October 24, 2001, 17:34
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#1
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Chieftain
Local Time: 15:06
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 38
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No AI Cheating??? Right
I thought that there was no AI cheating except on DIETY level, but in the avault stategy guide Jeff says,
"On higher difficulty levels, the production bonuses given to computer-controlled civilizations often mean players are constantly trailing in the research game. "
Are production bonuses considered cheating? - I think so. Is it only on DEITY level , maybe not according to the quote.....
__________________
You are young ..... but you will learn.
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October 24, 2001, 17:38
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#2
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Prince
Local Time: 10:06
Local Date: October 31, 2010
Join Date: Mar 1999
Location: NJ
Posts: 426
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IIRC, the computer "cheats" on all levels except for prince. It's just that on easier difficulty levels, it cheats against itself while on higher difficulty levels it cheats for itself.
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October 24, 2001, 18:16
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#3
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Prince
Local Time: 08:06
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Edmonton, Canada
Posts: 390
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Yah, I remember Firaxis posting info about cheating only on Diety too...I wonder what happened with that?? Perhaps, they found the game too easy and changed it just before the game went gold....
__________________
"To live again, to be.........again" Captain Kirk in some Star Trek Episode. (The one with the bad guy named Henok)
"One day you may have to think for yourself and heaven help us all when that time comes" Some condescending jerk.
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October 25, 2001, 14:36
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#4
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Emperor
Local Time: 11:06
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
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Production costs for the AI are a product of the difficulty level chosen. The AI is even with the player at King level in the older Civs. Barbarian strength and the number of content citizens before the first unhappy citizen also vary by difficulty level. In general these are not regarded as "cheats." When Firaxis says the AI "cheats" at Deity, he probably means things like:
- AI knows number of units per all other cities
- AI units recover strength more quickly
- Movement is simplified for AI
- Production from more than one city can be combined for wonder building
and so forth. These are "cheats" the Civ II people suspected. In that game, AI triremes never sank, AI governments never fell, AI always had only one round of anarchy between governments, and many others. (Check out the Civ II Great Library in the 'Civ2 - Strategy' forum.
__________________
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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October 25, 2001, 14:44
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#5
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Emperor
Local Time: 23:06
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Singapore (From New Zealand)
Posts: 4,948
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Akron is right, which means I will be playing prince all the time.. =o)
__________________
be free
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October 25, 2001, 14:50
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#6
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Warlord
Local Time: 12:06
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Buenos Aires, Argentina
Posts: 259
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Yeah, all the fuc*ing time.
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