possible and realistic too.


But no, since now such a terrible act has committed NOBODY must mention it anytime again. And everybody must not show anything that could be related to this tragedy.
This will become the same **** political correctness has become.


Sincerely,
ata
Atahualpa is offline  
Old October 29, 2001, 07:46   #137
Dimension
Warlord
 
Dimension's Avatar
 
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Columbus OH
Posts: 234
OMG.

I can't believe how many pathetic people actually said, "YES! That's great that they took out tech stealing! It's so unfair!"

There is not a single legitimate reason to complain about spies stealing techs. If you are in the tech lead, it's because you have focused more on research than anyone else. The more focused you are on research, the less adequate your defense is. If you have inadequate defense, you should be punished.

I mean seriously, excuse me if I can't stop laughing at how ignorant it is to say spies are overpowered. LOOK AT THE SPY. It's not a battleship with 50 defense. It's a pathetic little spy that dies horribly to any other unit. Taking out tech stealing would be awful, because it's the only hope for someone who has bad luck and needs to play catch-up. If the enemy has tanks, you're not going to build enough spearmen to stop them. You have to get your own tanks. A spy is such a cheap unit to build. If you're in the tech lead you have no excuse for not being able to have a few spies on defense at your ports and borders.

And thank God that bombers can destroy improvements now that spies can't. Civ2 and SMAC are both ridiculously skewed in favor of an expansionist builder strategy focusing on research. Sure, it would be nice if you couldn't skip entire generations of technology when you steal it, but people keep bringing that up, and it certainly isn't the biggest realism issue I can think of. What about in Civ2 when a plane takes one turn to fly to its destination one one turn to fly back? Did the plane have two years of fuel? What about all the OCC players? Does that make any sense at all for that to be possible?

If there was ever any argument that spies were overpowered, it was in SMAC when you could make Probe Foils (spy boats) very early in the game. SMAC also had the option to "infiltrate datalinks," which gives you an embassy and lets you see what every enemy city is producing for the rest of the game. There was also a secret project (wonder) that gave you free inflitration of every enemy civlilzation. Even that could be dealt with easily. You just had to build your own spies and infiltrate everybody to even the field, and even if they were using spy boats, you could defend with regular spies which were cheaper to make. Defense in general was also tougher in SMAC, because railroads (mag tubes) showed up much later in the game. Still the game wasn't unbalanced, and most people would tell you that spying was one of the most fun aspects of SMAC.

Spies are much weaker in Civ3. They can't blow up improvements. They can't plant nuclear devices or poison the water supply. Someone's not going to overwhelm you with spies, because if you declare war, they can't use your railroads.

I only wish they had made nukes in Civ3 work like they did in SMAC. Nukes didn't just kill units and cause a population decrease--they obliterated the city and turned the entire radius into a lake.

If anything was too powerful in Civ2, it was diplomacy. I know it's changed a lot in Civ3, and I certainly hope it isn't nearly as useful. Let's say Genghis Khan rides up to your back door, and your civilization is much weaker. If you show him how to make gunpowder and explain your research on iron working, do you think he will become "worshipful" and go away, thanking you for the info?
__________________
To secure peace is to prepare for war.
Dimension is offline  
Old October 29, 2001, 13:16   #138
Comrade Tribune
Prince
 
Comrade Tribune's Avatar
 
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
Quote:
Originally posted by Dimension

I can't believe how many pathetic people actually said, "YES! That's great that they took out tech stealing! It's so unfair!"
...
I mean seriously, excuse me if I can't stop laughing at how ignorant it is to say spies are overpowered. LOOK AT THE SPY. It's not a battleship with 50 defense. It's a pathetic little spy that dies horribly to any other unit.
...
If anything was too powerful in Civ2, it was diplomacy. I know it's changed a lot in Civ3, and I certainly hope it isn't nearly as useful. Let's say Genghis Khan rides up to your back door, and your civilization is much weaker. If you show him how to make gunpowder and explain your research on iron working, do you think he will become "worshipful" and go away, thanking you for the info?

I want to read more posts such as this one!
Comrade Tribune is offline  
Old October 29, 2001, 15:06   #139
Dogbert
Settler
 
Dogbert's Avatar
 
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Roskilde, Denmark
Posts: 5
I like it as it is.
__________________
Wish list for christmas: Supreme ruler of Earth, Make all people my slaves.
Dogbert is offline  
Old October 29, 2001, 18:15   #140
The_Aussie_Lurker
BtS Tri-League
King
 
Local Time: 14:53
Local Date: October 31, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
OK,
My feeling on the whole "steal tech" issue is that, though I'm glad it's in, I had hoped that it would work differently.
What I hoped for was that, if you announce you want to steal tech from a more advanced Civ, then you would gain a massive boost to your current research!
For example, if you are currently researching metallurgy, and it normally takes 20 turns-then stealing this technology from a more advanced Civ might give you 10 "free turns" worth of research!!
The number of "free turns" you'd get would depend on the tech type, eg. military/economic advances would give you the greater bonus, wheras cultural/theoretical advances (like Philosphy or Free Artistry) might only get you 2-3 extra turns along (representing the more "nebulous" nature of such advances). Having Scientific method should give you a greater "free turn" bonus for any tech stolen, to represent your Civs ability to more accurately reverse engineer any stolen research!
As for poison water supply (Bioterrorism), should definitely be in, as it will now be a more balanced weapon with the introduction of hospitals!
Additionally, sabotaging existing improvements and planting nuclear devices sould most definitely BE IN!!!!!

Yours,
The_Aussie_Lurker.
The_Aussie_Lurker is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:53.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team