October 22, 2001, 15:48
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#1
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Settler
Local Time: 15:00
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Lynchburg, VA
Posts: 22
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winning strategy?
Seems to me that if it takes 20 surplus food to grow a size 1 & 2 size city (and then 40 food for larger cities), AND you can add workers and settlers to another city's population. What prevents the player from having a few "farm" cities of size 2 continuously adding population to a central city at essentially double the rate? Is there a city size restriction until a certain tech is discovered?
Seems that this may be the "new" ICS technique.
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October 22, 2001, 15:51
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#2
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Technical Director
Local Time: 17:00
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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IIRC in Civ2 you couldn't add pops above 10.
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ACS - Technical Director
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October 22, 2001, 15:53
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#3
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King
Local Time: 11:00
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Maine, US
Posts: 2,372
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actually its 8
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I see the world through bloodshot eyes
Streets filled with blood from distant lies.
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October 22, 2001, 15:55
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#4
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Technical Director
Local Time: 17:00
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by drake
actually its 8
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Is 10 the limit from civ1? (Then the limit would be 6 in Civ3)
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ACS - Technical Director
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October 22, 2001, 15:59
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#5
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King
Local Time: 11:00
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Maine, US
Posts: 2,372
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I never played civ1....but civ 2 is 8.......6 for civ3 sounds good......
I do like having the ability to "cash in" old settlers into small towns when engineers come around.......
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I see the world through bloodshot eyes
Streets filled with blood from distant lies.
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October 22, 2001, 16:03
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#6
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Technical Director
Local Time: 17:00
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by drake
I never played civ1....but civ 2 is 8.......6 for civ3 sounds good......
I do like having the ability to "cash in" old settlers into small towns when engineers come around.......
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Well, that will not happen, as there are no engineers in Civ3.
I thought that it might be the aqueduct limit, but I'm not sure.
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ACS - Technical Director
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October 22, 2001, 16:06
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#7
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King
Local Time: 11:00
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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8 was the aqueduct limit in civ2. It was also the limit for settler joining. I don't remember numbers from civ1.
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October 22, 2001, 16:12
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#8
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King
Local Time: 11:00
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Quote:
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Originally posted by Gramphos
Quote:
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Originally posted by drake
I do like having the ability to "cash in" old settlers into small towns when engineers come around.......
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Well, that will not happen, as there are no engineers in Civ3.
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Why (in Civ3) would you have old settlers around anyway? They are only good for settling in this game.
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"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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October 22, 2001, 16:14
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#9
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Technical Director
Local Time: 17:00
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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I just made a test with CivNet, cheating up a lot of settlers and could determine the limit to 10. That way it would most likely be 6 in Civ3.
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ACS - Technical Director
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October 22, 2001, 16:17
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#10
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Technical Director
Local Time: 17:00
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by Stuie
Quote:
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Well, that will not happen, as there are no engineers in Civ3.
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Why (in Civ3) would you have old settlers around anyway? They are only good for settling in this game.
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Well, the settlers get modern graphics, but they are not replaced by other units, and yes, when you are finished settling the world you will need them no more.
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ACS - Technical Director
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October 23, 2001, 15:23
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#11
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Prince
Local Time: 09:00
Local Date: October 31, 2010
Join Date: Oct 2001
Location: J.R. Bentley's, Arlington, Tx
Posts: 391
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Quote:
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I do like having the ability to "cash in" old settlers into small towns when engineers come around.......
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Leonardo's Workshop baby!!!
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"You don't have to be modest if you know you're right."- L. Rigdon
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October 23, 2001, 19:36
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#12
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Local Time: 02:00
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Quote:
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Originally posted by cassembler
Leonardo's Workshop baby!!!
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But there are no engineers
Workers stay as workers throughout the game (they change clothes tho)
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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October 23, 2001, 19:40
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#13
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King
Local Time: 11:00
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 1,238
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I dont know if the limit to adding pop is still in, but one of those Firaxians (you know, the guys who get paid to play Civ3) said he thinks of the units as mobile population points.
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October 23, 2001, 19:44
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#14
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Emperor
Local Time: 11:00
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
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I just thought of something. I'm probably just slow though.
Size 1-6 = size 20 food box
Size 7-12 = size 40 food box and an Aqueduct
Size 13+ = size 60 food box and a Hospital
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