October 24, 2001, 15:46
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#1
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Prince
Local Time: 15:06
Local Date: October 31, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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Piracy
I've seen some indications that Piracy will be included in Civ3. Is this true? And if yes, how will it be implimented?
-Alech
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"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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October 24, 2001, 15:48
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#2
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King
Local Time: 11:06
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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You will be able to build a Privateer unit that can attack other shipping without being at war. The Privateer will not be identifiable as belonging to your civ.
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"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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October 24, 2001, 15:51
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#3
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King
Local Time: 11:06
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Maine, US
Posts: 2,372
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Arrrr! So basically you do your dirty work anonymously under the guise of piracy? Sounds neat
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I see the world through bloodshot eyes
Streets filled with blood from distant lies.
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October 24, 2001, 15:54
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#4
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Prince
Local Time: 10:06
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
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I think I'll be building a crap load of those babies.
...and also a huge navy to counter theirs!
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Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
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October 24, 2001, 16:07
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#5
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Prince
Local Time: 15:06
Local Date: October 31, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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Argh, me mates! That does sound like swashbuckling fun, but...
Will there be any loot?
-Alech
__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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October 24, 2001, 16:08
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#6
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King
Local Time: 08:06
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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I'm sure the privateers will be very weak (for their time), though. Speaking of their time, I'm sure it will be around the Renaissance age or little after that.
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However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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October 24, 2001, 16:10
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#7
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King
Local Time: 11:06
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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I was wondering about loot as well. Will destruction of a unit with a Privateer yield some gold for the treasury? That would be cool. I tried asking Dan in another thread, but the question got lost in the deluge of other posts.
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"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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October 24, 2001, 18:34
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#8
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Prince
Local Time: 09:06
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Cyberspace
Posts: 590
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Oh you mean *that* kind of piracy.
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October 24, 2001, 18:44
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#9
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Warlord
Local Time: 07:06
Local Date: October 31, 2010
Join Date: Sep 2001
Location: ... of a little desert town!
Posts: 154
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Quote:
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Originally posted by TechWins
I'm sure the privateers will be very weak (for their time), though. Speaking of their time, I'm sure it will be around the Renaissance age or little after that.
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According to one of the AVault strategy essays it's a weakened firgate unit. It becomes available in the middle ages.
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October 24, 2001, 19:21
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#10
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Local Time: 02:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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I wonder if the naval combat is like in Colonization, where ships were mostly just damaged, rather than being destroyed. Not sure if this would work in Civ though.
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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October 24, 2001, 19:28
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#11
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Prince
Local Time: 16:06
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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Wait a moment. There is no more caravan. So what are the pirates supposed to be attacking? Warships? That was something historical pirates have always avoided. It was the warships that pursued the pirates, not the other way round.
The idea is thrilling, but for it to make sense, we would need a less abstracted form of trade. As it is, pirates should probably be active at the macrolevel, like spies.
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Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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October 25, 2001, 07:45
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#12
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Emperor
Local Time: 17:06
Local Date: October 31, 2010
Join Date: Aug 2000
Posts: 4,512
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I really hope, Piracy won't be similar to piracy in CtP. It was so annoying that one single act of pirating could "kill" a whole trade route. And while the AI kept building and building new trade routes, it was way too much micromanagement to do likewise. therefore my economy was always down at the bottom. I really hope FIRAXIS did better work.
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"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
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October 25, 2001, 08:12
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#13
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Prince
Local Time: 10:06
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
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I think it would have been cool to have the Barbarians be the pirates: You'd pay them to attack and harass your enemy.
This way, you wouldn't have so much control over them, just like real pirates.
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
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October 25, 2001, 14:55
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#14
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Warlord
Local Time: 17:06
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Salzburg, Austria
Posts: 158
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IMHO, piracy is an interesting feature. But when using these units, there should be a small risk, that your opponents discover that you are supporting pirates and have the possibilty to declare war on you ...
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October 25, 2001, 15:16
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#15
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Emperor
Local Time: 11:06
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
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Privateers can go after transports (e.g., galleons) and sink them. Keeps opponents from transferring troops. But not an official act of war. Most likely, this is a way for the AI to harrass US, the players. Real pirates, in the form of sea transported invaders, have been a part of the two previous civs. Civ I also had "pirates" that emptied your food box if they caught one of your coastal cities without a defender.
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No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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October 25, 2001, 15:18
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#16
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Emperor
Local Time: 10:06
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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oh, piracy in civ3. i thought you meant piracy of civ3, with razor. anyway.
i like the idea of comandeering goods. but do you actually get the resources? and do they get denied the resources? or do you just get money.
could you ruin a civ by placing privateers everywhere? and forcing them to break their resource related agreements?
is there a land-based pirate?
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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October 25, 2001, 15:23
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#17
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Prince
Local Time: 16:06
Local Date: October 31, 2010
Join Date: May 2001
Location: Lund Sweden
Posts: 664
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Will there be modern age or ancient pirates then?
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October 25, 2001, 15:26
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#18
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King
Local Time: 16:06
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Just one more thing
Posts: 1,733
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Maybe privateers can plunder trade routes, instead of using the naval blockade command. For example, if civ A is selling silk to civ B for 10 gold a turn, then my privateer turns up outside his port and 2 of his gold goes to me!
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