October 20, 2001, 01:45
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#1
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Emperor
Local Time: 10:55
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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9+ civs and the screens: cured!
"Depending on the map size you select, you may play with up to 16 Civs at once. The foreign advisor screen will only display eight civs at a time, however, so you can hold shift & right click on any of the eight slots on that screen to select another known civ to display."
-ask the devs-
Sha na na na! Oh yeah!
Very easy, clean fix for the the limited leader slots in the screens.
And I am sure that this implementation works for all of the relevant screens.
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October 20, 2001, 01:52
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#2
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Prince
Local Time: 09:55
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Maryland, USA
Posts: 321
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Yeah maybe it will work. It sounds like it might get annoying thoug, not being able to see everyone at once. But hey i guess ill just have to wait and see, maybe it will be all good
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October 20, 2001, 01:54
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#3
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Deity
Local Time: 00:55
Local Date: November 1, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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now that is great news,,, especially for when MP hits the stores !!!!
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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October 20, 2001, 02:01
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#4
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Chieftain
Local Time: 09:55
Local Date: October 31, 2010
Join Date: Jun 2001
Location: U.S.A.
Posts: 95
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Re: 9+ civs and the screens: cured!
Quote:
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Originally posted by Anunikoba
"Depending on the map size you select, you may play with up to 16 Civs at once. The foreign advisor screen will only display eight civs at a time, however, so you can hold shift & right click on any of the eight slots on that screen to select another known civ to display."
-ask the devs-
Sha na na na! Oh yeah!
Very easy, clean fix for the the limited leader slots in the screens.
And I am sure that this implementation works for all of the relevant screens.
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Hell yea!
__________________
"Oderint dum probent"
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October 20, 2001, 05:23
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#5
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Prince
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Antwerpen
Posts: 398
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Good news!!
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October 20, 2001, 05:32
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#6
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Prince
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of pop
Posts: 735
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It would have been nice to have them all visible, but this is not bad. I wonder if it is because of cluttered screen, or if the 9+ concept was a last minute addition.
__________________
To be one with the Universe is to be very lonely - John Doe - Datalinks
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October 20, 2001, 06:39
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#7
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King
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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This is a further proof that the '16 civs at once'-option was added shortly before Civ3 went gold.
Well, at least I have some option to display all civs, unlike in CtP2.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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October 20, 2001, 06:43
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#8
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Born Again Optimist
Local Time: 10:55
Local Date: October 31, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
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Quote:
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This is a further proof that the '16 civs at once'-option was added shortly before Civ3 went gold.
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Precisely. And one wonders what in the world got them to make such a change...hmmm....
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I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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October 20, 2001, 06:48
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#9
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Emperor
Local Time: 10:55
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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Good morning yin!
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October 20, 2001, 06:54
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#10
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King
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Yin is right. The complaints of the Apolytoners about the 8-civs limit were the biggest, if not the only reason for Firaxis to change it. So much about the usefulness of 'whining'.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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October 20, 2001, 07:35
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#11
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Prince
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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Quote:
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Originally posted by lockstep
Yin is right. The complaints of the Apolytoners about the 8-civs limit were the biggest, if not the only reason for Firaxis to change it. So much about the usefulness of 'whining'.
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Amen!
One thing, though: If they added the 16-player option at the last possible moment, will it have been seriously tested?
__________________
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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October 20, 2001, 07:37
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#12
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Emperor
Local Time: 10:55
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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Probably not; but all the same- I am glad it is in
Thanx to all the 'squeaky wheels'
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October 20, 2001, 10:25
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#13
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King
Local Time: 10:55
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Quote:
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Originally posted by Comrade Tribune
One thing, though: If they added the 16-player option at the last possible moment, will it have been seriously tested?
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Isn't that what we're for?
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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October 20, 2001, 11:44
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#14
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Chieftain
Local Time: 14:55
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 83
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I don't get it. Why going gold mean that no further changes can be made?
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October 20, 2001, 11:49
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#15
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Prince
Local Time: 09:55
Local Date: October 31, 2010
Join Date: Mar 1999
Location: NJ
Posts: 426
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Actually, I would not really consider this an elegant fix, though I appreciate their increasing the natural civ limit to 16 and giving some support for it. The problem is that less than a fourth of all the relations can be seen at one time. Though this may be fine if you've only discovered a few of the civs, later on in the game, seeing the global diplomatic picture will be tedious.
On the eight civ screen 28 relations can be seen. But with 16 civs, there are 120 relations. Hopefully, Firaxis will give an alternate matrix screen with improved functionality for 16 civ games.
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October 20, 2001, 12:11
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#16
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Prince
Local Time: 09:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Atlanta, GA
Posts: 507
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I agree. Although it is nice to be able to see the other 8 leaders, having to "shift-right click" to add the leaders, note who they have what relations with, then swap them out will be _very_ clunky indeed.
Let's hope they can patch or otherwise change the view screen so that all 16 could be visible at once. On 1024 X 768 resolution they could easily shrink the leader portraits by 50% and fit them all in.
