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		|  October 22, 2001, 01:24 | #1 |  
	| Emperor 
				 
				
					Local Time: 16:59 Local Date: October 31, 2010 Join Date: Nov 1999 
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				The Civ III and Sid article in a Finnish magazine
			 
			
			I'm starting a new thread on my translation, 
because there's no other thread for it.
 
Now, I can answer here any questions, comments or 
other inquiries.    
I must add that there was screenshots from 
the game, but I didn't include them, because they 
have already been seen here.    
BTW, I suppose that was the first Sid interview 
on Civilization that has been published in its 
full length at Ape; or at least translation.    
P.S. If you don't know what translation I'm 
talking about, check the Ape's Civ III news , where Dan has posted 
something. 
_____________________________________________ 
Added later: Here's a direct link to the translation  
(HTML and RTF versions available): Click here for the translation! 
				__________________"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
 
				 Last edited by Rasbelin; October 22, 2001 at 15:13.
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		|  October 22, 2001, 02:22 | #2 |  
	| Emperor 
				 
				
					Local Time: 08:59 Local Date: October 31, 2010 Join Date: Dec 1969 Location: Seoul Korea 
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			A fine job, Rasbelin, thanks for your efforts!       
				__________________-connorkimbro
 "We're losing the war on AIDS. And drugs. And poverty. And terror. But we sure took it to those Nazis. Man, those were the days."
 
 -theonion.com
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		|  October 22, 2001, 12:10 | #3 |  
	| Emperor 
				 
				
					Local Time: 16:59 Local Date: October 31, 2010 Join Date: Nov 1999 
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			Thanks, Connorkimbro!    
Sadly it looks like you're the only one 
who has been pleased with the article.   
Poor me...
		 
				__________________"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
 
				 Last edited by Rasbelin; October 22, 2001 at 12:18.
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		|  October 22, 2001, 12:32 | #4 |  
	| King 
				 
				
					Local Time: 15:59 Local Date: October 31, 2010 Join Date: Aug 2001 Location: Vienna, Austria 
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			I liked the article, too. Two quotes that are really important, IMO: 
 During the war, the cities resist the occupation until signing of a peace treatment between the fighting nations. After the peace treatment the city still keeps its national identity and might even turn up against the new occupants.
 
 This may well be the explanation of the 'Madras screenshot' (three very angry Indian citizens under Roman rule - they donīt work tiles and seem to need no food).
 
 The computer doesn't fight wars anymore for its evilness, but instead the wars are based on some goal to be achieved by the computer leader. If the computer nation needs oil and the player isn't willing to trade that, this might start a war of valuable oil fields.
 
 This raises my hopes regarding the AI still further (they have been high since I read about Soren Johnsons AI programming background).
 
 Thanks for the translation, Rasbelin.
  
				__________________"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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		|  October 22, 2001, 12:37 | #5 |  
	| Chieftain 
				 
				
					Local Time: 16:59 Local Date: October 31, 2010 Join Date: Jun 2001 
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		|  October 22, 2001, 12:48 | #6 |  
	| Chieftain 
				 
				
					Local Time: 16:59 Local Date: October 31, 2010 Join Date: Jun 2001 
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				Great Finland Idealism
			 
			
			<-----            What do you think?
( I wonder why they closed new zealand thread... ) |  
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		|  October 22, 2001, 12:49 | #7 |  
	| Chieftain 
				 
				
					Local Time: 14:59 Local Date: October 31, 2010 Join Date: Oct 2001 Location: Portugal 
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			Good article, good reading.
 Thanks  Rasbelin.
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		|  October 22, 2001, 13:00 | #8 |  
	| Emperor 
				 
				
					Local Time: 16:59 Local Date: October 31, 2010 Join Date: Nov 1999 
					Posts: 3,801
				        | 
			
			
	
 
	| Quote: |  
	| Originally posted by lockstep 
 This may well be the explanation of the 'Madras screenshot' (three very angry Indian citizens under Roman rule - they donīt work tiles and seem to need no food).
 |  
	
 
My opinion is that you have just found the answer 
to that clue.
 
