October 26, 2001, 15:20
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#1
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Warlord
Local Time: 09:15
Local Date: October 31, 2010
Join Date: May 2001
Posts: 134
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Dan what kind of bonuses does the AI get on Deity.
Is it like +50% commernce, +50% production and other stuff like that.
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October 26, 2001, 15:43
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#2
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Warlord
Local Time: 15:15
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Portugal
Posts: 139
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Interesting question...
Im very curious too.
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October 26, 2001, 15:49
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#3
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King
Local Time: 11:15
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The 3rd best place to live in the USA.
Posts: 2,744
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Same here. Let's hear it!
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"Well, the truth is, Brian, we can't solve global warming because I ****ing changed light bulbs in my house. It's because of something collective." --Barack Obama
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October 26, 2001, 16:58
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#4
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Emperor
Local Time: 10:15
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Smemperor
Posts: 3,405
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BTW, what were they in Civ2???
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Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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October 26, 2001, 20:01
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#5
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Chieftain
Local Time: 15:15
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Finland
Posts: 32
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In civ 2 the enemy's production costs for units and buildings were lower than players. I'm not sure about this but perhaps enemy citizens were also happier (and ofcourse ai don't have to follow god-know-how-many-rules)
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October 26, 2001, 23:35
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#6
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Chieftain
Local Time: 15:15
Local Date: October 31, 2010
Join Date: Nov 2000
Location: New York,NY USA
Posts: 89
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Im all for a challenge but 50% extra commerce and Industrial... wow... thats brutal. I think as an example in Civ 2, a Tank cost me 80 shields, and on king it cost the computer 70, on emp 60, diety 50. Something like that.
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October 27, 2001, 00:06
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#7
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Warlord
Local Time: 09:15
Local Date: October 31, 2010
Join Date: May 2001
Posts: 134
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Well Jeff Briggs did say you will fall way behind the computer on Deity unless you have the Great Library. So I feel the advantage must be pretty huge.
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October 27, 2001, 01:50
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#8
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Emperor
Local Time: 10:15
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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in civ2 ai had unlimited range missles, and they didnt have to land bombers each turn (i had the same bomber hit me 3 times)
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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October 27, 2001, 02:25
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#9
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Emperor
Local Time: 11:15
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
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In Civ II I would see Fighters and missiles just sitting on the water with nothing under them! I hated that kind of cheating the most.
What I hope is that the cheating will be "limited" to production, trade, and science bonuses.
I also wish there was an option to turn the cheating off (without having to play Prince as I'm hoping there is more difference between levels than how much the computer cheats!)
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October 27, 2001, 07:42
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#10
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Emperor
Local Time: 10:15
Local Date: October 31, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
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Quote:
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Originally posted by UberKruX
in civ2 ai had unlimited range missles, and they didnt have to land bombers each turn (i had the same bomber hit me 3 times)
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LOL, I woulda stopped playing.
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October 27, 2001, 08:01
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#11
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Warlord
Local Time: 10:15
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Terra Prime, homeworld of the Terran Star Empire
Posts: 179
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Quote:
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Originally posted by UberKruX
(i had the same bomber hit me 3 times)
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How the hell were you playing? Where were your stealth fighters? Or mech infantry? They should have shot it down easily.
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October 27, 2001, 10:54
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#12
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Emperor
Local Time: 10:15
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Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Quote:
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Originally posted by Executor
How the hell were you playing? Where were your stealth fighters? Or mech infantry? They should have shot it down easily.
