October 21, 2001, 11:25
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#1
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King
Local Time: 08:57
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Keeper of the Can-O'Whoopass
Posts: 1,104
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Okay, so do the new techs just kinda suck?
Having just clicked off the big ole tech list of Faboba's, I have come to the following conclusion:
The new techs suck.
I had high hopes for tech refinements - hoping that much like units, technology and their results would have, say, three levels of knowledge. Or that there would be a slightly longer list of them, to avoid unit avalanche or tech avalanche.
An example would be, say, Motorized Transportation (Mobile Warfare). I had hoped that it could be researched in three levels, as could other techs. The first level would have benefit A, second benefit B, and the third benefit C.
So, for Mobile Warfare:
Level 1 - Allows basic unit construction - armor (8/5/3)
Level 2 - Allows research of subsequent technologies (i.e. combined arms) - improves unit to (9/5/3)
Level 3 - Allows advanced unit construction (10/6/3 - 1 FP)
That's a military tech, let look at Masonry:
Level 1 - Allows construction of Palace and City Walls
Level 2 - Allows research of subsequent technologies (i.e. Construction)
Level 3 - Allows wonder construction (Great Wall, Pyramids)
Note that not every tech need have 3 levels, i.e. Sanitation doesn't need it. But it would add much more spice and variety to the game. As it is now, we have some real weak additions to the tech tree (free artistry? please...). But by stratifying the tech tree, you can create a very much enchanced research tree without having to make up bogus techs (music theory? What sissy festival came up with these new techs?)
And while we need to experience gameplay to tell, does anything indicate that unit avalanche will not occur? I mean how many people here built more than a couple Crusaders/Dragoons/Cavalry as the unit avalance to Mobile Warfare occurred? And will the late game tech avalanche be stemmed? I actually hate getting a tech every turn - it's boring. And yes, I'm playing on Deity level...
So - is it just me, or did the tech tree get kinda short shrift?
Venger
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October 21, 2001, 11:33
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#2
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Prince
Local Time: 14:57
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of rambling for the uk
Posts: 308
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mmm, well the new "age" thing should sort that out, ylou have to have all the requiremnets to advance, no more having eg, tanks, when your houses are anchient, or whatever. the new techs are a bit rubbish though, probly cos of the culture they added culture techs. i wanted more of most stuff, but i suppose that leads to call to power, or maybe emopire earht
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October 21, 2001, 11:33
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#3
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Warlord
Local Time: 14:57
Local Date: October 31, 2010
Join Date: Oct 2001
Location: In a Galaxy far, far away...
Posts: 168
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It's just you
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October 21, 2001, 11:46
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#4
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Prince
Local Time: 09:57
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Maryland, USA
Posts: 321
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I concur, when i saw the tech tree i was kind of saddened. I like your idea much better. The age system won't do that much.
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October 21, 2001, 11:58
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#5
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Emperor
Local Time: 07:57
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Venger, we all have our personal wishlists ...
... but it is a game produced by someone else, so you cannot get your own way all the time.
And who knows, the proof may be in the experience. It (gasp!) might be a wonderful game despite all our second-guessing.
Maybe you will be able to customize it to your own specs with the editor!
I wanted a more educational game: All the barbarian towns have just as much chance of becoming a CIVILIZATION as any of the civs. There is potential for climate change (not pollution created), loss of science (dark ages), the plague, etc. Blah, blah, blah. ...
But I am sure that MY game wouldn't be played nearly as much as Sid's.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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October 21, 2001, 12:06
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#6
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Prince
Local Time: 09:57
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Maryland, USA
Posts: 321
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We're (well at least me) are not saying that the game wil be bad. Just commenting on things that can be improved. Nothing is perfect and its better that you let someone know of their downfalls (in most cases) than to let them go unhindered. That way they can imporve on it later.
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October 21, 2001, 12:29
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#7
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King
Local Time: 14:57
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scotland. I can't be more specific else they'll find me.