	
 
	| Quote: |  
	| This raises my hopes regarding the AI still further (they have been high since I read about Soren Johnsons AI programming background). |  
	
 
Well, it simply means that the AI can use logic. 
A human acts reasonable (or is supposed to do so   ),  
but an AI uses algorithms.
 
	
 
	| Quote: |  
	| Thanks for the translation, Rasbelin. |  
	
 
You're welcome!    
It was just fun and enjoyable to 
translate Sid's thoughts on the gaming industry; 
and hey, he revealed that he actually "respects" 
the makers of Age of Empires in some way.   
This is something ground breaking!  
Sid is an AoE fan!?!     
				__________________"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
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		|  October 22, 2001, 13:00 | #9 |  
	| Prince 
				 
				
					Local Time: 15:59 Local Date: October 31, 2010 Join Date: Nov 2000 Location: Antwerpen 
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			The article is pretty interesting...  
Thanks Rasbelin    |  
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		|  October 22, 2001, 13:02 | #10 |  
	| Emperor 
				 
				
					Local Time: 16:59 Local Date: October 31, 2010 Join Date: Nov 1999 
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	| Quote: |  
	| Originally posted by Jusbaummer What do you think?
 |  
	
 
A nationalistic Finn? 
 
*plays the Finnish national anthem on the background*     
				__________________"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
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		|  October 22, 2001, 13:18 | #11 |  
	| Emperor 
				 
				
					Local Time: 16:59 Local Date: October 31, 2010 Join Date: Nov 1999 
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			I must admit that the article explains the resourcesystem quite clearly, and I think it's the only resource
 where I have seen that hiding of resources mentioned.
 
 The player doesn't see any hidden nature resources
 out in the terrain, before the technology for using
 them has been invented. The capital might bee in the
 middle of the world's richest uranium deposit, but you
 won't get a hint about that before the scientists have
 split their atoms. Nature resources can be accessed,
 when they have been connected to a city with a road.
 If the deposit is outside the city's limits, only a road
 isn't enough, but also a mining colony built by a worker,
 which will disappear after that, is needed. After this all
 cities linked to the same road network can use the
 deposit. In theory every nation needs only one deposit
 of every nature resource.
 
 -cut-
 
 Nature resources don't only give bonuses, but they're
 also vital for producing units and buildings.
 Swordsmen need iron for their weapons and railroads coal.
 The missing material has to be bought from wealthier
 nations or taking it over by warfare. Destroying or
 surrounding a crucial trading route is a very powerful
 strategy.
  
				__________________"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
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		|  October 22, 2001, 14:05 | #12 |  
	| Warlord 
				 
				
					Local Time: 08:59 Local Date: October 31, 2010 Join Date: Dec 1969 
					Posts: 190
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			Rasbelin, great job! I found it especially interesting that the AI now will have reasons for going to war (besides "you're too powerful, therefore I will attack you, as in Civ 2    ).
 
By the way, I turned the translation into HTML, if anyone is interested in hosting or having it. Nothing fancy or exciting, mind you, but if you prefer to read it in a browser, it might be your cup of tea. So whoever wants it, let me know.
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		|  October 22, 2001, 14:26 | #13 |  
	| Emperor 
				 
				
					Local Time: 08:59 Local Date: October 31, 2010 Join Date: Dec 1969 Location: Seoul Korea 
					Posts: 4,344
				        | 
			
			
	
 
	| Quote: |  
	| Rasbelin, great job! I found it especially interesting that the AI now will have reasons for going to war |  
	
 
Yes, if done well, this could REALLY enhance the atmosphere, enabling the player to add much more depth to the "story" that in previous civ games.  Before, when the AI made an attack, it was always just irritating.  For no reason, a sneak attack.  Bastards.  But now, hey, i have oil!  They need oil!  I'm fighting to protect my oil!  That's exciting, i think!.  Hopefully such things come out in the diplomacy screen, and if the AI really makes a concerted effort to get what it wants/needs, that would be awesome.  That would bring so much more life to the game, IMO.
		  
				__________________-connorkimbro
 "We're losing the war on AIDS. And drugs. And poverty. And terror. But we sure took it to those Nazis. Man, those were the days."
 
