October 21, 2001, 05:22
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#1
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Prince
Local Time: 14:57
Local Date: October 31, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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Wonders and Attributes
http://www.civfanatics.com/civ3infocenter.shtml#wonders
“By building Great Wonders that match the strengths of your civilization, you cam trigger a Golden Age.”
In the list of Wonders there is a field called: Attributes. What does that mean? Are Attributes what you need to mach with your Civ in order to trigger a ‘Golden Age’? Or are they some sort of Pre-Requisite?
I’m betting they have something to do with the ‘Golden Age’, but I think it would be cool if you could onlt build Wonders that matched your culture/civ. Maybe with the Editor I can make it so?
-Alech
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"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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October 21, 2001, 05:52
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#2
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Prince
Local Time: 16:57
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Hysteria Arctica
Posts: 556
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The Wonder attributes are used to define if building a Wonder starts a civilization's Golden Age. For example, if the Chinese build the Great Wall (which is considered a militaristic/industrious Wonder), their GA will begin.
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Wiio's First Law: Communication usually fails, except by accident.
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October 21, 2001, 06:59
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#3
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King
Local Time: 14:57
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scotland. I can't be more specific else they'll find me.
Posts: 2,277
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All wonders are given at least one probably two 'styles' they fall into. If your civ builds wonders which match their civilization attributes then a golden age will begin ( which is STUPID cause it means golden ages will all happen early on - first thing I'm gonna change, but thats doesn't mean I don't love you Firaxis, it's just personal taste )
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A witty quote proves nothing. - Voltaire
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October 21, 2001, 07:06
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#4
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Prince
Local Time: 14:57
Local Date: October 31, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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Why would Golden Ages happen early?
What impact would it have if one was to limit wonders to civs with a matching 'style'? (e.g. Only Militaristic civs can build militaristic wonders.)
-Alech
__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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October 21, 2001, 07:21
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#5
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Warlord
Local Time: 09:57
Local Date: October 31, 2010
Join Date: May 2001
Location: U.K.
Posts: 237
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Is there a risk of premature Golden Age?
I mean if a Golden Age increases a civilization's commerce/productivity/growth by a percentage, wouldn't having one when you've only got 2 cities and a few thousand people be a waste? IMO better to wait until the middle game, when you've got tens of cities with newly built aqueducts.
Yet it seems like they're very easily triggered. When a CSU winning a battle, which is inevitable for a militaristic civilization early on. Or building a wonder that plays to a civilization's strengths, which one would naturally want to do.
Stratergies to delay WLTK: get everyone to think of Soren Johnson's turtle swimming around in that tiny tank...
David
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"War: A by-product of the arts of peace." Bierce
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October 21, 2001, 11:30
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#6
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Prince
Local Time: 09:57
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Maryland, USA
Posts: 321
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It would be dumb if they limited the wonders to the attribute of the civ with the attribute of the wonder.
For instance,, wouldn't you get annoyed if you couldn't build the great wall because you're not militristic or industialst. It would also severly limit the competiton for the wonders which would also be annoying.
However for the small wonders you could say that your style of play sort of limits which ones you can get. Cuz instead of only requiring a advance they need some other prereqs. i.e. if you're not a militrastic civ you probaly won't be as likely to get a great leader and if you do to win a battle with an army (which requires the great leader) thereby you have less chance to get the military academy.
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October 21, 2001, 11:53
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#7
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King
Local Time: 15:57
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Quote:
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Originally posted by Mars
It would be dumb if they limited the wonders to the attribute of the civ with the attribute of the wonder.
For instance,, wouldn't you get annoyed if you couldn't build the great wall because you're not militristic or industialst.
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AFAIK, you can built the Great Wall with every civ (that is, if you´re the first to complete it ), but if you´re not militaristic and industrious (read: not playing as the Chinese), completion of the Great Wall won´t trigger your golden age.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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October 21, 2001, 13:35
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#8
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Warlord
Local Time: 14:57
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 225
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Speculation on attributes
If a wonder has got the "religious" attribute, then religious civs take less to build it?
If the civ and the wonder match both the attributes, does the "cheap" effect get doubled?
Like the Chinese building the Wall in 6 turns...
Sounds cute to me
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The ice was here, the ice was there, the ice was all around: it cracked and growled and roared and howled like noises in a swound!
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October 21, 2001, 13:42
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#9
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King
Local Time: 14:57
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scotland. I can't be more specific else they'll find me.
Posts: 2,277
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Nah I'm sure Firaxis won't have done that.
Besides the first thing I'm doing is removing the wonder attributes with the editor ( or else setting them all to the same on to similar effect ) so they can't trigger a premature golden age like Crouchback mentioned.
And another round of 'Thanks Firaxis' for making that possible
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A witty quote proves nothing. - Voltaire
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October 21, 2001, 14:34
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#10
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Prince
Local Time: 14:57
Local Date: October 31, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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Why would getting Golden Ages worry you? I have seen nothing that implies that you only get one.
-Alech
__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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October 21, 2001, 15:03
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#11
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King
Local Time: 15:57
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Quote:
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Originally posted by Akaoz
Why would getting Golden Ages worry you? I have seen nothing that implies that you only get one.
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http://www.civ3.com/devupdate_civspecific.cfm
When Firaxis revealed the concept of a 'golden age', they said at the same time that golden ages occured only once.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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