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i was playing a very unique game, i was England on the meractor world map. i built my 3 cities on my main island, and didnt build any boats till 2000 AD. i was going for "my last civ2 game, three cities versus the world", with bloodlust on
it was a very scary thing to be working on electricty and seeing "Boston (American) builds Manhattan Project".
when my galleon landed in europe, i met the indians who took paris, wiped out the french, and had an armor staring me in the face.
the indians werent friendly to me at all, but the americans allied with me, and basically sold me tech. i took europe quickly, and met the russians, who were also getting beat down by the indians. they wanted peace, i said no. they offered 700 gold, i said yes. then i took Moscow anyway and they died.
and from there it got ugly, the indians have bombers and i dont have figs or sams, or radio to do the stupid airbase trick. so my rifleman defence isn't doing so hot anymore.
well its a little further in the game NOW, and i have figs bombers and rockets, and they are working on Futute Techs.
the Zulu own all of Africa and South America.
the Americans (now hostile) own north america.
the indians own all of asia.
the Aztecs were forced out of central america by zulu, now own australia and some islands.
and i own europe, loosely connected by roads (india kills all my settlers)
this is probably the most fun civ ever game me.
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Last edited by Inverse Icarus; October 27, 2001 at 11:00.
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October 27, 2001, 12:51
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#13
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Emperor
Local Time: 10:15
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Smemperor
Posts: 3,405
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Quote:
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Originally posted by VetteroX
Im all for a challenge but 50% extra commerce and Industrial... wow... thats brutal. I think as an example in Civ 2, a Tank cost me 80 shields, and on king it cost the computer 70, on emp 60, diety 50. Something like that.
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Interesting...So on Deity, the production bonus is that the AI will build the same item at approx 62% of the cost of the Human player.
If that is the case, seems the cheats were more extreme in civ2 than they were in the CTP series. And if that is the case, I would suspect that civ3's perceived difficulty will really be based on extreme AI bonuses.
I actually would like to hear some hard percentages from someone who is more familiar with the civ2 numbers, just out of curiousity...
__________________
Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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October 27, 2001, 13:00
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#14
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Chieftain
Local Time: 15:15
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Finland
Posts: 32
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I'm just wondering is there anywhere available huge or atleast bigger real world map for civ 2 than what shipped with the game?
Does anyone know? I really would like to play on bigger world map in the mean time before I get the civ 3.
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October 27, 2001, 13:24
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#15
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Emperor
Local Time: 10:15
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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no, i think the world map was as big as it gets (correct me if im wrong), but i know there are a few BETTER world maps (more accurate)
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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October 27, 2001, 14:57
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#16
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King
Local Time: 11:15
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Go check out this thread:
http://apolyton.net/forums/showthrea...629#post561918
But here's your answer:
Here's the difficulty level chart someone was asking for:
Chieftan: 4 content citizens, AI build rate 200%, Barbarian combat bonus 400%
Warlord: 3, 120%, 200%
Prince: 2, 100%, 100%
King: 2, 90%, 50%
Emperor: 1, 80%, 25%
Deity: 1, 60%, 0%
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October 27, 2001, 16:42
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#17
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Emperor
Local Time: 11:15
Local Date: October 31, 2010
Join Date: Apr 2000
Location: New Haven, CT
Posts: 4,790
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I don't want them to all gang up on the human. The AIs never fought each other on diety.
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"You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
Eschewing silly games since December 4, 2005
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October 27, 2001, 17:53
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#18
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Emperor
Local Time: 10:15
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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i'm playing the ww2 scenario again, as the russians and the AI cheated again.
first off, the Axis and Allies signed a secret alliance against me (stupid), but look at this. keep in mind it is MY TURN. whats wrong with this picture?
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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October 27, 2001, 18:13
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#19
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Warlord
Local Time: 16:15
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Poland
Posts: 240
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umm............
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the bombers! ?
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October 27, 2001, 19:23
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#20
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Settler
Local Time: 15:15
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Londinium, Pax Brittania
Posts: 9
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umm...fighter is in mid air on your turn. Fighters in civ 2 have to end the turn at an airbase/carrier/city.
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October 27, 2001, 19:41
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#21
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Emperor
Local Time: 10:15
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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stupid mankind. the bombers can be in mid air. the fighter cannot.
and the whole "free world allied with facism" thing is pissing me off (taking western europe is hard with 4 enemies)
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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