 -theonion.com
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		|  October 22, 2001, 14:29 | #14 |  
	| Emperor 
				 
				
					Local Time: 16:59 Local Date: October 31, 2010 Join Date: Nov 1999 
					Posts: 3,801
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	| Quote: |  
	| Originally posted by El hidalgo I found it especially interesting that the AI now will have reasons for going to war.
 |  
	
 
Me too.
 
	
 
	| Quote: |  
	| By the way, I turned the translation into HTML, if anyone is interested in hosting or having it. |  
	
 
Just send it to my email address (rasmus@sgic.fi). 
I'll upload it on my ISP's server, so that everyone 
can read the translation.     
				__________________"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
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		|  October 22, 2001, 14:36 | #15 |  
	| Warlord 
				 
				
					Local Time: 08:59 Local Date: October 31, 2010 Join Date: Dec 1969 
					Posts: 190
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	| Quote: |  
	| Originally posted by Rasbelin Just send it to my email address (rasmus@sgic.fi).
 I'll upload it on my ISP's server, so that everyone
 can read the translation.
   |  
	
 
On its way!
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		|  October 22, 2001, 14:38 | #16 |  
	| Emperor 
				 
				
					Local Time: 16:59 Local Date: October 31, 2010 Join Date: Nov 1999 
					Posts: 3,801
				        | 
			
			
	
 
	| Quote: |  
	| Originally posted by connorkimbro 
 Yes, if done well, this could REALLY enhance the atmosphere, enabling the player to add much more depth to the "story" that in previous civ games.
 |  
	
 
Yeap, the original author of the article mentioned 
that attacking the supplylines is a "powerful strategy"; 
and I suppose it's true. Just imagine all the new  
opportunities to make war scenarios, where  
maintaining the supplylines is vital for survival.
 
	
 
	| Quote: |  
	| But now, hey, i have oil!  They need oil!  I'm fighting to protect my oil!
 |  
	
 
It makes it easier to make up a defence plan for 
your territory. At least you know what to protect.
 
	
 
	| Quote: |  
	| Hopefully such things come out in the diplomacy screen, and if the AI really makes a concerted effort to get what it wants/needs, that would be awesome. |  
	
 
At least the bartering table should help that.  
 
	
 
	| Quote: |  
	| That would bring so much more life to the game, IMO. |  
	
 
I agree with you on that too.     
				__________________"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
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		|  October 22, 2001, 15:01 | #17 |  
	| Emperor 
				 
				
					Local Time: 16:59 Local Date: October 31, 2010 Join Date: Nov 1999 
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	| Quote: |  
	| Originally posted by El hidalgo 
 On its way!
 |  
	
 
Thanks! You have done a good job, cabalero.   
I uploaded it.
		  
				__________________"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
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		|  October 22, 2001, 15:18 | #18 |  
	| Emperor 
				 
				
					Local Time: 16:59 Local Date: October 31, 2010 Join Date: Nov 1999 
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			I have updated the original article link. 
It's now pointing to a Finnish server.
Here's the "new" link. 
				__________________"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
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		|  October 22, 2001, 15:18 | #19 |  
	| Warlord 
				 
				
					Local Time: 09:59 Local Date: October 31, 2010 Join Date: May 2001 Location: U.K. 
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			Great job Rasbelin, all additions to our sum knowledge greatfully recieved and this was very interesting.     
David
		 
				__________________"War: A by-product of the arts of peace." Bierce
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		|  October 23, 2001, 01:18 | #20 |  
	| Emperor 
				 
				
					Local Time: 16:59 Local Date: October 31, 2010 Join Date: Nov 1999 
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			Thank you, Dave!    
I'll just drop a note that the website has been 
changed, but the URL is the same as before.
		 
				__________________"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
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		|  October 26, 2001, 08:46 | #21 |  
	| Chieftain 
				 
				
					Local Time: 16:59 Local Date: October 31, 2010 Join Date: Jun 2001 
					Posts: 51
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			Seriously: I'm not Great Finland idealist. ( Hey, if somebody really is, he needs help...    ) Actually I support EU.
 
