Thread Tools
Old October 24, 2001, 06:24   #1
Stuie
King
 
Stuie's Avatar
 
Local Time: 11:05
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
"Hidden" screens at ign.com
Thunderfall over at that other Civ site has dug up some "hidden" screenshots at ign.com. Have a look:

Lyons
http://pcmedia.ign.com/media/preview...e/aciv3019.jpg

The "Evil French"
http://pcmedia.ign.com/media/preview...e/aciv3021.jpg

Civilopedia: Trade and Trade Routes
http://pcmedia.ign.com/media/preview...e/aciv3024.jpg
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Stuie is offline  
Old October 24, 2001, 06:33   #2
Stuie
King
 
Stuie's Avatar
 
Local Time: 11:05
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
A couple things from the Trade entry jumped out at me:

- Ports can definitely be blockaded.
- Trade routes overseas must be able to trace a visible water route.
- You must be able to "safely traverse" the visible water route. I wonder if that touches on the use of privateers to block overseas trade....
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Stuie is offline  
Old October 24, 2001, 06:36   #3
FrostyBoy
Emperor
 
FrostyBoy's Avatar
 
Local Time: 23:05
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Singapore (From New Zealand)
Posts: 4,948
wow are those colonies on that 2nd image??

interesting shots
__________________
be free
FrostyBoy is offline  
Old October 24, 2001, 06:38   #4
FrostyBoy
Emperor
 
FrostyBoy's Avatar
 
Local Time: 23:05
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Singapore (From New Zealand)
Posts: 4,948
ah! they're mines (bit silly to have so many mines like that, really messy)

And!! I see a fortress!!!!!!! Is that the first one ever seen!?!? They look great!
__________________
be free
FrostyBoy is offline  
Old October 24, 2001, 06:39   #5
FrostyBoy
Emperor
 
FrostyBoy's Avatar
 
Local Time: 23:05
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Singapore (From New Zealand)
Posts: 4,948
hey notice that when the french took that city, the culture remains

what if, the culture in that city alone, changed the cultures in your surrounding cities? LOL
__________________
be free
FrostyBoy is offline  
Old October 24, 2001, 06:40   #6
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 16:05
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
I can see forts and mines but no colonies. All the land tiles are insode one culture border or another so colonies would be absorbed.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old October 24, 2001, 07:01   #7
Solver
lifer
Civilization IV CreatorsAge of Nations TeamApolytoners Hall of FamePolyCast TeamBtS Tri-LeagueThe Courts of Candle'BreC4WDG Team Apolyton
Deity
 
Solver's Avatar
 
Local Time: 18:05
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
Interesting info about Trade. What is meant by enemy navy blockading harbors? Does it mean that harbor can be blocked somehow without taking the city, or what?
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Solver is offline  
Old October 24, 2001, 07:12   #8
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 16:05
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
A blockade should be possible by parking next to the city and issuing the order. Historically you would anchor just outside the ports cannon range and fire on any ships entering or leaving. In Civ3 this may be tricky because I imagine you have to be in the adjacent tile so catapults etc may still be able to get you.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old October 24, 2001, 07:37   #9
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 11:05
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
Yeah- those forts are great!

Cha cha cha!
Sarxis is offline  
Old October 24, 2001, 08:30   #10
albiedamned
Rise of Nations Multiplayer
Prince
 
Local Time: 10:05
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Ellicott City, MD
Posts: 513
Excellent find, whoever found this. I'm going to start a new thread around that trade screen, since it answers every question we've discussed lately about trade!
__________________
Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
albiedamned is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:05.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team