October 23, 2001, 01:03
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#1
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Emperor
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new screenshots from gamespy
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October 23, 2001, 01:20
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#2
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Emperor
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As usual- good catch, and thanx
That first one looks to be about full screen size.
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October 23, 2001, 01:23
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#3
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Emperor
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The more I see, the more I want the game...these look nice.
Does the city in the forest look a bit strange to anyone?
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October 23, 2001, 01:25
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#4
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Prince
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Good find! We've seen the climate screen before, but the others are new. And this is a better version of the climate screen.
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October 23, 2001, 01:36
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#5
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Local Time: 11:01
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I thought the Granary Complete Screen was most impressive  .
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“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
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October 23, 2001, 01:42
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#6
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Emperor
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Quote:
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Originally posted by ixnay37
Does the city in the forest look a bit strange to anyone?
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Which screenshot are you talking of?
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Last edited by Rasbelin; October 23, 2001 at 01:48.
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October 23, 2001, 01:51
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#7
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King
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The granary construction complete -
Very good! It is so nice that you don't have to zoom to the city to check the production; you can make the necessary changes right away.
Catapult in action -
Nothing very special (except for the bended "arm" of the ctplt)
World climate options -
Again a very good testimony of nice graphics of this game. Nice, nice, nice
Another game shot -
Very very good! The forest looks very nice (maybe it is a rain forest), the rivers look nice (but they go very straight lines..  ) and the towns seem to be partially behind the trees  - and I mean it is cute
Diplomacy screen -
Humour, again. If a turn is one year long, of course it is a birthday everyday
Nice work, korn469
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I'm not a complete idiot: some parts are still missing.
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October 23, 2001, 02:00
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#8
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Emperor
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aaglo
to me it looked like the catapult had just launched a projectile...check the screen again and look for the brown ball
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October 23, 2001, 02:02
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#9
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King
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korn469
That's just what I ment with the bended "arm" (or whatever the launching pole called)
Edit: HEY! that's not a flying ball. The same kind of ball is by every unit (it's a part of the unit's health meter, or "thermometer" as someone called...)
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I'm not a complete idiot: some parts are still missing.
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October 23, 2001, 02:07
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#10
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Emperor
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aaglo
i looked at the screenshot after i posted, and realized that it was the health bar...the brown color threw me off, btw does the brown color of the health bar mean that the catapult is fortified? or can units without an attack and defense even fortify?
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October 23, 2001, 04:09
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#11
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Warlord
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Quote:
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Originally posted by ixnay37
The more I see, the more I want the game...these look nice.
Does the city in the forest look a bit strange to anyone?
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It looks normal to me, just the active-unit circle on there makes it look a little odd. What I like, is one of those players (red or green) must be a computer player, and they both have relatively hard-to-grow cities in the middle of the forest, my guess would be to stake a claim to the borders.
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October 23, 2001, 04:36
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#12
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King
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Quote:
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Originally posted by korn469
...the brown color threw me off, btw does the brown color of the health bar mean that the catapult is fortified? or can units without an attack and defense even fortify?
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It may be so. Or the brown colour in that screenshot might mean that the unit has already moved, or the opposite. Will see...
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I'm not a complete idiot: some parts are still missing.
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October 23, 2001, 08:36
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#13
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Deity
Local Time: 17:01
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"Granary Construction Complete"
Like it, nothing special, but it's ok
"Catapult in action"
Just a screen, nothing special
"World Climate options"
This one is great, it looks great...can't wait to see that screen on my computer (with the Civ3 CDrom in the drive  )
"Another game shot"
Just a screen, nothing special
"Diplomacy screen"
Cool, happy birthday Cleo
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This space is empty... or is it?
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October 23, 2001, 10:41
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#14
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Settler
Local Time: 15:01
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Location: Provo, UT, USA
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I am most impressed with the Granary constuction complete screen. Granted, this feature is a rather little thing. But it just proves to me the thought and excellent design put into the game by Firaxis. It really seems to me that they have done it right.
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October 23, 2001, 13:52
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#15
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Warlord
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has anyone preordered yet? I preordered from from eb games, so I could also get the game risk for free (actually it is not so free considering at other sites/stores, CIV3 goes for 5 dollars less than at ebgames). We all know its gone "gold", and I guess it ships on the 30th to store shelves...I'm just wondering, when the **** will I have CIV3 in my hands!!!
Quixote
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October 23, 2001, 15:27
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#16
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Prince
Local Time: 10:01
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Location: NJ
Posts: 426
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Why are the screenshots on the gamespy page links to this thread?
Weird...
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October 23, 2001, 15:27
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#17
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Warlord
Local Time: 16:01
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The granary construction complete screen shot looks good and efficient.
I am still wondering how many types of forest there are. Every time we see forests we see different types. Would be nice if this is influenced by climate zone etc.
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October 23, 2001, 15:30
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#18
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Emperor
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I think the shots are set up to send you back to the page you were previously on, so if you access them from here that is where they take you.
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October 23, 2001, 15:50
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#19
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Warlord
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That Granary Complete screen is fantastic, it may even be easier to use than queues.
BTW I think the brown colour of the catapult health bar is just because it is transparant. Not having any defence value and being captureable(sic) might mean catapults etc have no healt as such?
David
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October 23, 2001, 16:25
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#20
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Settler
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The screenshots look great. I'm curious as to how the movement of units in river squares is done. Since rivers now flow on the borders of squares, can a unit on a square that touches a river now use the 1/3 movement rate when moving to any other square that touches a river?... Even when the two squares don't border the same river? I'll find out soon enough, I guess.
Last edited by kaminwx; October 23, 2001 at 21:55.
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October 23, 2001, 16:28
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#21
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Emperor
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What if one catapult bombards the other? You would think there would be health for that occasion.
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October 23, 2001, 17:36
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#22
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Warlord
Local Time: 07:01
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Location: ... of a little desert town!
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Quote:
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Originally posted by ixnay37
What if one catapult bombards the other? You would think there would be health for that occasion.
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It would most likely hurt the unit stacked with it. And if no unit is stacked with it maybe the catapult can't be a target for bombardment?
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October 23, 2001, 19:23
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#23
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King
Local Time: 11:01
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Join Date: Sep 2001
Posts: 1,238
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Quote:
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Originally posted by SteveJH
It would most likely hurt the unit stacked with it. And if no unit is stacked with it maybe the catapult can't be a target for bombardment?
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Tell me if I'm ignorant. I thought units could NOT be bombarded. Only things like city walls or fortifications. It might be fun to bombard city improvements too. Oh, say a temple?
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October 23, 2001, 19:56
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#24
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Emperor
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HalfLotus
units are valid targets for bombards, both from artillary units and air units accords to the gamespot interview with sid and jeff
here's the chapter from the SMAC manual...artillary won't work the exact same, but i bet it will be close
Quote:
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Artillary Combat
Unlike most combat, artillary combat does not continue until a unit is destroyed. Attack and defense strengths of the units are compared only once, and (if the defender loses the single round of combat) a point of of damage is assessed against the defender. This reflects the nature of artillary combat, which is basically firing blind to harass and weaken the enemy. Note that land units can never be completely destroyed by artillary fire, and units in a base or bunker can never be damaged more than 50%, although repeated barrages will keep them from repairing damage. Targeting a square with no units for an artillery barrage actually attacks any terrain enhancements in the square.
Artillery Duel
An exception to this rule occurs when one artillery unit attacks another. In this case an artillery duel occurs, as each unit focuses its fire on the other. Artillery duels are to the death, just like most other combats, but they utilize attack strength only.
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