But Finland will be a superpower when I become its president!   |  
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		|  October 26, 2001, 09:06 | #22 |  
	| King 
				 
				
					Local Time: 16:59 Local Date: October 31, 2010 Join Date: May 2001 Location: appendix of Europe 
					Posts: 1,634
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	| Quote: |  
	| Originally posted by Rasbelin [I]The player doesn't see any hidden nature resources
 out in the terrain, before the technology for using
 them has been invented. The capital might bee in the
 middle of the world's richest uranium deposit, but you
 won't get a hint about that before the scientists have
 split their atoms
 |  
	
 
good, or they would start dying of radiation sickness in 4000 BC    
				__________________joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement.  I read most of your post with amusement however.
 You are so anti-america that having a conversation with you would be poinless.  You may or maynot feel you are an enemy of the United States, I don't care either way.  However if I still worked for the Goverment I would turn over your e-mail address  to my bosses and what ever happen, happens.
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		|  October 26, 2001, 09:09 | #23 |  
	| Born Again Optimist 
				 
				
					Local Time: 10:59 Local Date: October 31, 2010 Join Date: Apr 1999 Location: This space reserved for Darkstar. 
					Posts: 5,667
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			Nice work!  Translating even fun stuff can still be a pain. 
	
 
	| Quote: |  
	| Sid is an AoE fan!?! |  
	
 
Actually, Sid and Bruce Shelley are very close friends.  Do a Google search to learn about Bruce Shelley.
		 
				__________________I've been on these boards for a long time and I still don't know what to think when it comes to you  -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force. |  
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		|  October 26, 2001, 09:13 | #24 |  
	| Born Again Optimist 
				 
				
					Local Time: 10:59 Local Date: October 31, 2010 Join Date: Apr 1999 Location: This space reserved for Darkstar. 
					Posts: 5,667
				        | 
			
			Here's a bit from: http://www.ensemblestudios.com/ourteam/shelley.shtml 
	
 
	| Quote: |  
	| Prior to the start of Ensemble Studios in 1995, Bruce is best known for assisting Sid Meier on the design of the original editions of Railroad Tycoon and Civilization when they were colleagues at Microprose. |  
	
 
Also remember that: Gettysburg was an RTS (a quite good one at that!).
		 
				__________________I've been on these boards for a long time and I still don't know what to think when it comes to you  -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force. |  
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		|  October 26, 2001, 09:14 | #25 |  
	| Chieftain 
				 
				
					Local Time: 14:59 Local Date: October 31, 2010 Join Date: Jul 2001 Location: Finland 
					Posts: 32
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			I wonder did they even try civ themselves or did Sid or some other dude just tell them the info. Interview and preview didn't have even a single new picture.   |  
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		|  October 30, 2001, 12:23 | #26 |  
	| Emperor 
				 
				
					Local Time: 16:59 Local Date: October 31, 2010 Join Date: Nov 1999 
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			[QUOTE]  Originally posted by yin26 
Nice work!  Translating even fun stuff can still be a pain. 
[QUOTE] 
Thanks, Yin! It's true that it can sometimes be 
like hell to translate long texts, but this time 
it was more like a piece of cake.    
				__________________"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
 
				 Last edited by Rasbelin; October 30, 2001 at 12:55.
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		|  October 30, 2001, 12:52 | #27 |  
	| Emperor 
				 
				
					Local Time: 16:59 Local Date: October 31, 2010 Join Date: Nov 1999 
					Posts: 3,801
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	| Quote: |  
	| Originally posted by The Negotiator I wonder did they even try civ themselves or did Sid or some other dude just tell them the info. Interview and preview didn't have even a single new picture.
   |  
	
 
The author of the original article, Tuomas Honkola, 
was as a guest at Firaxis' HQ (it was mentioned 
in the text, lazy berk) and he actually was allowed 
to play Civ III. The article included pictures and screenshots 
too, but we have seen them before and they're 
available on Ape, so just surf around here for them. 
BTW, I can understand your sarcasm, but I 
don't think it's understandable in this case, sorry. 
Why? My scanner is out of work and translating 
the text took "just" few hours of my time.
 
Further questions or comments, TG?
 
Rasbelin's Civilization Archive -
www.sgic.fi/~erik  
				__________________"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
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