Of course, all this assumes they really want to make the screens "streamlined" for all game options and not simply the options "they think" work best.
Sixteen civ's will be nice but looks like you'll have to swap out leaders a lot to get the full picture...
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October 20, 2001, 12:20
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#17
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Prince
Local Time: 09:55
Local Date: October 31, 2010
Join Date: Mar 1999
Location: NJ
Posts: 426
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Quote:
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Originally posted by Ozymandous
On 1024 X 768 resolution they could easily shrink the leader portraits by 50% and fit them all in.
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This may work, but would it be readable? 120 possible lines connecting 16 nodes arranged in a circle... I don't think you'll be able to tell which line is which!
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October 20, 2001, 12:48
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#18
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Warlord
Local Time: 14:55
Local Date: October 31, 2010
Join Date: Dec 2000
Location: UK
Posts: 117
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There's probably an embassy screen like in Civ2 where it lists all the treaties (up to 15) for each civ, so this 8-pic limit is no great loss. Something to fix in the patch
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October 20, 2001, 12:48
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#19
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Emperor
Local Time: 09:55
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Washington, DC
Posts: 7,000
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Quote:
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Originally posted by RedWhiteArcher
I don't get it. Why going gold mean that no further changes can be made?
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the product is no longer at firaxis, final copies are being made and shipped to stores and have been for about a week. adding some extra feature with a patch isn't going to happen, and if it does the quality probably won't be too good.
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October 20, 2001, 12:49
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#20
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Chieftain
Local Time: 14:55
Local Date: October 31, 2010
Join Date: May 2001
Location: england
Posts: 33
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Quote:
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This may work, but would it be readable? 120 possible lines connecting 16 nodes arranged in a circle... I don't think you'll be able to tell which line is which!
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I agree, and if i play with the full 16 civs, which i doubt will be very often, i would be surprised if i really need to see 16 portraits at the same time.
I would have thought that for most games and scenarios that 10 civs would more than enough
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October 20, 2001, 12:59
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#21
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Emperor
Local Time: 10:55
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
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Actually I think that all 16 at once would be very cluttered and hard to read. If you can swap out certain pics for the ones you want to see, at least you know what you're looking at. I think playing 16 civs... no matter what... is gonna be difficult. All those relations to keep track of...
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October 20, 2001, 13:06
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#22
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Chieftain
Local Time: 14:55
Local Date: October 31, 2010
Join Date: May 1999
Posts: 31
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You don't need to see all those lines and stuff, just maintain a state of war with all races all the time.
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October 20, 2001, 13:10
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#23
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Emperor
Local Time: 10:55
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
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Yah, BigBopper... but most of us want to win the game
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October 20, 2001, 13:41
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#24
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King
Local Time: 09:55
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
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Quote:
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Originally posted by Stuie
Isn't that what we're for?
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Unfortunately it does appear that those buying the games are simply paying beta testers. It shouldn't be that way but it is.
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About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
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October 20, 2001, 14:26
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#25
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Warlord
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 190
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It's not the ideal solution, but I'll take it! I was expecting to be without any information or contact screens for more than the 8 civs which were supported, so this is a definite improvement on my expectations. That was the one thing that was getting me down (so I know how you MP people feel, though that's not high on my wish list, and this was). This is great news for me!
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October 20, 2001, 14:32
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#26
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King
Local Time: 14:55
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scotland. I can't be more specific else they'll find me.
Posts: 2,277
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Agreed.
I had finally learned to live with the idea I'd never have more than 8 civs in a game working properly after Ctp. Firaxis has restored my faith.
Now all they need to do is give me MAD and Civil Wars and I'll be verily pleased
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A witty quote proves nothing. - Voltaire
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October 20, 2001, 14:33
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#27
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Emperor
Local Time: 07:55
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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seeing all the relationships
Seeing ALL the relationships -- that is SO Unhistorical
Neglecting (or being ignorant of) occasional "minor" countries is how it's done in real life.
See, this is a realism bonus!
OTH, they could perhaps (ahem) use a 16x16, square matrix, ala CtP. Since there seems to be only 4 or 5 different types of relationships, and most of those go both ways, you could fit those in with just the civ names and skip the leaders. It would fill up most of the screen, and you would have the option to print it.
Each different type of relationship would be indicated by a different symbol. Since you have the potential for at least 2 types of relationships between any 2 civs (e.g., Peace, Military Alliance with/against), there would have to be some economy in the graphic real estate department.
This would come in handy with the MP add-on!
---
On the THIRD Hand, have we even seen the "Trades" screen, the other tab on the "Treaties" screen??
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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October 20, 2001, 18:48
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#28
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Prince
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Oct 2001
Location: J.R. Bentley's, Arlington, Tx
Posts: 391
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Quote:
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Unfortunately it does appear that those buying the games are simply paying beta testers. It shouldn't be that way but it is.
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I agree, but I'd rather have the option to play 16 civ's with a few bugs than to not have the option at all.
Bugs can be killed, almost as easily as Civ2 AI.
(I hope Civ2's AI programmer isn't taking all of the Civ2 AI bashing personally... I'd have no idea where to start!)
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