October 20, 2001, 13:34
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#31
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Prince
Local Time: 09:54
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
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Quote:
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From Lorizael
City Walls are not listed there because they are probably under the improvements/wonders tab.
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Maybe that's true for Railroad movement too? Maybe it's nested in the Civilization Advances tab or the Terrain tab?
Who knows.
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Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
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October 20, 2001, 14:22
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#32
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Emperor
Local Time: 09:54
Local Date: October 31, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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Quote:
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Originally posted by Faeelin
I like the ability to add/edit technologies. Finally, a game where hoverships can mow down babylonian archers.
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We've been able to since Civ2 came out. Go look at a little file called rules.txt.
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*grumbles about work*
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October 20, 2001, 14:57
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#33
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Emperor
Local Time: 10:54
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
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Does anyone know what Worker Jobs are? Does that just refer to what a Worker unit can do... irrigation, mining, etc... In that case, how would you be able to edit it? Hmmm, maybe we could make new things for them to do!
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October 20, 2001, 15:00
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#34
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Emperor
Local Time: 16:54
Local Date: October 31, 2010
Join Date: Nov 1999
Posts: 3,801
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Quote:
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Originally posted by Shadowstrike
We've been able to since Civ2 came out. Go look at a little file called rules.txt.
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But in Civ III it will be easier for "dummies" to do that
what was already possible to be done in Civ II.
__________________
"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
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October 20, 2001, 18:34
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#35
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Prince
Local Time: 08:54
Local Date: October 31, 2010
Join Date: Oct 2001
Location: J.R. Bentley's, Arlington, Tx
Posts: 391
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THANKS YIN!!!
Thanks for getting the screen onto the page... How'd you do it???
Anyways, I'm one to think that maybe this screen is a wee bit outdated and the rail movement is in... At least I hope so.
Quote:
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Funny you should say that- twice now I have tried to click on a screenshot to retrieve more info from it (only to be disappointed ).
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I wonder if they keep a tally on how many people try to click on the screens???
I know I'm guilty.
I FOR ONE CANNOT WAIT TO SEE WHAT'S BEHIND THE OTHER TABS!!!
(salutes "THE LIST")
__________________
"You don't have to be modest if you know you're right."- L. Rigdon
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October 20, 2001, 19:48
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#36
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Emperor
Local Time: 09:54
Local Date: October 31, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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Quote:
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Originally posted by Rasbelin
But in Civ III it will be easier for "dummies" to do that
what was already possible to be done in Civ II.
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So they're packaging little gnomes with the game to edit it for you? Maybe I should buy a couple dozen boxes and teach all of the to post on Apolyton. I'll be an Emperor in no time!
__________________
*grumbles about work*
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October 20, 2001, 21:23
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#37
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King
Local Time: 08:54
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
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Wow, I get back from vacation and look what was waiting for me! I wish I could find a [crying for joy] smily thing for us Civ Construction Set guys.
Was there ever any doubt since Firaxis always knew how important the scenario community has been for the longevity of Civ2 and thus, for Civ3?
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October 21, 2001, 05:14
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#38
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Prince
Local Time: 15:54
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
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Quote:
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Originally posted by Steve Clark
Wow, I get back from vacation and look what was waiting for me! I wish I could find a [crying for joy] smily thing for us Civ Construction Set guys.
Was there ever any doubt since Firaxis always knew how important the scenario community has been for the longevity of Civ2 and thus, for Civ3?
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I don't see it.
I think I remember you from the days of the Civ2 SLeague, Steve, and I expected you to recognize how important scripting is for making fun scenarios.
I always liked the extra 'zing' it gave a scenario in Civ2... continuing the storyline from the otherwise fleeting starting point. Perhaps you remember Cam Hill's Gangsters Scenario? Without scripting, it would be decidedly less fun.
The omission of any scripting support is a great flaw in my eyes, and nothing to be happy about...
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October 21, 2001, 05:35
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#39
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Emperor
Local Time: 15:54
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Location: The European Union, Sweden, Lund
Posts: 3,682
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It all looks very promising , but, where is the events editor
And what about the ingame messages (game.txt and labels.txt in civ 2)?
If those arent in, we have a problem
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No Fighting here, this is the war room!
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October 21, 2001, 05:38
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#40
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Emperor
Local Time: 16:54
Local Date: October 31, 2010
Join Date: Nov 1999
Posts: 3,801
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Quote:
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Originally posted by Shadowstrike
So they're packaging little gnomes with the game to edit it for you?
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Didn't you know that?!?
BTW, the LE includes gnomes with higher intelligence
than the "standard" gnomes. Luckily I have preordered
Civ III LE, so I will get better gnomes than those with
normal Civ III.
Quote:
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Maybe I should buy a couple dozen boxes and teach all of the to post on Apolyton. I'll be an Emperor in no time!
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What kind of crap would they post?
"Hello! I'm a gnome of Shadowstrike, who is my master."
"You all are such azzlickers!"
"Apolyton CS sucks!"
Anyway, I suppose you have gnomes on your attic.
__________________
"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
Last edited by Rasbelin; October 21, 2001 at 05:45.
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October 21, 2001, 21:19
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#41
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King
Local Time: 08:54
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
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Grim: I would say that the events.txt file in Civ2 is fairly rudimentary, primarily focusing on the if...then clause. This, imo, is not a scripting language that Locustus has been talking about (coming from CtP) where it has more of a structured programming syntax. Without any evidence, I fully expect that something like the events.txt file will be there in Civ3 because even the most basic Civ2 scenarios had to have some triggers just to do something simple as displaying a message based on an action. If they put in something like, if city x is captured then display message, then we can run with that to create much more elaborate events. Besides, didn't Dan say that everything in Civ2 to create scenarios is in Civ3 and much more?
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October 21, 2001, 21:56
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#42
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Chieftain
Local Time: 06:54
Local Date: October 31, 2010
Join Date: Sep 2001
Location: North of the Arctic Circle, south of Canada; Minnesota, USA
Posts: 99
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I'm reading the Civ III developer update, and I can't believe what I'm reading:
Quote:
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The editors in Civilization III are only the beginning. Based on feedback from the mod and scenario community we will make additional improvements and incorporate new features.
. . .
As those in the 'trenches' of creating new content run into limitations, we'll work on eradicating those barriers.
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This looks very promising indeed.
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"If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau
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October 21, 2001, 22:31
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#43
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Emperor
Local Time: 09:54
Local Date: October 31, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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Tried it last year.... the weasels living there ate well for a while.
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*grumbles about work*
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October 22, 2001, 12:40
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#44
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King
Local Time: 08:54
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
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One more thought on the necessity of an events.txt-like file. In addition to having an event that displays a message, the other basic type of an event is the controlled appearance of special/non-special units. Again, even the basic Microprose scenarios had those like when/where Lee/Jackson/Grant appeared on the map in the Civil War scenario. While they are not true scripting algorithms, events are fundamental to scenarios. You wouldn't be able to make a Civ3 scenario without them and we know that Civ3 comes with a scenario(s).
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October 23, 2001, 18:30
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#45
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Prince
Local Time: 08:54
Local Date: October 31, 2010
Join Date: Oct 2001
Location: J.R. Bentley's, Arlington, Tx
Posts: 391
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Hey I just noticed that at the top of the edit menu screen shot, it says, "Edit Civ 3 Rules."
I'd take a wild stab and say that there's probably other edit screens, perhaps events, scenario parameters, etc, though it does seem that scenario parameters are covered in the terrain, units, etc. tabs.
Just a fleeting thought...
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"You don't have to be modest if you know you're right."- L. Rigdon
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