October 23, 2001, 22:00
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#31
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King
Local Time: 07:04
Local Date: October 31, 2010
Join Date: Apr 2001
Location: California Republic
Posts: 1,240
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THis is as revealing as a Review. I think they gonna have one tomorrow.
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"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
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October 23, 2001, 22:01
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#32
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King
Local Time: 10:04
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Quote:
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Originally posted by Lawrence of Arabia
THis is screenshot galore! These are great. If you look carefully at one, its seems like Rome is burning!
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I think its signifying a factory or pollution, as the Romans are already an industrial civ, it makes sense, just not sure which is correct yet.
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October 23, 2001, 22:02
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#33
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King
Local Time: 07:04
Local Date: October 31, 2010
Join Date: Apr 2001
Location: California Republic
Posts: 1,240
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Any...more...screens...need....more....screens...
*salivating on keyboard*
__________________
"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
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October 23, 2001, 22:03
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#34
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Prince
Local Time: 01:04
Local Date: November 1, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
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Quote:
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Originally posted by Lawrence of Arabia
THis is as revealing as a Review. I think they gonna have one tomorrow.
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They said the review will be out next week on IGN.
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Alex
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October 23, 2001, 22:05
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#35
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King
Local Time: 07:04
Local Date: October 31, 2010
Join Date: Apr 2001
Location: California Republic
Posts: 1,240
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Panzer has same mouvement rate as cavalry
__________________
"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
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October 23, 2001, 22:06
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#36
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King
Local Time: 10:04
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Quote:
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PC.IGN
In any case, there seems to be plenty of meat on the single player bone, so I won't really complain (at least not until I write the review next week). In the meantime, we've got lots of screens below of my latest attempt at world domination. Check 'em out and tune in early next week for the full review
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Review set for early next week.
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October 23, 2001, 22:06
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#37
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Prince
Local Time: 01:04
Local Date: November 1, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
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Quote:
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One thing that they can't do anymore is irrigate land without a fresh supply of water. Cities along the coast had better also be near a river or lake or inland sea if you want them to grow quickly. Once you discover electricity you can irrigate anywhere. Cities on rivers become even more important as a result. Even more so since they don't require aqueducts to grow beyond a certain size. Rivers run between the map tiles now and act as impediments rather than avenues of travel. Mountains and jungles are also off limits to wheeled units unless they are traveling on a road.
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This proves that irrigations still require water.
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Alex
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October 23, 2001, 22:06
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#38
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King
Local Time: 11:04
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 1,238
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There's a nice shot of the ship bombardment overlay.
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October 23, 2001, 22:07
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#39
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Prince
Local Time: 01:04
Local Date: November 1, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
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Quote:
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Originally posted by SerapisIV
Review set for early next week.
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Cant wait!
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Alex
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October 23, 2001, 22:07
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#40
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King
Local Time: 10:04
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Quote:
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PC.IGN
Each civilization has two characteristics associated with it that provide unique bonuses and reveal a bit about their playing style (when handled by the AI at least).
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Good news for the AI, he likes it and the AI actually plays a bit differently with different Civs, no generic AI. Kick as$
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October 23, 2001, 22:09
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#41
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King
Local Time: 07:04
Local Date: October 31, 2010
Join Date: Apr 2001
Location: California Republic
Posts: 1,240
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If you look closely at the screen titled conquest, by the city of Lyon, you can see soemthing which says "Sir, we've captured a catapult!"
__________________
"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
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October 23, 2001, 22:10
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#42
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King
Local Time: 10:04
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Quote:
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PC.IGN
Zones of control have been eliminated in favor of allowing certain units and units in fortresses to take opportunity fire on passing enemy units.
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Huh?
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October 23, 2001, 22:11
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#43
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King
Local Time: 07:04
Local Date: October 31, 2010
Join Date: Apr 2001
Location: California Republic
Posts: 1,240
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Quote:
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This proves that irrigations still require water.
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Yeah, Fresh water, i.e a river. A sea is not fresh water.
__________________
"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
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October 23, 2001, 22:12
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#44
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Prince
Local Time: 01:04
Local Date: November 1, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
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__________________
Alex
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October 23, 2001, 22:13
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#45
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King
Local Time: 07:04
Local Date: October 31, 2010
Join Date: Apr 2001
Location: California Republic
Posts: 1,240
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Quote:
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quote:
PC.IGN
Zones of control have been eliminated in favor of allowing certain units and units in fortresses to take opportunity fire on passing enemy units.
Huh?
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Units with movement of more than 1 or 2 have ZOC i think. And units with range have a ZOC inside that range i think. Fortresses must i guess give ZOC to fortified infantry with movemetn 1
__________________
"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
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October 23, 2001, 22:13
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#46
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King
Local Time: 10:04
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Quote:
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PC.IGN
Mountains and jungles are also off limits to wheeled units unless they are traveling on a road
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This is new, no mountain ranges really are natural barriers. It makes scorched earth retreating behind a mountain range a viable defensive option. Damn cool.