Posts: 2,277
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I hate to sound like I'm blowing Firaxis' trumpet ( OK I don't actually. If it's anywhere near as good as it looks like it will I'll be very very happy and will starty a shrine to Firaxis. Maybe not to Sid, he is bald after all. Not that he's not a demi-god but still, can you really worship a bald guy? If man is made in the image of God that means your hair'll fall out. But I digress )
But if they did as you suggest it would become too complicated. Remember they want excellent re/playability, customisation and ease of 'jumpng in' ability.
They don't want something that only a select few can truly master ala Dungeons and Dragons.
Also they need to make an AI. Do you think an AI could cope with that? It's all to do with feasability, no matter how cool your idea is ( and it is, I'll freely admit that )
__________________
A witty quote proves nothing. - Voltaire
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October 21, 2001, 13:48
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#8
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Prince
Local Time: 14:57
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 604
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Quote:
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Originally posted by Faboba
I hate to sound like I'm blowing Firaxis' trumpet ( OK I don't actually. If it's anywhere near as good as it looks like it will I'll be very very happy and will starty a shrine to Firaxis. Maybe not to Sid, he is bald after all. Not that he's not a demi-god but still, can you really worship a bald guy? If man is made in the image of God that means your hair'll fall out. But I digress )
But if they did as you suggest it would become too complicated. Remember they want excellent re/playability, customisation and ease of 'jumpng in' ability.
They don't want something that only a select few can truly master ala Dungeons and Dragons.
Also they need to make an AI. Do you think an AI could cope with that? It's all to do with feasability, no matter how cool your idea is ( and it is, I'll freely admit that )
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b: you got the point
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October 21, 2001, 14:12
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#9
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Prince
Local Time: 14:57
Local Date: October 31, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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"They don't want something that only a select few can truly master ala Dungeons and Dragons."
ROTFLMAO!!!
OMG! *wipes tears from eyes*
D&D only mastered by a few... lol...
-Alech
__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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October 21, 2001, 14:13
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#10
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Warlord
Local Time: 11:57
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Buenos Aires, Argentina
Posts: 259
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Dungeons and Dragons 3°Editio is easy to master!.
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October 21, 2001, 14:50
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#11
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Prince
Local Time: 09:57
Local Date: October 31, 2010
Join Date: Oct 2001
Location: People's Republic of the East Village
Posts: 603
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Quote:
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Originally posted by Faboba
They don't want something that only a select few can truly master ala Dungeons and Dragons.
Also they need to make an AI. Do you think an AI could cope with that? It's all to do with feasability, no matter how cool your idea is ( and it is, I'll freely admit that )
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D&D wans't exactly rocket science, you know.
My big concern would also be the AI not being able to deal with it. I already have my concerns anout the AI being able to deal effectively with resources.
__________________
- "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
- I went to Zanarkand, and all I got was this lousy aeon!
- "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming
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October 21, 2001, 15:14
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#12
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King
Local Time: 14:57
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scotland. I can't be more specific else they'll find me.
Posts: 2,277
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Well to be honest my only contact with it was via Baldurs Gate ( in the name of the holy BlackIsle, amen ) but from what I saw in that the whole system seemed needlessly complicated in some points.
I mean anyone know what dice roll a kensai with weapons mastery in katanas and using a +2 weapon of that type and a base Thac0 of -22 needs to hit a green dragon with a base AC of -10 and using Improved invisibility?
No. I didn't think so. I'm just glad it was the game calculated all that!
__________________
A witty quote proves nothing. - Voltaire
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October 21, 2001, 15:29
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#13
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Prince
Local Time: 08:57
Local Date: October 31, 2010
Join Date: Oct 2001
Location: J.R. Bentley's, Arlington, Tx
Posts: 391
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HEY CHUMP!!!
Quote:
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(music theory? What sissy festival came up with these new techs?)
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Ok, music theory is wussie.
Don't forget- stop listening to the radio, turn off all of your sound when watching TV, movies, and playing video games. Don't whistle (or hum), and by all means, NEVER go to a live concert.
Eat in silence at the restaurants, forget about tweeners at live sporting events, and rollerskate in silence as well.
No need for home stereos anymore, nor for CD players in cars, and while we're at it, let's just get rid of all of those pesky speaker things.
Destroy the guitars!!!
Destroy the live jazz bands!
Destroy the music that strippers strip to!
Destroy the multi-billion dollar music industry!
