October 24, 2001, 01:23
|
#1
|
Settler
Local Time: 22:05
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Bangkok, Thailand
Posts: 19
|
Trade: The final word
Don't know if it's been posted before, but I noticed this on Civ Fanatics site:
http://viewer.ign.com/media_page.jsp...e/aciv3024.jpg
That's trade routes in CIV III.
Any Questions?
|
|
|
|
October 24, 2001, 01:33
|
#2
|
Emperor
Local Time: 11:05
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
|
This also explains naval blockades
My gawd- did Firaxis do their homework for this game, or what?!?!
|
|
|
|
October 24, 2001, 02:12
|
#3
|
Chieftain
Local Time: 16:05
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Kragujevac, Serbia, Yugoslavia
Posts: 45
|
What are conditions for a naval blockade? Is there enough to have only one (let's say) trireme inside two (or how much) tiles from the harbor to block it, or you have to occupy every single sea tile next to the city?
|
|
|
|
October 24, 2001, 02:36
|
#4
|
Emperor
Local Time: 11:05
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
|
Besides the Civilopedia entry, I don't think there is anymore info on blockades at this time.
So I couldn't tell ya'.
|
|
|
|
October 24, 2001, 22:57
|
#5
|
Warlord
Local Time: 17:05
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Bucharest, Romania
Posts: 174
|
"a visible water route" - if that means that you can make a blockade in a straight, it's great!
__________________
"Respect the gods, but have as little to do with them as possible." - Confucius
"Give nothing to gods and expect nothing from them." - my motto
|
|
|
|
October 24, 2001, 23:01
|
#6
|
Warlord
Local Time: 17:05
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Bucharest, Romania
Posts: 174
|
"a visible water route" - if that means that you can make a blockade in a strait, it's great!
__________________
"Respect the gods, but have as little to do with them as possible." - Confucius
"Give nothing to gods and expect nothing from them." - my motto
|
|
|
|
October 24, 2001, 23:21
|
#7
|
King
Local Time: 07:05
Local Date: October 31, 2010
Join Date: Apr 2001
Location: California Republic
Posts: 1,240
|
Quote:
|
"a visible water route"
|
ACtually, Dan "My Man" Mag said that its viable (meaning you need the tech like Navigaion, to have a trade route which goes across ocean squares)
__________________
"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
|
|
|
|
October 24, 2001, 23:29
|
#8
|
Settler
Local Time: 22:05
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Bangkok, Thailand
Posts: 19
|
My take on this was that a trade route across an area of water needed three things:
1. Harbors in both cities
2. Visible water route, meaning you've explored or traded for someone's map that shows where that city is (i.e. not hidden by black squares
3. The proper sailing technology to reach your goal. i.e. no tiremes crossing a huge sea for example.
IIRC there are three types of ocean squares, that different ship units have different chances of crossing. Modified now by the suddenly more important lighthouse/magellen's expedition type of wonders.
GJ
|
|
|
|
October 25, 2001, 00:18
|
#9
|
Deity
Local Time: 11:05
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
|
This is excellent. The trade system lives up to my highest expectations.
|
|
|
|
October 25, 2001, 00:21
|
#10
|
Warlord
Local Time: 11:05
Local Date: October 31, 2010
Join Date: Dec 1999
Location: I eat my own poop
Posts: 216
|
Hmmm.....I wonder if it's possible to buy resources from other Civs for a certain price, then sell that same one to others.
16 Civs in a game, one goods (and arms?) dealer.
How sweet would that be?
|
|
|
|
October 25, 2001, 00:33
|
#11
|
Emperor
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 5,725
|
An abstract question about iron and resource monopolies.
What wonder about is the following:
Let's say there are several civilizations (well, obviously). Let's say my civilization has a certain resource. Let's say it is iron. Now, all the other civilizations are willing to pay me 10 lumps of gold (or pieces, or coins, or units, or whatever gold is measured in) per turn for my iron. Now, let's say I have found all the sources of iron in the world and control them. (also, I am so powerful, that the other civilization will never be able to take the iron from me by the means of war). So, what I am wondering about is, will the prices for iron go up then? Would the other civilizations be "willing" to pay me more for the iron, since there is no ther way to get it?
|
|
|
|
October 25, 2001, 00:38
|
#12
|
Prince
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Omaha,Nebraska USA
Posts: 300
|
You should be able to set the price higher. Doesnt mean there will be any one who is willing to pay it. Also, hopefully the AI will reply in kind.
__________________
The eagle soars and flies in peace and casts its shadow wide Across the land, across the seas, across the far-flung skies. The foolish think the eagle weak, and easy to bring to heel. The eagle's wings are silken, but its claws are made of steel. So be warned, you would-be hunters, attack it and you die, For the eagle stands for freedom, and that will always fly.
Darkness makes the sunlight so bright that our eyes blur with tears. Challenges remind us that we are capable of great things. Misery sharpens the edges of our joy. Life is hard. It is supposed to be.
|
|
|
|
October 25, 2001, 00:56
|
#13
|
Beyond the Sword AI Programmer
Local Time: 04:05
Local Date: November 1, 2010
Join Date: Oct 2000
Location: I am a Buddhist
Posts: 5,680
|
I think the question was:
Is it some sort of pre-programmed value, like the AI always pays 2 gold per turn?
Or does it have a dynamic market value, depending on how many 'spare' resources civs have, and how many civs the spares are spread over.
Ofcourse, this market value would be hidden to the player, and only used by the AI to determine if a price is fair.
I think it will have some sort of supply/demand market value, so the AI will pay more if you have a monopoly. I think this also because almost EVERYTHING will need to have a value, in order for the AI's to be able to make sensible trades.
|
|
|
|
October 25, 2001, 01:03
|
#14
|
Prince
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Omaha,Nebraska USA
Posts: 300
|
Quote:
|
Originally posted by Blake
I think the question was:
Is it some sort of pre-programmed value, like the AI always pays 2 gold per turn?
Or does it have a dynamic market value, depending on how many 'spare' resources civs have, and how many civs the spares are spread over.
Ofcourse, this market value would be hidden to the player, and only used by the AI to determine if a price is fair.
I think it will have some sort of supply/demand market value, so the AI will pay more if you have a monopoly. I think this also because almost EVERYTHING will need to have a value, in order for the AI's to be able to make sensible trades.
|
It would be silly to have a set market value as thats not the way it works in real life (for the most part). I doubt they would do that. The AI should judge if a trade is worth it and how much it would be willing to pay. It should always be in flux because of differing situations.
__________________
The eagle soars and flies in peace and casts its shadow wide Across the land, across the seas, across the far-flung skies. The foolish think the eagle weak, and easy to bring to heel. The eagle's wings are silken, but its claws are made of steel. So be warned, you would-be hunters, attack it and you die, For the eagle stands for freedom, and that will always fly.
Darkness makes the sunlight so bright that our eyes blur with tears. Challenges remind us that we are capable of great things. Misery sharpens the edges of our joy. Life is hard. It is supposed to be.
|
|
|
|
October 25, 2001, 02:57
|
#15
|
Apolyton CS Co-Founder
Local Time: 17:05
Local Date: October 31, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
|
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 11:05.
|
|