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October 23, 2001, 22:14
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#47
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Prince
Local Time: 01:04
Local Date: November 1, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
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The trading screen looks very nice.
__________________
Alex
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October 23, 2001, 22:15
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#48
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King
Local Time: 10:04
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Quote:
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Originally posted by Lawrence of Arabia
Units with movement of more than 1 or 2 have ZOC i think. And units with range have a ZOC inside that range i think. Fortresses must i guess give ZOC to fortified infantry with movemetn 1
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But it says ZOC are eliminated period, no exceptions are mentioned
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October 23, 2001, 22:17
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#49
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Prince
Local Time: 01:04
Local Date: November 1, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
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Before they said ZOC were just for bulky units.
__________________
Alex
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October 23, 2001, 22:17
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#50
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King
Local Time: 10:04
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Quote:
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PC.IGN
You can't just run around buying up enemy cities now either. Instead you'll have to trade with your rivals to gain control of their cities. And trust me, they set a pretty high price on their own cities
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No more buying cities strategy ala Civ2/SMAC (never liked that strategy anyway, took the fun out of the conquest)
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October 23, 2001, 22:19
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#51
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Prince
Local Time: 01:04
Local Date: November 1, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
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Quote:
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Originally posted by SerapisIV
No more buying cities strategy ala Civ2/SMAC (never liked that strategy anyway, took the fun out of the conquest)
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You cant buy cities in Civ 2?
__________________
Alex
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October 23, 2001, 22:19
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#52
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King
Local Time: 10:04
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Quote:
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PC.IGN
If you know that a rival is about to develop gunpowder, then it's wise for you to deny them access to any saltpeter deposits. And since they can't see the deposits until they develop gunpowder, they might not even catch on to what you're trying to do
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Alright, now this is answered, the AI or yourself can't see undiscovered resources, even if an enemy can. Suddenly a war for useless territory might have sinister implications
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October 23, 2001, 22:20
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#53
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King
Local Time: 07:04
Local Date: October 31, 2010
Join Date: Apr 2001
Location: California Republic
Posts: 1,240
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Yeah. You're right
Instead, now you can walk into a trap. I can just see it. You move into a square where theres 3 catapults around you. You get bombarded. All whats left is a mysterious field of boulders.
__________________
"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
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October 23, 2001, 22:20
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#54
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Prince
Local Time: 01:04
Local Date: November 1, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
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Thats very cool.
__________________
Alex
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October 23, 2001, 22:21
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#55
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King
Local Time: 10:04
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Quote:
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Originally posted by Alex 14
You cant buy cities in Civ 2?
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You could, a feature eliminated from Civ3, I never liked buying cities, seemed like a cheap way to take over territory.
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October 23, 2001, 22:22
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#56
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Prince
Local Time: 10:04
Local Date: October 31, 2010
Join Date: May 2001
Location: Stratford, NJ
Posts: 374
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Holy Shi'ite! (with apologies to the Sunnis)
Great shots!
Anyone have any idea why the corruption in the "city screen" is so high. 564 gold out of 1105 going to corruption, and in a democracy. Phew!
__________________
Eine Spritze gegen Schmerzen, bitte.
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October 23, 2001, 22:22
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#57
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Prince
Local Time: 01:04
Local Date: November 1, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
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How can you buy cities in Civ 2?? Maybee your thinking of Ctp2?
__________________
Alex
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October 23, 2001, 22:23
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#58
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King
Local Time: 07:04
Local Date: October 31, 2010
Join Date: Apr 2001
Location: California Republic
Posts: 1,240
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Quote:
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Suddenly a war for useless territory might have sinister implications
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Heres a scenario
(1) You have a crappy low producing city.
(2) The enemy gets gunpowder (which you don't have)
(3) He offers to buy that crappy city cheap. You say yes
(4) You discover gunpowder, see that the only spot on the continent which has salpeter is in that crappy cities radius
(5) U now gotta trade for it
__________________
"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
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October 23, 2001, 22:23
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#59
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King
Local Time: 10:04
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Quote:
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PC.IGN
But you'll need to be smart in how you use your leaders. In the games I've played they've only come up about four times.
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Nice to see they've been playbalanced so you can't just rush build all the wonders (how I plan to use my leaders early in the game, until production picks up with industrialization)
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October 23, 2001, 22:23
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#60
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King
Local Time: 11:04
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 1,238
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Quote:
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Originally posted by SerapisIV
Alright, now this is answered, the AI or yourself can't see undiscovered resources, even if an enemy can. Suddenly a war for useless territory might have sinister implications
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ME: You're standing on saltpeter aren't you Abe?
Abe: Nope.
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