Let the rabbits wear glasses, can I get an AMEN???
(baa)
Can I get a hallelujah!!!
(hallelujah!)
Music has changed your life much, much more than you know.
Sarcastically,
Nick Wallace
Pineapple Recording Studios
Manager
Head Engineer
Twin Buddha Records
A&R Representative
__________________
"You don't have to be modest if you know you're right."- L. Rigdon
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October 21, 2001, 16:17
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#14
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Prince
Local Time: 09:57
Local Date: October 31, 2010
Join Date: Oct 2001
Location: People's Republic of the East Village
Posts: 603
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Re: HEY CHUMP!!!
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Originally posted by cassembler
Destroy the multi-billion dollar music industry!
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This would be a bad thing? I get alot of music here these days because the music industry puts out so much garbage. Actually, just to get back on topic, I would go so far as to say major labels have yet to discover music theory  (What? Every alternarock song does not have to be mixed by Tom Lord-Alge? The hell you say!)
__________________
- "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
- I went to Zanarkand, and all I got was this lousy aeon!
- "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming
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October 21, 2001, 17:44
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#15
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Settler
Local Time: 10:57
Local Date: October 31, 2010
Join Date: Oct 2001
Location: The Frozen Wastes (Canada)
Posts: 27
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If you want a game with a realistic research model, try "clash of the civilizations."
In the civ series, techs represent the technological, social, political, and economic factors and development that go along with the techs title. You're not just researching combustion, but metallury, fuels, etc... . Civ is macro scale at its most abstract (I still ge the urge to slap someone upside their head when they refer to an on-screen unit as a single soldier/ tank/spy/whatever  Your idea just doesen't fit in with scheme of things
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October 21, 2001, 18:21
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#16
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Prince
Local Time: 08:57
Local Date: October 31, 2010
Join Date: Oct 2001
Location: J.R. Bentley's, Arlington, Tx
Posts: 391
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Quote:
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This would be a bad thing? I get alot of music here these days because the music industry puts out so much garbage.
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I'm gonna make this brief so that this thread doesn't close- YES, the music industry puts out lots of garbage, but so does EVERY OTHER industry that I know of (if you think of an exception, let me know).
Seriously, and on-topically, I think ANY additional advance is welcome, regardless of seeming insignificance, UP TO A POINT.
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Civ is macro scale at its most abstract
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I see what you're sayin', and I agree. If we had to research thirteen different types of plastics, two hundred different types of guns, and sixteen different airplane engines I would buy a different game.
__________________
"You don't have to be modest if you know you're right."- L. Rigdon
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October 21, 2001, 20:17
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#17
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Emperor
Local Time: 10:57
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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I like the traditional CIV tech tree that Firaxis has implemented for CivIII. The system suggested is overly complex for this game.
K.I.S.S.- Keep It Sympol Stoopid!!
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October 22, 2001, 00:51
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#18
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Warlord
Local Time: 07:57
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Calgary
Posts: 192
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Quote:
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Originally posted by Faboba
Well to be honest my only contact with it was via Baldurs Gate ( in the name of the holy BlackIsle, amen ) but from what I saw in that the whole system seemed needlessly complicated in some points.
I mean anyone know what dice roll a kensai with weapons mastery in katanas and using a +2 weapon of that type and a base Thac0 of -22 needs to hit a green dragon with a base AC of -10 and using Improved invisibility?
No. I didn't think so. I'm just glad it was the game calculated all that!
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Well, you'd take the -22 Thac0, subtract the -10 AC, realize the dragon was invisible, and you couldn't attack it anyway!
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October 22, 2001, 02:40
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#19
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Deity
Local Time: 22:57
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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Some fellow posters seem to have missed out what this game is about: Civilisation. What we have with the game are civ advances that allow a player's nation to progress from a bunch of cave dwellers to a group of enlightened individuals.
I see the new civ advances as part of an - and overdue - overhaul to a system that used to lean too much on the warmongering side.
[Off topic]
AD&D is needlessly complicated. It is just a pile of things haphazardly thrown together. Later editions improve the situation somewhat, but still fail to provide a system that is based on a few overarching rules.
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(")_(") "Starting the fire from within."
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