October 21, 2001, 14:04
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#1
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King
Local Time: 14:58
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scotland. I can't be more specific else they'll find me.
Posts: 2,277
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The terrorists strike a blow against Civ
The anti-capitalists seem to have made an impact, or something has at least as it seems there is now no capitalism ( turn procuction to gold ).
Perhaps it is allowed by a wonder rather than a tech ( the trading company? ) Or it was removed because it seemed unrealistic.
Opinions?
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A witty quote proves nothing. - Voltaire
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October 21, 2001, 14:23
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#2
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Warlord
Local Time: 07:58
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Calgary
Posts: 192
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Several times in the screenshots, we've seen cities producing "Wealth". It looks like not only is it back, it comes MUCH earlier in the tech tree, as this has been produced in Ancient Age shots. Plus there was that field in the editor for how many shields to gold for wealth or something. So you're fine, and better than ever.
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October 21, 2001, 14:32
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#3
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King
Local Time: 14:58
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scotland. I can't be more specific else they'll find me.
Posts: 2,277
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Wow! Really?
You see it doesn't appear in the tech tree at all as far as I can see ( see my tech list btw. And bump it too  )
So this could well mean it's available from the begining.
__________________
A witty quote proves nothing. - Voltaire
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October 21, 2001, 14:32
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#4
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Prince
Local Time: 14:58
Local Date: October 31, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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I think cities 'default' to Wealth if you don't tell them to build anything...
-Alech
__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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October 21, 2001, 15:27
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#5
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Emperor
Local Time: 08:58
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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...much like they did in SMAC, where the default was produce energy
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October 21, 2001, 15:48
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#6
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King
Local Time: 14:58
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scotland. I can't be more specific else they'll find me.
Posts: 2,277
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"I got the POWA"
__________________
A witty quote proves nothing. - Voltaire
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October 21, 2001, 16:59
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#7
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King
Local Time: 10:58
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Quote:
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Originally posted by Akaoz
I think cities 'default' to Wealth if you don't tell them to build anything...
-Alech
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Didn't they do that in Civ1? I'm stretching my memory here - haven't played Civ1 in years. And there's not much memory left after all the booze.
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"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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October 21, 2001, 17:50
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#8
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Prince
Local Time: 14:58
Local Date: October 31, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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I think Civ1 just defaulted to building the same thing over again unless you changed it, but I haven't played it inn 6-7 years so I could be wrong.
-Alech
__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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October 21, 2001, 18:45
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#9
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Chieftain
Local Time: 09:58
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 68
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I know that in Civ2, I often had moments, prior to trade and caravans, where there was NOTHING -- no unit and no building that I wanted to build. I had been a little worried that this would be a problem without caravans, so I hope it's true that this production into wealth option is available early.
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October 21, 2001, 19:31
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#10
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Warlord
Local Time: 08:58
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 190
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Quote:
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Originally posted by Akaoz
I think Civ1 just defaulted to building the same thing over again unless you changed it, but I haven't played it inn 6-7 years so I could be wrong.
-Alech
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That's as I remember it. That's why I thought Capitalization was so cool. Finally I could get some benefit from these cities that have nothing left to build (and no need for more units).
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