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Old October 23, 2001, 22:00   #31
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THis is as revealing as a Review. I think they gonna have one tomorrow.
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Old October 23, 2001, 22:01   #32
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THis is screenshot galore! These are great. If you look carefully at one, its seems like Rome is burning!
I think its signifying a factory or pollution, as the Romans are already an industrial civ, it makes sense, just not sure which is correct yet.
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Old October 23, 2001, 22:02   #33
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Any...more...screens...need....more....screens...

*salivating on keyboard*
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Old October 23, 2001, 22:03   #34
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THis is as revealing as a Review. I think they gonna have one tomorrow.
They said the review will be out next week on IGN.
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Old October 23, 2001, 22:05   #35
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Panzer has same mouvement rate as cavalry
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Old October 23, 2001, 22:06   #36
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In any case, there seems to be plenty of meat on the single player bone, so I won't really complain (at least not until I write the review next week). In the meantime, we've got lots of screens below of my latest attempt at world domination. Check 'em out and tune in early next week for the full review
Review set for early next week.
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Old October 23, 2001, 22:06   #37
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One thing that they can't do anymore is irrigate land without a fresh supply of water. Cities along the coast had better also be near a river or lake or inland sea if you want them to grow quickly. Once you discover electricity you can irrigate anywhere. Cities on rivers become even more important as a result. Even more so since they don't require aqueducts to grow beyond a certain size. Rivers run between the map tiles now and act as impediments rather than avenues of travel. Mountains and jungles are also off limits to wheeled units unless they are traveling on a road.
This proves that irrigations still require water.
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Old October 23, 2001, 22:06   #38
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There's a nice shot of the ship bombardment overlay.
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Old October 23, 2001, 22:07   #39
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Review set for early next week.
Cant wait!
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Old October 23, 2001, 22:07   #40
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Each civilization has two characteristics associated with it that provide unique bonuses and reveal a bit about their playing style (when handled by the AI at least).
Good news for the AI, he likes it and the AI actually plays a bit differently with different Civs, no generic AI. Kick as$
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Old October 23, 2001, 22:09   #41
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If you look closely at the screen titled conquest, by the city of Lyon, you can see soemthing which says "Sir, we've captured a catapult!"
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Old October 23, 2001, 22:10   #42
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Zones of control have been eliminated in favor of allowing certain units and units in fortresses to take opportunity fire on passing enemy units.
Huh?
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Old October 23, 2001, 22:11   #43
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This proves that irrigations still require water.
Yeah, Fresh water, i.e a river. A sea is not fresh water.
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Old October 23, 2001, 22:12   #44
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Old October 23, 2001, 22:13   #45
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Zones of control have been eliminated in favor of allowing certain units and units in fortresses to take opportunity fire on passing enemy units.

Huh?
Units with movement of more than 1 or 2 have ZOC i think. And units with range have a ZOC inside that range i think. Fortresses must i guess give ZOC to fortified infantry with movemetn 1
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Old October 23, 2001, 22:13   #46
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Mountains and jungles are also off limits to wheeled units unless they are traveling on a road
This is new, no mountain ranges really are natural barriers. It makes scorched earth retreating behind a mountain range a viable defensive option. Damn cool.
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Old October 23, 2001, 22:14   #47
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The trading screen looks very nice.
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Old October 23, 2001, 22:15   #48
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Originally posted by Lawrence of Arabia
Units with movement of more than 1 or 2 have ZOC i think. And units with range have a ZOC inside that range i think. Fortresses must i guess give ZOC to fortified infantry with movemetn 1
But it says ZOC are eliminated period, no exceptions are mentioned
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Old October 23, 2001, 22:17   #49
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Before they said ZOC were just for bulky units.
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Old October 23, 2001, 22:17   #50
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You can't just run around buying up enemy cities now either. Instead you'll have to trade with your rivals to gain control of their cities. And trust me, they set a pretty high price on their own cities
No more buying cities strategy ala Civ2/SMAC (never liked that strategy anyway, took the fun out of the conquest)
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Old October 23, 2001, 22:19   #51
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No more buying cities strategy ala Civ2/SMAC (never liked that strategy anyway, took the fun out of the conquest)
You cant buy cities in Civ 2?
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Old October 23, 2001, 22:19   #52
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If you know that a rival is about to develop gunpowder, then it's wise for you to deny them access to any saltpeter deposits. And since they can't see the deposits until they develop gunpowder, they might not even catch on to what you're trying to do
Alright, now this is answered, the AI or yourself can't see undiscovered resources, even if an enemy can. Suddenly a war for useless territory might have sinister implications
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Old October 23, 2001, 22:20   #53
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Yeah. You're right

Instead, now you can walk into a trap. I can just see it. You move into a square where theres 3 catapults around you. You get bombarded. All whats left is a mysterious field of boulders.
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Old October 23, 2001, 22:20   #54
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Thats very cool.
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Old October 23, 2001, 22:21   #55
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You cant buy cities in Civ 2?
You could, a feature eliminated from Civ3, I never liked buying cities, seemed like a cheap way to take over territory.
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Old October 23, 2001, 22:22   #56
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Holy Shi'ite! (with apologies to the Sunnis)

Great shots!

Anyone have any idea why the corruption in the "city screen" is so high. 564 gold out of 1105 going to corruption, and in a democracy. Phew!
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Old October 23, 2001, 22:22   #57
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How can you buy cities in Civ 2?? Maybee your thinking of Ctp2?
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Old October 23, 2001, 22:23   #58
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Suddenly a war for useless territory might have sinister implications
Heres a scenario

(1) You have a crappy low producing city.
(2) The enemy gets gunpowder (which you don't have)
(3) He offers to buy that crappy city cheap. You say yes
(4) You discover gunpowder, see that the only spot on the continent which has salpeter is in that crappy cities radius
(5) U now gotta trade for it
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Old October 23, 2001, 22:23   #59
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But you'll need to be smart in how you use your leaders. In the games I've played they've only come up about four times.
Nice to see they've been playbalanced so you can't just rush build all the wonders (how I plan to use my leaders early in the game, until production picks up with industrialization)
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Old October 23, 2001, 22:23   #60
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Alright, now this is answered, the AI or yourself can't see undiscovered resources, even if an enemy can. Suddenly a war for useless territory might have sinister implications
ME: You're standing on saltpeter aren't you Abe?
Abe: Nope.
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